Egosoft@Gamescom | Live@Gamestar | Translated Summary

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Tamina
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Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by Tamina » Fri, 23. Aug 19, 14:38

German Livestream

Near future
- 2.6 Beta is going to be released shortly after Gamescom

3.0:
- Adds diplomacy: A new mission-based game feature that enables the player to manipulate relations between factions.
- Improved UI
- Improved effects, like weapons effects and explosions
- Improved tutorials to help both people new to X in general & those who come from X3
- Features new story elements

Split Vendetta:
- Features two new split factions at war
- Adds new ships, stations and their own economy
- Nearly doubles the size of the existing universe, including non-split sectors
- Features new story elements

2020
- 2nd DLC adds another race but it is not going to be Borons. Maybe later.
- Online mode is going to be expanded


Further impressions from German Moderator TVCD
TVCD wrote:
Sun, 25. Aug 19, 00:15
Pictures X4 Split Vendetta GC 2019

There is another presentation this evening at 5pm CEST. I will add all additional information, then. If you think I have forgotten something important, please tell me.
*Edit: This was cancelled. No information yet when or if this interview is going to be available.
Last edited by Tamina on Sun, 25. Aug 19, 00:38, edited 7 times in total.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by XTC0R » Fri, 23. Aug 19, 14:45

Tamina wrote:
Fri, 23. Aug 19, 14:38
2020
- 2nd DLC adds another race but it is not going to be Borons. They are going to be implemented later.
For me it sounded not so clear, that Borons will be implemented later. Maybe they will, but maybe not.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by chew-ie » Fri, 23. Aug 19, 14:46

Awesome Tamina - thanks :)

Also some side notes:
  • Tutorials will be improved to help both people new to X in general & those who come from X3
  • The engine & the UI will constantly evolve (Bernd mentioned the new weapon and explosion effects; no example for UI was given yet)

Image


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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by Skeeter » Fri, 23. Aug 19, 14:54

Image
i5 3570k cpu 16gb DDR3 1600mhz vega 56 8gb 32" 1440p mon

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by Tamina » Fri, 23. Aug 19, 15:02

Thanks I added the information :)

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by EmperorDragon » Fri, 23. Aug 19, 15:18

Any word so far on:

-"indesructible" partially-built stations bug?
-Locked SCA relations fix? (which is technically a cheat)
-Turret settings for stations? (so that military infrastructure can actually do their job and fire at hostiles)
-AI war logic? (so that AI factions attack in meaningful force, with an objective, and secure sectors before trying to build stations)

More sectors would be great! But seriously, the vanilla universe is far too small, it can do with a few additional sectors outside of the Split expansion.
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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by radcapricorn » Fri, 23. Aug 19, 15:21

Thank you, Tamina!

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by MegaJohnny » Fri, 23. Aug 19, 15:25

Nearly doubles the map size??? :o That is absolutely nuts. I can't wait to get home and check out the VOD

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by DaMuncha » Fri, 23. Aug 19, 15:25

I've been waiting all this week for this...

... The closed captions translates the German into... German.

English please?
Last edited by DaMuncha on Fri, 23. Aug 19, 15:27, edited 1 time in total.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by Fazmaster » Fri, 23. Aug 19, 15:26

Not 100% certain, as I was playing the demo while listening to an interview next to me. But I think indestructible stations should be fixed with 2.6.

Another interesting part of this interview missing from the summary I suppose (as criticised by some): There is also work done on larger capital ships. Bernd mentions that there will be "conciderably" larger ships than the trade ship seen around 10:00..
Last edited by Fazmaster on Fri, 23. Aug 19, 15:31, edited 1 time in total.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by DaMuncha » Fri, 23. Aug 19, 15:29

2.6 before 3.0?????

I thought we were told that we'd be shown 3.0 at Gamescom and then... get it.

Looks like were not getting the DLC till Xmas.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by radcapricorn » Fri, 23. Aug 19, 15:31

DaMuncha wrote:
Fri, 23. Aug 19, 15:29
I thought we were told that we'd be shown 3.0 at Gamescom and then... get it.
No, we were told that 3.0 and the DLC come out in fourth quarter of the year. As for 2.6, CBJ did on several occasions say that an update before 3.0 was probable. Unsurprising, it is sorely needed, provided it'd address some of those gaping issues.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by Spaceman Sublime » Fri, 23. Aug 19, 15:35

So no combat rebalance? A single fighter can still single handedly take down a capital, and just a small fighter squad can still take an entire sector unopposed? Dissapointing really.... I want this game to be good, but it cannot be when one of its 4 fundamental pillars does not function properly..... a sad day indeed.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by DaMuncha » Fri, 23. Aug 19, 15:41

Spaceman Sublime wrote:
Fri, 23. Aug 19, 15:35
So no combat rebalance? A single fighter can still single handedly take down a capital, and just a small fighter squad can still take an entire sector unopposed? Dissapointing really.... I want this game to be good, but it cannot be when one of its 4 fundamental pillars does not function properly..... a sad day indeed.
Took down a Xenon I (capital ship) in my Argon S heavy fighter. I just hugged it so I couldnt get shot and took out the surface elements one by one.

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Re: Egosoft@Gamescom | Live@Gamestar | Translated Summary

Post by Nikola515 » Fri, 23. Aug 19, 15:47

Im little disappointed that there is not any improvement when it comes combat missions.... I thought that Ego had a goal of improving them with 3.0 ? I guess ill just skip on this DLC until they actually make game fun to play on first place :roll:
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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