Update 3.10 + 3.20 Beta 3 now available

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Zorba Leutius
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by Zorba Leutius » Thu, 7. May 20, 02:49

The Map is refreshing so the previous map being bugged seams to be solved but something is wrong in Nopileos Fortune II its not refreshing and therefore stays blank

CBJ
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by CBJ » Thu, 7. May 20, 10:03

If you have a problem to report then post it in the Beta Feedback forum, and make sure you provide the information requested at the top of that forum, especially the savegame so that we can see what is happening.

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mr.WHO
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by mr.WHO » Thu, 7. May 20, 11:41

3.20 Beta is a letdown for me. Not much interesting stuff.

I at least expected the HQ relocation, that was promised for 3.0, but delayed.

Buzz2005
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by Buzz2005 » Thu, 7. May 20, 13:15

mr.WHO wrote:
Thu, 7. May 20, 11:41
3.20 Beta is a letdown for me. Not much interesting stuff.

I at least expected the HQ relocation, that was promised for 3.0, but delayed.
I find trade filters to be one of the best things they did, much needed
And could not care less about HQ :D

Am not saying here you are wrong or anything but do wonder you dont need trade filters?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

CBJ
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by CBJ » Thu, 7. May 20, 13:51

mr.WHO wrote:
Thu, 7. May 20, 11:41
I at least expected the HQ relocation, that was promised for 3.0, but delayed.
To save you further disappointment with smaller patch releases such as 3.20, I will point out that this is a major feature and not something that is likely to appear in an update in the near future.

Jeraal
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by Jeraal » Thu, 7. May 20, 13:57

CBJ wrote:
Thu, 7. May 20, 13:51
mr.WHO wrote:
Thu, 7. May 20, 11:41
I at least expected the HQ relocation, that was promised for 3.0, but delayed.
To save you further disappointment with smaller patch releases such as 3.20, I will point out that this is a major feature and not something that is likely to appear in an update in the near future.
We'll, that sucks.
Brute force and ignorance solves all problems, just not very efficiently.

If brute force isn't working, then you aren't using enough.

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mr.WHO
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by mr.WHO » Thu, 7. May 20, 14:13

CBJ wrote:
Thu, 7. May 20, 13:51
mr.WHO wrote:
Thu, 7. May 20, 11:41
I at least expected the HQ relocation, that was promised for 3.0, but delayed.
To save you further disappointment with smaller patch releases such as 3.20, I will point out that this is a major feature and not something that is likely to appear in an update in the near future.
Well, thanks.
While I was looking forward to it, I can wait patiently for 4.0.
Was dissapointed with no Ship Yards in 1.0, but eventually you delivered.
Was dissapointed with 2.0 and later, with 3.0 delay, but evetually you delivered.
Hell, even X-Rebirth disaster become fun & playable game around 2.5, so you did delivered there too.

Egosoft peculiar company that keeps "low expectations, high trust" strategy somehow working ever since X2.

On fun fact, you actually went out of character with Split Vendetta - minus small delay, you actually delivered what I expected on release day, rich of content and quality :).

Really looking forward for info about DLC2 - looking at SV reveal trailer date, I assume you will probably reveal DLC2 around August/September.
Buzz2005 wrote:
Thu, 7. May 20, 13:15
Am not saying here you are wrong or anything but do wonder you dont need trade filters?
Well, I hate micromamangement, so in general I'm content with having a big stations with dozens of traders and minesr and hundred milions budget to live their own life (and making regular transfers to my account).
I might find it useful for my illegal wares station, but this in only one out of my 20 stations.

I'm more Empire/ShipYards/Fleet guy than trader.

Buzz2005
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by Buzz2005 » Thu, 7. May 20, 15:46

I keep forgetting about mega stations, never do em, well your patch notes will come no doubt
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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JonathanVQP
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by JonathanVQP » Sun, 10. May 20, 21:41

I just installed the public beta 3.20 Beta 1 Hotfix 1 and it appears it also installs a mod called "x4unism" into the extension folder. The problem with that is that it causes the game to show Modified and I cannot goto any ventures. The x4unism mod adds more sectors. Has anyone noticed this?

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Re: Update 3.10 + 3.20 Beta 1 now available

Post by Alan Phipps » Sun, 10. May 20, 22:26

If x4unism is installed by the beta then it is a vanilla signed file and you need look elsewhere for the reason for your modified tag.
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JonathanVQP
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by JonathanVQP » Mon, 11. May 20, 00:08

Nevermind, it is a Steam Workshop mod called "X Universe +" that somehow got downloaded, I had to disable it and it is separate from the Beta 1 update.

lixlix
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by lixlix » Tue, 26. May 20, 21:55

Steam shows that 3.20 Beta 2 is availabe? Some Changelog?

CBJ
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by CBJ » Tue, 26. May 20, 22:07

The changelog for the latest beta version is always available, at the top of the Public Beta Feedback forum.

lixlix
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Re: Update 3.10 + 3.20 Beta 1 now available

Post by lixlix » Tue, 26. May 20, 22:09

Oh thanks, my fault!
I thougth this tread would be updated.

Nice, let's test the new Beta :D

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Re: Update 3.10 + 3.20 Beta 2 now available

Post by leoriq » Wed, 27. May 20, 10:07

Code: Select all

[Beta 2] Removed use of cargo drones for direct trade between nearby stations.
[Beta 2] Removed Explore order from list of available behaviours.
A pity, those "bugs" were useful
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lixlix
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Re: Update 3.10 + 3.20 Beta 2 now available

Post by lixlix » Wed, 27. May 20, 10:51

leoriq wrote:
Wed, 27. May 20, 10:07

Code: Select all

[Beta 2] Removed use of cargo drones for direct trade between nearby stations.
[Beta 2] Removed Explore order from list of available behaviours.
A pity, those "bugs" were useful
Cargod Drones
Tried to get the cargodrones working for weeks.
Finally I gave up.

It seems this behaviour of cargo drones between different stations or statons and build storages is very different for many users.
See this thread for example.

So I think it's better to implemet it safely or remove it...


Exploring

Code: Select all

[Beta 2] Changed Explore order to end when all map hexes in its search radius have been discovered.
[Beta 2] Removed Explore order from list of available behaviours.
[Beta 2] Fixed queued-up Explore orders completing without having explored.
 
The behaviour explore is removed but the order still exists.
Choose a ship, rightclick inside the sector and choose explore.

For me, the single manual order makes more sense than the default behaviour.
When a sector is explored there is no reason for the ship to continue exploring..

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Re: Update 3.10 + 3.20 Beta 2 now available

Post by leoriq » Wed, 27. May 20, 12:40

lixlix wrote:
Wed, 27. May 20, 10:51
So I think it's better to implemet it safely or remove it...
Removing features because some people don't know how to use them is quite strange...
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BrasatoAlBarolo
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Re: Update 3.10 + 3.20 Beta 2 now available

Post by BrasatoAlBarolo » Wed, 27. May 20, 12:45

leoriq wrote:
Wed, 27. May 20, 12:40
lixlix wrote:
Wed, 27. May 20, 10:51
So I think it's better to implemet it safely or remove it...
Removing features because some people don't know how to use them is quite strange...
It's not that, it wasn't working as intended. For instance, drones were too slow to deliver wares between stations and were reserving large quantities of goods, which wasn't economically viable (from faction perspective). "Explore" default behaviour didn't make much sense.

CBJ
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Re: Update 3.10 + 3.20 Beta 2 now available

Post by CBJ » Wed, 27. May 20, 15:18

As I explained in another thread:
CBJ wrote:
Tue, 26. May 20, 17:01
The problem with nearby stations using cargo drones was that they were almost completely ineffective. Their small size and slow speed meant that the transfer of goods could take hours; a job that could be done far more quickly and effectively even by a single ship. Rather than tying up cargo drones doing this highly inefficient task, and in the process making both them and the wares they were supposed to be transporting unavailable for other things, we decided it was better to stop them entirely.

leoriq
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Re: Update 3.10 + 3.20 Beta 2 now available

Post by leoriq » Wed, 27. May 20, 18:14

Oh, I haven't seen that. Given these points, removal seems reasonable!
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