Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
version 5.1 all dlcs
i7-13700k
1920x1080
ddr5 5600 cl36 2x16 single rank sticks could probably easily add +10% with better ram
1660 gtx - didn't seem to be limiting fps at the settings I used but does in asteroid fields at stock settings gpu hits 98%+ usage can fix that though for 60 fps fsr etc....
win 11 pro 64bit - fresh install
young gun empty 148-154 fps - 81% gpu usage so might have been gpu limited
dense empire 28-34 fps
https://www.youtube.com/watch?v=XtIFL4Pwhaw
dense empire empty after moving out of the ship that got spawned on my ship 106-116 fps
So win 10 faster than 11 but win 11 uses more power? Asteroid belts seemed a bit higher fps in win 11? Resizable bar, fsr, etc... not used....
i7-13700k
1920x1080
ddr5 5600 cl36 2x16 single rank sticks could probably easily add +10% with better ram
1660 gtx - didn't seem to be limiting fps at the settings I used but does in asteroid fields at stock settings gpu hits 98%+ usage can fix that though for 60 fps fsr etc....
win 11 pro 64bit - fresh install
young gun empty 148-154 fps - 81% gpu usage so might have been gpu limited
dense empire 28-34 fps
https://www.youtube.com/watch?v=XtIFL4Pwhaw
dense empire empty after moving out of the ship that got spawned on my ship 106-116 fps
So win 10 faster than 11 but win 11 uses more power? Asteroid belts seemed a bit higher fps in win 11? Resizable bar, fsr, etc... not used....
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Resizeable Bar should be used when possible. Especially with the latest Nvidia drivers. It is basically a performance optimisation as it allows the graphic driver to do less work when moving buffers and other such data to/from the GPU. It does not impact visual fidelity at all.
Windows 11 better manages the P+E core hybrid architecture of 12th and 13th generation Intel processors. As such it is expected to see better performance in some situations where E cores end up being used over P cores. Worse performance can also be expected in other situations due to some of Windows 11 security features, but that is the price to pay for better security.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Rebars on but I am pretty sure it isn't doing much since only 30xx nvidia gpus are supported.
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
I would take that graph with a pinch of salt as the performance numbers reported in this thread are for all kinds of different versions. Unless you did the tests yourself using 3.20 with Split Vendetta only.
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
The graph is based on the recent numbers in this thread, all with v5.10 and all/most DLC enabled. There's lots of noise, sure. Hence my comment about the need for an actual benchmark.Imperial Good wrote: ↑Sat, 12. Nov 22, 21:00I would take that graph with a pinch of salt as the performance numbers reported in this thread are for all kinds of different versions. Unless you did the tests yourself using 3.20 with Split Vendetta only.
But I don't think the relative underperformance of the 5800X3D in the dense empire saves (based on 2 separate user reports) is a fluke. The higher-scoring Intel CPUs were tested after the 5800X3D, so their scores would also be affected by any changes to the saves in newer versions/DLCs.
So it seems that the extra L3 cache does not help much when the simulation is bursting with objects. I would have expected the opposite (i.e. the extra L3 cache helps especially in dense empires), but that really isn't borne out by the data. So Intel CPUs seem like the much better choice for X4.
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
None of those saves are valid for anything beyond 3.20 and Split Vendetta. People have reported huge run-to-run variances on the same processor just due to how the migration scripts spawn stuff differently.LandogarX4 wrote: ↑Sun, 13. Nov 22, 01:15The graph is based on the recent numbers in this thread, all with v5.10 and all/most DLC enabled. There's lots of noise, sure. Hence my comment about the need for an actual benchmark.
The migration from an old save to new might be subject to RNG due to having to spawn in missing elements that were added since the save.LandogarX4 wrote: ↑Sun, 13. Nov 22, 01:15But I don't think the relative underperformance of the 5800X3D in the dense empire saves (based on 2 separate user reports) is a fluke. The higher-scoring Intel CPUs were tested after the 5800X3D, so their scores would also be affected by any changes to the saves in newer versions/DLCs.
Ignoring all other tests with different DLCs, it appears that the 5800X3D and the 12900k roughly tie each other.
All non-X3D variants of the Zen3 line-up suffer from low effective frequency due to cache misses. I would not be surprised if this was the case for the 12900k, with the 13700k beating it purely due to and by the raised cache amount.
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Let's say that's the case. That would actually imply that X4 is not very cache-sensitive at all. See the Factorio benchmark (from 'Hardware Unboxed' on Youtube) below for how the differential should look like for a game that is really cache sensitive. In fact, the 5800X3D beats the 12900K in the average game. Hence, the parity of the 2 CPUs in X4 implies that X4 is less cache-sensitive than the average game!Imperial Good wrote: ↑Sun, 13. Nov 22, 01:28
Ignoring all other tests with different DLCs, it appears that the 5800X3D and the 12900k roughly tie each other.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Speaking of the 5800X3D and factorio I found this information (Reddit Link):
5800X3D + 32GB@3600MHz vs. i7-12700KF (overclocked) + 32 GB@3600MHz
I do agree with Imperial Good that migration from an older save into 5.10 could be causing variability. It may be time to create a new set of savegames and re-run these tests so we can all get back on the same page.
5800X3D + 32GB@3600MHz vs. i7-12700KF (overclocked) + 32 GB@3600MHz
- Flame_Sla 10k spm - 334 UPS vs 268 UPS, 24% win for Ryzen
- Flame_Sla 20k spm - 139 UPS vs 128 UPS, 8.5% win for Ryzen
- Flame_Sla 30k spm - 70 UPS vs 79 UPS, 12.8% win for Intel
- Intel has an overall more performant memory system than AMD.
- AMD X3D uses massive L3 cache (to reduce L3 misses) and gain an advantage in the large majority of games.
- Large amounts of L3 misses can allow Intel to pass up AMD.
I do agree with Imperial Good that migration from an older save into 5.10 could be causing variability. It may be time to create a new set of savegames and re-run these tests so we can all get back on the same page.
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
It will be interesting to see if Intel maintains this advantage in 14th generation when they migrate to their own chiplet design.
It will also be interesting to see if second generation 3D cache processors from AMD (Zen 4 Ryzen 7000 series) improve some of the weaknesses.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Hi. My spec is
CPU: 13900K - 100mv
GPU: RTX 4090
RAM: 32 GB DDR5-6200 CL40
OS - Windows 11
All DLCs enabled, v 5.10
This is my results:
Resolution: Windowed 1280x720
Settings: Low preset, no MSAA or upscaling
Dense Empire Empty: 126 - 130 (pressed TAB to escape outside another ship)
Dense Empire: 30-33. After 5 min 22-25
Young Gun Empty: 156
E-cores 0% utilization. They are useless. CPU power consumption is about 60-80W
CPU: 13900K - 100mv
GPU: RTX 4090
RAM: 32 GB DDR5-6200 CL40
OS - Windows 11
All DLCs enabled, v 5.10
This is my results:
Resolution: Windowed 1280x720
Settings: Low preset, no MSAA or upscaling
Dense Empire Empty: 126 - 130 (pressed TAB to escape outside another ship)
Dense Empire: 30-33. After 5 min 22-25
Young Gun Empty: 156
E-cores 0% utilization. They are useless. CPU power consumption is about 60-80W
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
13900K@5,8GHz
RTX 4090@70%PL
64GB DDR5 5600CL40
3440x1440 with AA enabled
All DLCs
young gun: 157
dense empire: 35-40
dense empire empty: 135-141
My results are more or less the same like my old 12900K (4,9GHz) + RTX 3090.
I think the X4-Engine has reached it's limits because it can't profit any more from much higher (single core) clock speeds.
RTX 4090@70%PL
64GB DDR5 5600CL40
3440x1440 with AA enabled
All DLCs
young gun: 157
dense empire: 35-40
dense empire empty: 135-141
My results are more or less the same like my old 12900K (4,9GHz) + RTX 3090.
I think the X4-Engine has reached it's limits because it can't profit any more from much higher (single core) clock speeds.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
it should on long games and that dense empire, im jealous of those fps of yours and should have got intel cpu when I did upgrade, seems overall way better for x4, and some nice intel cpus are even cheaper then amd
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
For such a high spec PC (13900k/4090) this ram is mid-to-low end from a performance standpoint. 5600CL40 has 14.29ns of latency which is pretty high and 5600MT is also mid-to-low end for DDR5 bandwidth. With X4 being very memory transaction intensive I suspect this is your bottleneck. I can't think of any games needing 64GB so I'd suggest dropping total system memory down to 32GB and pushing the performance level to at least 6000CL30 (10.00ns).
If your motherboard and CPU can handle it 6600CL32 (9.70ns) is even better but would be a much smaller gain over 6000CL30. If you're trying to be a total madlad, $$ is no object, and your CPU memory controller is a golden sample, 7800CL36 sports a truly impressive 9.23ns latency. Be prepared to pay $400 for 32GB tho.
If you really need 64GB that can be had in 6000CL30 but it's not cheap ($450).
EDIT: If you do go with something very high end like 7800CL36 make sure you have good airflow over the ram as it runs at 1.45v and can get quite toasty. If you think heat will be a problem consider the 6600CL32 (1.40v, a little cooler) or the 6000CL30 (1.35v, a lot cooler).
EDIT2: Thinking more about it I'd only recommend 7800CL36 if you've have experience tweaking memory timings. That speed is so high end there is a much higher probability of CPU memory controller or motherboard issues preventing a "turn-key" fully stable system.
Last edited by Eyeklops on Wed, 14. Dec 22, 15:46, edited 3 times in total.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Indeed, that's quite obvious judging from 13900K+RTX4090 results.
The engine needs some serious redesign if they plan on moving forward.
The rumored AMD 7X00 with 3D V-Cache might edge the max performance a bit, but doubtful. I'm holding out on upgrading for one of those.
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
I wanted 2x 32GB and not 4x 16GB!
I looked at a lot of comparison benchmarks between 5600 and 6400 ram. I don't care if I have 150 fps with 5600 or 155 fps with 6400 ram.
Believe it or not, but 64GB DOES make a difference for my other favorite game Star Citizen.
EDIT:
And besides, my hardcore overclocking days are over!
...now I prefer an efficient system paired with undervolting.
Making the ram glow with high voltage is no longer my thing
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Understood (& certainly agree on the undervolting/efficiency standpoint). I should have been more straightforward in my prior comment. I question the assessment "the X4-Engine has reached it's limits because it can't profit any more from much higher (single core) clock speeds" due to RAM performance holding back the system (specifically for X4).Berni wrote: ↑Wed, 14. Dec 22, 16:27I wanted 2x 32GB and not 4x 16GB!
I looked at a lot of comparison benchmarks between 5600 and 6400 ram. I don't care if I have 150 fps with 5600 or 155 fps with 6400 ram.
Believe it or not, but 64GB DOES make a difference for my other favorite game Star Citizen.
EDIT:
And besides, my hardcore overclocking days are over!
...now I prefer an efficient system paired with undervolting.
Making the ram glow with high voltage is no longer my thing
Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
Yes, you're right that faster RAM yields better results with tighter timings.
I didn't go into the RAM now, because I was simply of the opinion that a nextgen CPU with 900MHz higher clock should more than compensate for the RAM difference.
Old system: 4.9GHz with 6000CL36
New system: 5.8GHz with 5600CL40
I really expected higher numbers, so i was a bit surprised they weren't.
I didn't go into the RAM now, because I was simply of the opinion that a nextgen CPU with 900MHz higher clock should more than compensate for the RAM difference.
Old system: 4.9GHz with 6000CL36
New system: 5.8GHz with 5600CL40
I really expected higher numbers, so i was a bit surprised they weren't.
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Re: Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!
The worse memory latency likely counteracted the higher performance CPU core. The CPU would either not run near maximum boost or it would have a high pipeline stall percentage (lower effective frequency) if running near maximum boost.