[FEEDBACK] X4 Foundations is Excellent

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Buick 8
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Buick 8 » Tue, 23. Jun 20, 22:29

Nort The Fragrent wrote:
Tue, 23. Jun 20, 19:36
Get out whilst you can.
Cheers Nort, I admit I've never really known what's good for me.. :roll:

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alt3rn1ty
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Sat, 5. Sep 20, 21:04

alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
I think the HAT / Split missions go from a nice stream of sub-missions to all of a sudden you need to assemble a fleet of ships waay out of your financial range, so now I have two Main missions on long term hold .. Still haven't quite got the economical balance of the Player station quite right yet to start earning the credits, and my modest bunch of traders are taking a lifetime earning stars to make them efficient, so the Fleet assembly times two is going to be a very long term project on hold. I think the game could have done with a few more stages to these missions (maybe there is and I just don't know yet).
But even thats ok. No doubt I have a lot to find yet (totally avoiding the Spoilers section of the forum).
Nearly three months realtime of not using SETA, and 5 player stations later including 2 Wharf and a Shipyard, one of those mission fleets is now assembling near the appointed hand-over area :)
Manawydn wrote:
Thu, 18. Jun 20, 03:25
It's a good story, if you see it through to the end. A fleet of that caliber is expensive, but by the time you are capable of building it money won't be that big of an issue. I just leave it on the back-burner until I have a shipyard+wharf of my own. Plenty to do while you assemble that fleet.
Yep I agree, its a long journey, but along the way there is so much to learn about the game I now think it's a good point to ramp things up and it makes the player learn everything they are going to need. Good point in the mission for a pause.
alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
Looking forward to one day wiping out all the Xenon in Turquoise Sea and making that area my own, the place is beautiful.
.. I now have a Wharf in Turquoise Sea IX, the Xenon have been thoroughly stomped down there, and I might build a station designed solely just to take in the scenery and relax.

Matrix #9 and the nearby sectors have been cleansed, so the Split missions, economy up there and trading are not under threat.
And I now have all the Xenon which went a bit rampant up near ZYA sectors hemmed in to just a few sectors with a few fleets at key gates blocking them from spreading again .. Not quite sure if I ought to try and wipe them out permanently because I have a feeling they might just randomly pop up in more inconvenient places. So keeping them fenced in might be a good thing to upkeep.

So far to date there have been some really enjoyable moments in the voyage of discovery, really punch the air moments.
Dog fighting in X4 is turning out to be superb for my personal capabilities.

Had a few scary (new trousers required) moments too. One was when I repositioned a few fleets to take advantage of waining Xenon forces. I had an In Sector fleet consisting of me in a Rattlesnake, 2 other Rattlesnakes in case I get confronted with more than one K and / or an I, and 40 Chimeras on Intercept protecting my Rattlesnake for those fighter / P swarm moments. So decided while the other two fleets repositioned I would stand by a gate left open by one of them, in case anything slipped through to cause mayhem. 2 Ks an I and a huge amount of fighters popped through, they were taken out, but during that little battle the escorting Rattlesnakes had their engines knocked out and could not manoeuvre for ages, my personal Rattlesnake was down to half Hull and repair drones were all dead, and half my fighters bit the dust, that wasn't the scary bit ..

.. I was very close to the gate, and nobody else was, I wasn't in the best condition to then see another K pop through in my face immediately in Graviton range. :o

All I can say is thank Egosoft for in game ship modifications, they helped me manoeuvre better to eventually win, and I went limping to a shipyard for repairs after.

Best thing is I managed to keep the Xenon fenced in (called in a fourth fleet during the battle to come and join in, they got there just after I finished off the last K), and achieved the position I am in now.

This game has given me some excellent moments so far that I haven't the time to write about, and I still think the game is early days for me.

Again @Devs - Huge thank you for being you, keeping the infrastructure RL to continue the many years enjoyment I have had out of this game series.
Very much looking forward to the next DLC it looks 8)
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alt3rn1ty
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Sun, 6. Sep 20, 10:55

Forgot to mention ..

I am also seriously very impressed with how much this game is handling in realtime. The amount of calculations that are going on with all aspects of the game when a player starts to get a well developed play through must be phenomenal.

It really would not surprise me if this game engine in terms of how much it has to cope with is unprecedented. Level of complexity = :boron: science department.
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aard00
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by aard00 » Sun, 6. Sep 20, 14:04

alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
Just giving some love back to the Devs, seeing as I am usually complaining about one thing or another :)
Ditto! I always find it easier to moan!
alt3rn1ty wrote:
Tue, 16. Jun 20, 02:35
One thing I wasn't expecting was to be awestruck by the sense of scale...
The sense of scale always grabs me too. Sitting back and watching my fleet bombard a station is always epic. Standing on the deck of a new carrier and walking around its docked fighter wing is a real wow moment too. I often stop whatever I'm doing just to watch.

The game is excellent in so many ways, though. It says a lot when, time after time, my intention to finish a quick job always ends in the small hours with the realisation that I'm completely knackered and that I will have to finish it - or even start it! - the next day. I've lost count of the number of times I've said to myself "I just need to clear out Sector x, then I'm done." But that moment never comes, because something else always comes up.

In a nutshell, I think the core of the game is top-notch, while everything that's layered on top (missions, quest lines, ship modding, ventures, that bizarre seminar mechanic, etc, etc) still needs polish or more work.

Two thumbs up from me though!

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alt3rn1ty
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by alt3rn1ty » Mon, 7. Sep 20, 14:07

aard00 wrote:
Sun, 6. Sep 20, 14:04
It says a lot when, time after time, my intention to finish a quick job always ends in the small hours with the realisation that I'm completely knackered and that I will have to finish it - or even start it! - the next day. I've lost count of the number of times I've said to myself "I just need to clear out Sector x, then I'm done." But that moment never comes, because something else always comes up.
:D Same
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

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Y-llian
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by Y-llian » Mon, 7. Sep 20, 15:12

Just to add my thanks also. Many of us make recommendations and there's sometimes some prickly discussions. But I have, and remain, a huge fan of the X games. It's actually because we care so much that we do take the time to make suggestions. I also remain ever impressed with Ego's community engagement.

The scale of x4 and the technical achievement should be celebrated. Thanks Ego, for working so hard to give us a game we obviously love.

gorman2040
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Re: [FEEDBACK] X4 Foundations is Excellent

Post by gorman2040 » Tue, 21. Sep 21, 19:50

I hope this topic is not too old to add my thanks as well.

I have been playing X games since X3: Reunion and I have never been disappointed in the long run.
Even Rebirth was a lot of fun for me, especially after it got patched.

I have probably 1000+ hours in X4 (hard to count between the game running while sleeping and just checking the empire when I can't play for a long session) and I still come back to it.
Others said it before but the scale in that game is awesome, size wise (between ships and stations) but also event wise.
I am still playing a gamestart from version 2.60 and it has so much history now, between the search of data vaults, the war missions, the diplomatic missions, the terraforming and just my personal touch to the universe.
I even have a few ships and crew that survived long enough to have their model discontinued on the new versions :D
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.

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