Page 1 of 14

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 12:39
by Chris0132
tomchk wrote:
Fri, 15. Nov 19, 12:32
Hm, any hints on where to find rail guns? Thanks and great work!
Each faction has a new weapon, argon get the flak turret, paranid get the muon charger, and teladi get the railgun.

I just want to add, Egosoft, that the new graphical and sound improvements are great, really help make the game feel more physical. And the new guns are interesting too! I find myself wishing there was a turreted railgun for stations though lol.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 13:17
by dholmstr
Didn't find anything about how the game handles music. Can you please do something about that, how the game starts adn stops songs from playing. There are many tunes that I just don't get to hear.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 13:31
by mr.WHO
Anyone found the new paint mods for the ships?

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 13:42
by Felicitus Bigbeaver
Any news on player owned warehouses or trading stations?

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 14:11
by mr.WHO
Felicitus Bigbeaver wrote:
Fri, 15. Nov 19, 13:42
Any news on player owned warehouses or trading stations?
With changes added by 2.60 you can make warehouse/trading station using any station with cargo storage:
- build station with proper storage (e.g. container, solid, liquid).
- drop at least one piece of ware you want to trade onto that station storage.
- set up buy/sell conditions in station logical overview.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 14:17
by Arcast
Will formation flight be fixed in 3.0? Right now, capital ships escorting their wing leader stop
once they catch up with the leader and don't move until I open the map interface.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 14:21
by CBJ
Take a look at the changelog linked in the first post in this thread. You will find several fixes associated with formations.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 15:15
by EmperorDragon
And still nothing about fixing the locked SCA relations...

Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.

What's the deal? Never any explanation or anything about this. They're pirates ffs.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 15:26
by Axeface
EmperorDragon wrote:
Fri, 15. Nov 19, 15:15
And still nothing about fixing the locked SCA relations...

Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.

What's the deal? Never any explanation or anything about this. They're pirates ffs.
I think the problem is that if they unlocked sca rep then you could end up with no pirates in your game?
The problem is sca doesnt represent pirates, its more like a cartel that does piracy. We need factionless ships. Ships that represent truely independant pilots/smugglers/pirates/bounty hunters etc etc, then sca could be unlocked into the cartel its supposed to be.
I wrote a long thread about the idea and forgot to post it. Will do.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 15:38
by tomchk
I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 15:52
by EmperorDragon
tomchk wrote:
Fri, 15. Nov 19, 15:38
I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.
Factionless ships as Axeface mentioned would help with this but, the game still needs a proper outlaw faction.

At the moment the locked SCA relations just feels like a blatant cheat. In the early days of X3:R modding and editing, I used an exact same cheat script to clear out the southern Paranid sectors without taking rep hit.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:12
by CBJ
tomchk wrote:
Fri, 15. Nov 19, 15:38
I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.
Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:14
by tomchk
The official explanation is much appreciated! Maybe this can be explained in game somehow so people don’t find it confusing (when you have time).

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:18
by radcapricorn
CBJ wrote:
Fri, 15. Nov 19, 16:12
Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.
Which is a shame. From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you. Somewhere, the X3 pirates sob into a pillow.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:19
by CBJ
tomchk wrote:
Fri, 15. Nov 19, 16:14
The official explanation is much appreciated! Maybe this can be explained in game somehow so people don’t find it confusing (when you have time).
Yes, some way of explaining this in-game would definitely help avoid confusion. :)

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:21
by CBJ
radcapricorn wrote:
Fri, 15. Nov 19, 16:18
From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you.
It makes perfect sense. A non-aggression pact is not the same as a full alliance; agreeing with someone not to shoot each other doesn't mean agreeing to shoot someone else on their behalf.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:25
by tomchk
Perhaps they will let us use the diplomacy features coming to make/bribe a main faction go to war with everyone (like HOP almost is), although I guess they might still be friends with the player until you destroy like 35 stations... 😓

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:31
by radcapricorn
CBJ wrote:
Fri, 15. Nov 19, 16:21
It makes perfect sense. A non-aggression pact is not the same as a full alliance; agreeing with someone not to shoot each other doesn't mean agreeing to shoot someone else on their behalf.
Not my point at all :(
If someone is actively targeting members of their "pact", they're not supposed to worry or do something about it?.. How is that even remotely possible? Pact, faction, club, we can call it whatever we like, whether they signed a treaty with blood from their pinkies or not.
"Hey, you heard, 20 more guys were killed yesterday!"
"Bah, no worries, not our problem!"
"Don't you think there's someone hunting us?"
"Bah, no worries, not our problem!"
"But, you know, there's a fleet wrecking our weed supplier over yonder!"
"Not our problem!"
"But they're coming this way now!!!"
"Not our problem!.."

Such a "pact" won't last a day. I.e., if they function as you describe, the only reason to explain their very existence in the universe is that nobody cares.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:42
by JanB
radcapricorn wrote:
Fri, 15. Nov 19, 16:18
CBJ wrote:
Fri, 15. Nov 19, 16:12
Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.
Which is a shame. From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you. Somewhere, the X3 pirates sob into a pillow.
Not for me. I`m a pirate and I need an ally beacause every other faction is my enemy. I`m need some (good) bad guys.^^ at least please let them sell all station modules for a very high price.

Re: 3.0 Public Beta is now available

Posted: Fri, 15. Nov 19, 16:44
by Ketraar
radcapricorn wrote:
Fri, 15. Nov 19, 16:31
If someone is actively targeting members of their "pact", they're not supposed to worry or do something about it?.. How is that even remotely possible? Pact, faction, club, we can call it whatever we like, whether they signed a treaty with blood from their pinkies or not.
Your reasoning presumes that such pact means the people in it like each other. There are plenty of fictional examples where pirate "factions" tolerate each other but would neither mind nor care if some within the "faction" get hurt, mostly it just means less competition, thus more profits.

MFG

Ketraar