Thanks, Hope to see your test results.
Very curious, the performance between of 5600x and 10600kf.
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Windows 10 (i will do a follow up in Linux)
It does have, in Linux using 10 cores (I have SMT off).
So, it's worth asking, is the game faster in cpu limited situations under Linux?Panos wrote: ↑Fri, 9. Jul 21, 11:13It does have, in Linux using 10 cores (I have SMT off).
However no game EVER will be able to run as you think multi-threading should work, because 1 thread will already do all the job firing other threads waiting for results and get them back again to move to next step.
Until we move to quantum computing.
You can always try it, personally I love Manjaro XFCE, easy to install, has everything and is still very lightweight.Action_Parsnip wrote: ↑Mon, 12. Jul 21, 21:29So, it's worth asking, is the game faster in cpu limited situations under Linux?Panos wrote: ↑Fri, 9. Jul 21, 11:13It does have, in Linux using 10 cores (I have SMT off).
However no game EVER will be able to run as you think multi-threading should work, because 1 thread will already do all the job firing other threads waiting for results and get them back again to move to next step.
Until we move to quantum computing.
so cool !!spookywatcher wrote: ↑Thu, 27. Jan 22, 17:35Updated with 12900k scores! Thanks to Berni for it!
CPU: 12900k Version 4.2 - Much Thanks to Berni for providing the numbers. Here is his thread: viewtopic.php?f=146&t=444302
Mem: 6000 DDR5 cl36
GPU: 3090
Young Gun: 159-161 FPS
Dense Emp: 39-41 FPS
Dense Emp/Empty: 138 FPS
I wouldn't be surprised if optimization is logarithmic. With that amount of ships and displayed objects, it's probably very hard to get decent FPS with the state of the engine.Hoborific wrote: ↑Sun, 27. Feb 22, 05:40Version: 4.20 Beta (465891)
CPU: I7-12700KF @ 52x/38x/42x 1.34v
RAM: 2x8GB 3600mhz(16-19-19-41) 1.35v, 61.2ns latency
GPU:RTX 3090
Windows 11 Pro 21H2(22000.493)
Resolution: 3440x1440
empty: 127-137
dense: 38-42
young: 155-159
considering my old setup was an 8700k@5ghz that got 35-37 on dense, not a massive upgrade for X4 but a great CPU regardless.
going to refine the overclock and report back later with hopefully better results.
I'm not sure what you mean exactly but there was this post from CBJ, one of the game's dev.Metran wrote: ↑Sun, 27. Feb 22, 20:18I issue with X games is that they are not optimised, to my knowledge at least, for multicore or multi-thread utilisation. To achieve that would require almost a complete redesign of the code.
I would hope that if, or more likely when, Egosoft decides to make X5 they'll invest the time to redesign the game code to fully utilise current CPU's capabilities.
You can see more here:As with X Rebirth, X4 will use two cores pretty heavily for its primary activities (simulation and rendering) and as many other cores as are available for other peripheral tasks (such as path-finding and asset loading). Drivers and APIs used by the game, such as Vulkan, may also be able to make use of more than one core. Overall, the game is likely to work best on a system with at least 4 cores, and the benefits of more than that will probably tail off fairly rapidly.
As csaba pointed out, though, the Intel on-board graphics isn't going to help matters, not only in performance terms but also because their driver support tends to lag behind NVidia and AMD.