Fire a station builder?

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TomatoAE
Posts: 97
Joined: Fri, 23. Dec 11, 19:17
x4

Fire a station builder?

Post by TomatoAE »

For some reason my build times for each building is over 1 hr 30 minutes. Is there any chance i can fire the builder? I have TONs of buildings cued.
Buzz2005
Posts: 2294
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Fire a station builder?

Post by Buzz2005 »

It started with this new patch that fixed drones and build times, your not the only one I have 2 stations that will be done in 2 days :mrgreen:
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
TomatoAE
Posts: 97
Joined: Fri, 23. Dec 11, 19:17
x4

Re: Fire a station builder?

Post by TomatoAE »

Just noticed that initially when the next building starts being built the build time is 19:57 (prob 20 minutes with lag). Then shortly after the time jumps to 1hr 59 minutes

Anyone have any idea why?
TomatoAE
Posts: 97
Joined: Fri, 23. Dec 11, 19:17
x4

Re: Fire a station builder?

Post by TomatoAE »

Buzz2005 wrote: Wed, 30. Oct 19, 23:16 It started with this new patch that fixed drones and build times, your not the only one I have 2 stations that will be done in 2 days :mrgreen:
I'm not really sure if this is a fix?????
TomatoAE
Posts: 97
Joined: Fri, 23. Dec 11, 19:17
x4

Re: Fire a station builder?

Post by TomatoAE »

Version 2.60 HF1 Beta 2 (370595) - 2019-30-10
Fixed construction drones on shipyards becoming permanently unavailable.
Fixed build time estimates not correctly taking available units into account.
Fixed medium mining ships sometimes moving back and forth without mining anything if the player is close by.
Fixed medium mining ships sometimes not using their turrets to break down asteroids.
Fixed some savegames failing to load (problem introduced in 2.60).
Fixed specific startup issues on Linux (problem introduced in 2.60).
[Beta 2]Fixed Xenon shipyards having low efficiency (problem introduced in 2.60 HF1).

So what does the underlined bullet actual mean? are they saying the mammoth has very few building drones and so the load times are slow? If that's the case, how do i fire the bugger to get my own maxed out with build drones?
Buzz2005
Posts: 2294
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Fire a station builder?

Post by Buzz2005 »

only thing I cant think of is kill it, thats what I will do
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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