[FEEDBACK] X4 Foundations is Excellent

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alt3rn1ty
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[FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Tue, 16. Jun 20, 02:35

Just giving some love back to the Devs, seeing as I am usually complaining about one thing or another :)

I know its not polished yet but I am already loving this game. Its brilliant.

The ship designs are very nice. At first I was a bit "Oh no new styles what have they done", but now they have really grown on me.

One thing I wasn't expecting was to be awestruck by the sense of scale, standing on a large dock for instance and watching as a big industrial looking ship lands still makes me go wow!. Just something like a Teladi Osprey, if you are near the front of it as it lands on the dock, I always stop what I am doing just to watch. "3 star pilot, oh wait right there I need to watch this first".

I have been through a few missions now, and love the way they have been put together. This was so good I nearly wanted to go to the trouble of starting again (though no need at the moment, its going to happen one day anyway so the pleasure of that can wait).

One thing I hated from previous X game was the infamous race through the Asteroid in X3 Reunion, Nyana's Hideout. When Boso Ta suggested a timed run as part of his research I was hoping it wasn't something similar. Turns out it was more of an exercise in finding the right ship for the job which was pleasant in itself, and the actual run wasn't that hard.

I think the HAT / Split missions go from a nice stream of sub-missions to all of a sudden you need to assemble a fleet of ships waay out of your financial range, so now I have two Main missions on long term hold .. Still haven't quite got the economical balance of the Player station quite right yet to start earning the credits, and my modest bunch of traders are taking a lifetime earning stars to make them efficient, so the Fleet assembly times two is going to be a very long term project on hold. I think the game could have done with a few more stages to these missions (maybe there is and I just don't know yet).

But even thats ok. No doubt I have a lot to find yet (totally avoiding the Spoilers section of the forum).

Anyway thank you @all Devs for persevering with advancing this game series, wasn't so keen on Rebirth (even after it started maturing) but so glad it was a thing because what was learned from that part of the series has really added to the development of X4 which is the best yet imho, I miss the Boron a bit but its still excellent :thumb_up:

Looking forward to one day wiping out all the Xenon in Turquoise Sea and making that area my own, the place is beautiful.

Edit: I have been a fan of X Series since X2 The Threat, and bought all versions since.
Last edited by alt3rn1ty on Tue, 16. Jun 20, 12:42, edited 5 times in total.
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Manawydn » Tue, 16. Jun 20, 02:38

Well said. X4 has been a welcome addition to my library, and I find myself playing and recommending it more than any other game I own at the moment.

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Tanvaras » Tue, 16. Jun 20, 04:18

Just hit 1000+ hours on X4 and enjoying every moment. Any minor bug always has some mod to help work around it, I have yet (myself) to find a game breaking bug. I have been a long time fan of the whole series, have accumulated a crazy amount of hours from the very first X game up to X4, and I agree that X4 is now my most enjoyable experience of all the X series which will only improve as updates and DLC comes out in the future.

Oh and the modding scene is really kicking into gear for X4 which is another great feature of the X games, mod-ability!
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Tilen » Tue, 16. Jun 20, 20:06

Agreed. This game really plays into my preferences. Kudos to Egosoft.

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by capitalduty » Tue, 16. Jun 20, 21:09

I want to join on the positive feedback train...yes Egosoft is making a good job in all aspects, specially at listening to community and improving the game in many areas at a time.

I already trust on their capacity to make a great X game and with proper direction X4 could be the best one in the saga. Gameplay wise for me already is (including potential grow).

I will just note that besides more content game could benefit a lot from improved ai for repeatibility and inmersion criteria for me one of the most important aspect.

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by dan1101 » Tue, 16. Jun 20, 23:41

Agreed, X4 is excellent and is like no other game.
alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
I think the HAT / Split missions go from a nice stream of sub-missions to all of a sudden you need to assemble a fleet of ships waay out of your financial range, so now I have two Main missions on long term hold ..
Yes, at this point I think I'm more likely to start a new game than I am to assemble that fleet. It's not just the money, but the tedium of the task.

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Manawydn » Thu, 18. Jun 20, 03:25

dan1101 wrote:
Tue, 16. Jun 20, 23:41
Agreed, X4 is excellent and is like no other game.
alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
I think the HAT / Split missions go from a nice stream of sub-missions to all of a sudden you need to assemble a fleet of ships waay out of your financial range, so now I have two Main missions on long term hold ..
Yes, at this point I think I'm more likely to start a new game than I am to assemble that fleet. It's not just the money, but the tedium of the task.
It's a good story, if you see it through to the end. A fleet of that caliber is expensive, but by the time you are capable of building it money won't be that big of an issue. I just leave it on the back-burner until I have a shipyard+wharf of my own. Plenty to do while you assemble that fleet.

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by ElsonG » Fri, 19. Jun 20, 00:58

Agreed!
I'm new to X series, but so far X4 is almost the game of my dreams!
Theres bugs? Yep. Is parfect? No... but even my dreams aren't perfect and also have bugs...

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Fri, 19. Jun 20, 03:53

ElsonG wrote:
Fri, 19. Jun 20, 00:58
Agreed!
I'm new to X series, but so far X4 is almost the game of my dreams!
Theres bugs? Yep. Is parfect? No... but even my dreams aren't perfect and also have bugs...
:goner: Welcome to the X Series

Thing is with Egosoft, you can just about guarantee it will be very near perfect when they have finished updating it. Takes about three years (previously in earlier X games that is, this ones going to be a bit longer), but during that time you will probably not experience everything the game has to offer, so by the time they are done just use that time to gain experience for a proper playthrough afterwards. And by that time, mods will start to mature to enhance the experience for many years to come.
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Nort The Fragrent
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Nort The Fragrent » Fri, 19. Jun 20, 07:47

Having spent every available minuet / Hour in the past week or two playing X4, I have come to the conclusion it must be good.

Or ! I am a nut case.

:)

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alt3rn1ty
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Sat, 20. Jun 20, 01:45

Nort The Fragrent wrote:
Fri, 19. Jun 20, 07:47
Or ! I am a nut case.

:)
No, you are Nort the Fragrant, an entirely different kettle of fish :boron:
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Nort The Fragrent » Sat, 20. Jun 20, 05:53

Fish to be sure !

This game has allowed me to do things like this.

https://imgur.com/PgNj6zg

Something i very much enjoy.

Thank you ES

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by ElsonG » Tue, 23. Jun 20, 06:15

alt3rn1ty wrote:
Fri, 19. Jun 20, 03:53
ElsonG wrote:
Fri, 19. Jun 20, 00:58
Agreed!
I'm new to X series, but so far X4 is almost the game of my dreams!
Theres bugs? Yep. Is parfect? No... but even my dreams aren't perfect and also have bugs...
:goner: Welcome to the X Series

Thing is with Egosoft, you can just about guarantee it will be very near perfect when they have finished updating it. Takes about three years (previously in earlier X games that is, this ones going to be a bit longer), but during that time you will probably not experience everything the game has to offer, so by the time they are done just use that time to gain experience for a proper playthrough afterwards. And by that time, mods will start to mature to enhance the experience for many years to come.
To me, this game to achive perfection need 3 things: a more engaging story (more societal and cultural differences to form coherent factions, maybe form something like a council), some more RPG elements (like companions with background storys and all that) and planet landing / walking (yeah, i know some people think this is not necessary, but this kind of thing will improve the gameplay even more...).
I already been thinking in learn how to make mods, just to work with this game, my aim, if nobady do it before me, is make a companion mode, kind like form a elite squad, with the characters that we could really care about, also a ship with more areas (probably a carrier) where those characters will meet together.
Except for the planet walking/ landing, i think the game already have a foundation for doing the rest, it's just a matter of do it.
Ps: If someone want to join this wagon, i know a thing or to of modeling, i can do some stuff on blender and some other programs...if not i gona try by my own...

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Buick 8 » Tue, 23. Jun 20, 08:17

Thanks to Egosoft for interfering with my sleep and responsibilities. :roll:

Since buying their product last month, I find comms are cut short with friends and family, and going to bed on time seems to have been hacked and disabled.

I'm new to the X series and I'm not really a "gamer". But I'll probably be losing sleep and shirking obligations for years to come.

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Nort The Fragrent » Tue, 23. Jun 20, 19:36

Buick 8

Take my advice, ditch the game now before you become one of us !

We are hermits now, losing pigment, and hair is all but gone.
I am not sure what our Earth looks like any more, as X4 is all consuming.

Get out whilst you can.

:)

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Buick 8 » Tue, 23. Jun 20, 22:29

Nort The Fragrent wrote:
Tue, 23. Jun 20, 19:36
Get out whilst you can.
Cheers Nort, I admit I've never really known what's good for me.. :roll:

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Sat, 5. Sep 20, 21:04

alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
I think the HAT / Split missions go from a nice stream of sub-missions to all of a sudden you need to assemble a fleet of ships waay out of your financial range, so now I have two Main missions on long term hold .. Still haven't quite got the economical balance of the Player station quite right yet to start earning the credits, and my modest bunch of traders are taking a lifetime earning stars to make them efficient, so the Fleet assembly times two is going to be a very long term project on hold. I think the game could have done with a few more stages to these missions (maybe there is and I just don't know yet).
But even thats ok. No doubt I have a lot to find yet (totally avoiding the Spoilers section of the forum).
Nearly three months realtime of not using SETA, and 5 player stations later including 2 Wharf and a Shipyard, one of those mission fleets is now assembling near the appointed hand-over area :)
Manawydn wrote:
Thu, 18. Jun 20, 03:25
It's a good story, if you see it through to the end. A fleet of that caliber is expensive, but by the time you are capable of building it money won't be that big of an issue. I just leave it on the back-burner until I have a shipyard+wharf of my own. Plenty to do while you assemble that fleet.
Yep I agree, its a long journey, but along the way there is so much to learn about the game I now think it's a good point to ramp things up and it makes the player learn everything they are going to need. Good point in the mission for a pause.
alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
Looking forward to one day wiping out all the Xenon in Turquoise Sea and making that area my own, the place is beautiful.
.. I now have a Wharf in Turquoise Sea IX, the Xenon have been thoroughly stomped down there, and I might build a station designed solely just to take in the scenery and relax.

Matrix #9 and the nearby sectors have been cleansed, so the Split missions, economy up there and trading are not under threat.
And I now have all the Xenon which went a bit rampant up near ZYA sectors hemmed in to just a few sectors with a few fleets at key gates blocking them from spreading again .. Not quite sure if I ought to try and wipe them out permanently because I have a feeling they might just randomly pop up in more inconvenient places. So keeping them fenced in might be a good thing to upkeep.

So far to date there have been some really enjoyable moments in the voyage of discovery, really punch the air moments.
Dog fighting in X4 is turning out to be superb for my personal capabilities.

Had a few scary (new trousers required) moments too. One was when I repositioned a few fleets to take advantage of waining Xenon forces. I had an In Sector fleet consisting of me in a Rattlesnake, 2 other Rattlesnakes in case I get confronted with more than one K and / or an I, and 40 Chimeras on Intercept protecting my Rattlesnake for those fighter / P swarm moments. So decided while the other two fleets repositioned I would stand by a gate left open by one of them, in case anything slipped through to cause mayhem. 2 Ks an I and a huge amount of fighters popped through, they were taken out, but during that little battle the escorting Rattlesnakes had their engines knocked out and could not manoeuvre for ages, my personal Rattlesnake was down to half Hull and repair drones were all dead, and half my fighters bit the dust, that wasn't the scary bit ..

.. I was very close to the gate, and nobody else was, I wasn't in the best condition to then see another K pop through in my face immediately in Graviton range. :o

All I can say is thank Egosoft for in game ship modifications, they helped me manoeuvre better to eventually win, and I went limping to a shipyard for repairs after.

Best thing is I managed to keep the Xenon fenced in (called in a fourth fleet during the battle to come and join in, they got there just after I finished off the last K), and achieved the position I am in now.

This game has given me some excellent moments so far that I haven't the time to write about, and I still think the game is early days for me.

Again @Devs - Huge thank you for being you, keeping the infrastructure RL to continue the many years enjoyment I have had out of this game series.
Very much looking forward to the next DLC it looks 8)
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Sun, 6. Sep 20, 10:55

Forgot to mention ..

I am also seriously very impressed with how much this game is handling in realtime. The amount of calculations that are going on with all aspects of the game when a player starts to get a well developed play through must be phenomenal.

It really would not surprise me if this game engine in terms of how much it has to cope with is unprecedented. Level of complexity = :boron: science department.
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by aard00 » Sun, 6. Sep 20, 14:04

alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
Just giving some love back to the Devs, seeing as I am usually complaining about one thing or another :)
Ditto! I always find it easier to moan!
alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
One thing I wasn't expecting was to be awestruck by the sense of scale...
The sense of scale always grabs me too. Sitting back and watching my fleet bombard a station is always epic. Standing on the deck of a new carrier and walking around its docked fighter wing is a real wow moment too. I often stop whatever I'm doing just to watch.

The game is excellent in so many ways, though. It says a lot when, time after time, my intention to finish a quick job always ends in the small hours with the realisation that I'm completely knackered and that I will have to finish it - or even start it! - the next day. I've lost count of the number of times I've said to myself "I just need to clear out Sector x, then I'm done." But that moment never comes, because something else always comes up.

In a nutshell, I think the core of the game is top-notch, while everything that's layered on top (missions, quest lines, ship modding, ventures, that bizarre seminar mechanic, etc, etc) still needs polish or more work.

Two thumbs up from me though!

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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Mon, 7. Sep 20, 14:07

aard00 wrote:
Sun, 6. Sep 20, 14:04
It says a lot when, time after time, my intention to finish a quick job always ends in the small hours with the realisation that I'm completely knackered and that I will have to finish it - or even start it! - the next day. I've lost count of the number of times I've said to myself "I just need to clear out Sector x, then I'm done." But that moment never comes, because something else always comes up.
:D Same
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CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

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