Crazy Station Idea

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Raptor34
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Re: Crazy Station Idea

Post by Raptor34 » Tue, 6. Apr 21, 07:38

Falcrack wrote:
Mon, 5. Apr 21, 20:59
JMCorp wrote:
Fri, 5. Jun 20, 22:48
egosoft needs to allow multiple builders on a single station. they could balance it by making the cost per module instead of per station for NPC's. or something. i dunno.
I'd like this. Also allow us to easily move planned modules up or down the build queue using an arrow key or something.
This. Especially since I discovered station modules don't even need to be connected to each other to function.

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Lander1979
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Re: Crazy Station Idea

Post by Lander1979 » Tue, 6. Apr 21, 09:06

Egosoft: "So how many Modules do you want on your station?"
Player: "YES!"
0101...0011...0011...0101...2!

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Nort The Fragrent
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Re: Crazy Station Idea

Post by Nort The Fragrent » Tue, 6. Apr 21, 09:18

It is so good to see I am not the only building holic.
Thats just about all I do is find a spot and get building, spending hours, no days. Playing with Modules. And getting them to do what they are not intended to do.
Keep the build madness alive, love it.
:D

Abaws
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Re: Crazy Station Idea (There's a request in there EGOSOFT)

Post by Abaws » Wed, 14. Apr 21, 23:49

So I have 460 more to go.


Huge favor egosoft.... d'you think you guys could add a function to stations. Called Group Production or Single Production? Let me explain. Let's say I have 5 hull productions, as it is right now, as soon as a factory as enough resources it'll be listed as 1/5 running at the moment.... But I this case of crazy, that's ALOT of calculations. At that point I'd rather have the 5 modules be recognized as 1, and as a single calculations? That shouldn't be too hard to implement would it?


I've seen something similar asked somewhere... but couldn't find anything, If anyone could link to a thread along those lines?

visi
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Re: Crazy Station Idea

Post by visi » Thu, 15. Apr 21, 00:35

This. Especially since I discovered station modules don't even need to be connected to each other to function.
Really?

So a plot with docking bays, storage and all the production modules somewhere within that 20x20x20 cube would work?
No connections at all are necessary??

Abaws
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Re: Crazy Station Idea

Post by Abaws » Thu, 15. Apr 21, 01:33

visi wrote:
Thu, 15. Apr 21, 00:35
This. Especially since I discovered station modules don't even need to be connected to each other to function.
Really?

So a plot with docking bays, storage and all the production modules somewhere within that 20x20x20 cube would work?
No connections at all are necessary??
Nope :D..... Pro-tip : Use only one type of connecting bloc. Export plan. Open the construction plan in a text editor. remove useless pieces. That sounds easy, but that was the only way I could accomplish this beast :)

taztaz502
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Re: Crazy Station Idea

Post by taztaz502 » Thu, 15. Apr 21, 16:01

Abaws wrote:
Mon, 5. Apr 21, 20:55
Been away for some time.... But here's what day 30 or so looks likes....

Image Image

I think it might be one of the last few moments I can screenshot in sector....it's really starting to act up hahahahahahhaahahahahahMUHAHHAHAHAHAHAHAHA.

only 1323 stations to go... I wonder if it'll die :/
What in the actual F! :lol: :lol:

gorman2040
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Re: Crazy Station Idea

Post by gorman2040 » Thu, 16. Sep 21, 02:40

Abaws wrote:
Wed, 3. Jun 20, 22:26
Let's call this day 1 of the 'Bad Idea'

I'd like to see or hear about your crazy station/complex.

What's the biggest one you tried, and how bad/good was it.



I'm starting a project and I'd like to know about your experiences. My biggest one to date has around 500 production modules.As is it gonna become much easier to share plans in the near future. Let's make this thread the go to for the big stuff. Either style or efficiency.

Let's hear your stories.... screenshot appreciated.
You should submit this plan for the contest !
"Show me your wares!"
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X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.

-=SiR KiLLaLoT=-
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Re: Crazy Station Idea

Post by -=SiR KiLLaLoT=- » Thu, 16. Sep 21, 02:54

Abaws wrote:
Wed, 3. Jun 20, 22:26
Let's call this day 1 of the 'Bad Idea'

I'd like to see or hear about your crazy station/complex.

What's the biggest one you tried, and how bad/good was it.



I'm starting a project and I'd like to know about your experiences. My biggest one to date has around 500 production modules.As is it gonna become much easier to share plans in the near future. Let's make this thread the go to for the big stuff. Either style or efficiency.

Let's hear your stories.... screenshot appreciated.
I was fed up with huge, very confusing complexes and so my crazy idea was this ... :mrgreen: :mrgreen: :mrgreen:

VIDEO
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Fenris321
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Re: Crazy Station Idea

Post by Fenris321 » Thu, 16. Sep 21, 03:02

-=SiR KiLLaLoT=- wrote:
Thu, 16. Sep 21, 02:54
Abaws wrote:
Wed, 3. Jun 20, 22:26
Let's call this day 1 of the 'Bad Idea'

I'd like to see or hear about your crazy station/complex.

What's the biggest one you tried, and how bad/good was it.



I'm starting a project and I'd like to know about your experiences. My biggest one to date has around 500 production modules.As is it gonna become much easier to share plans in the near future. Let's make this thread the go to for the big stuff. Either style or efficiency.

Let's hear your stories.... screenshot appreciated.
I was fed up with huge, very confusing complexes and so my crazy idea was this ... :mrgreen: :mrgreen: :mrgreen:

VIDEO
Nice! Like the music too. I feel like every trade ship in the universe goes there at one time or another :D

dtpsprt
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Re: Crazy Station Idea

Post by dtpsprt » Thu, 16. Sep 21, 04:40

-=SiR KiLLaLoT=- wrote:
Thu, 16. Sep 21, 02:54

I was fed up with huge, very confusing complexes and so my crazy idea was this ... :mrgreen: :mrgreen: :mrgreen:

VIDEO
Indeed a crazy idea and a "doomsday" scenario at that. All this production will just, eventually, kill the economy since prices will get too low and the factions will stop producing and only buying...

-=SiR KiLLaLoT=-
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Re: Crazy Station Idea

Post by -=SiR KiLLaLoT=- » Thu, 16. Sep 21, 15:47

dtpsprt wrote:
Thu, 16. Sep 21, 04:40
-=SiR KiLLaLoT=- wrote:
Thu, 16. Sep 21, 02:54

I was fed up with huge, very confusing complexes and so my crazy idea was this ... :mrgreen: :mrgreen: :mrgreen:

VIDEO
Indeed a crazy idea and a "doomsday" scenario at that. All this production will just, eventually, kill the economy since prices will get too low and the factions will stop producing and only buying...
Open off-topic:

Wrong! :mrgreen: :mrgreen:

This production is completely closed in on itself, all the ships do not go beyond Napileos and I let the NPCs write the history of the universe in that game.
What I can do now, after 22 days of playing without SETA, is to change the faction wars by selling ships to whoever I want.
The shipyard's production power is such that the faction can produce hundreds of ships in less than 30 minutes.
In the game the HOPs were nearly dead, with only 2 sectors remaining...
I unlocked the sale to them and they bought so many of those ships to DISINTEGRATE all enemies in their way, coming back strong as before!

The advantage is that I can double the production with simple copy and paste, making it possible to sell ships to multiple factions at once and create unprecedented epic wars 8)

Close off-topic.
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CPU: Core i9 9900k @ 5.0Ghz - MOBO: MSI Z390-A PRO - RAM: 2x8GB Crucial Ballistix MAX DDR4 4400Mhz CL19 - GPU: nVidia RTX 3070 FE - M.2: Samsung 980 512GB - SSD: Samsung 840 Pro 256GB - Samsung 850 EVO 250GB - Sandisk Plus 240GB – HDD: WD Caviar Black 1TB – WD Caviar Blue 1TB – WD Caviar Black 2TB - PSU: Enermax Liberty 82+ PRO 620w - CASE: iTek Iron Soldier - MONITOR: 27” Acer ED270UP - Windows 10 Pro 64-Bit - KEYBOARD: Logitech G11 – MOUSE: Red Dragon Perdition
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