3.0 wishlist...kinda begging

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Falcrack
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Re: 3.0 wishlist...kinda begging

Post by Falcrack » Wed, 22. May 19, 00:22

Prosik wrote:
Wed, 22. May 19, 00:09
The ability for two player owned docked ships to trade cargo, software, etc.

This is a vital function for me to play this game. Its something that should have been made available day one!!!
Two player owned docked ships CAN trade cargo. Have both docked, click on one with the cargo you want traded, right click on the other ship, select "transfer wares".

adeine
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Re: 3.0 wishlist...kinda begging

Post by adeine » Wed, 22. May 19, 00:34

Kadatherion wrote:
Tue, 21. May 19, 10:35
These are all fair points. Only thing I'd add, is that I would hope for 3.0 to address/balance the mentioned things that aren't yet working right, while for adding completely new things (some equipment to differentiate between ships, hopefully more weaponry especially, rework of the pirate faction etc) I'd look at the Split expansion. That will obviously introduce new ships (at the very least the Split ones, hopefully it could be a chance to also add a few more for everyone while we are at it) and sectors, it looks like the best chance to also introduce other relatively major things together with it. It's also the only time where even if maybe not mandatory, a new game being required to take full advantage of new features wouldn't annoy anyone (most of us will start a new game anyway to see the Split interact with a pristine galaxy), so there's more freedom to do some finally really significant changes.
The big can of worms there is that it's a DLC so presumably the game would have to stay in a balanced/playable state for people without it, which severely limits the scope of any rebalancing or fundamental rework tied to the DLC itself. I think mainline versions are a better candidate to implement the brunt of what is needed, while of course leaving some room for expansion with the Split, Boron and beyond.

Kadatherion
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Re: 3.0 wishlist...kinda begging

Post by Kadatherion » Wed, 22. May 19, 00:53

adeine wrote:
Wed, 22. May 19, 00:34
The big can of worms there is that it's a DLC so presumably the game would have to stay in a balanced/playable state for people without it, which severely limits the scope of any rebalancing or fundamental rework tied to the DLC itself. I think mainline versions are a better candidate to implement the brunt of what is needed, while of course leaving some room for expansion with the Split, Boron and beyond.
Yeah, but it's not unusual for DLCs to come together with a beefy free patch for the main game (it's both a good way to please the community AND set up the DLC encouraging its sales). Since 3.0 is supposed to come out before the DLC, I guess the DLC could then come with another one. But, truth be told, I'm not too optimistic about what we'll really get. The game's been out for half an year and while yeah, some rough edges have been polished, features that were advertised as being core part of the game and were not in at launch, still aren't fully implemented and/or decently balanced. 3.0 hopefully will sort out the war mechanics, indestructible stations and so on (no point in throwing a new race on top of the others if their main supposed AI activity still ain't working right, they'd just make things worse for them, as they'd add things to fix), but for really new additions it's reasonable to guess we'll have to wait longer.

EDIT: Actually, now that I think of it (as I'm back into TW with Three Kingdoms coming), there could also be another way to do that, like Total War has done a few times. When the race DLC comes, *everybody* gets the new race in their world (maybe just a bit more barebones with less unit variety and such), but only those who buy the DLC can "play as them" (which, in our case, would mean non DLC buyers would be barred off being able to buy/build/board Split ships, stations etc). Of course, this in a sense "devalues" the DLC, but on the other hand it makes so much easier for the devs to work on the game, as it would still be pretty much the same for everyone, DLC buyers or not. Plus, it's something that makes people very happy: which isn't the real objective of game development but it never hurts.
Last edited by Kadatherion on Wed, 22. May 19, 13:23, edited 3 times in total.

Train2004
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Re: 3.0 wishlist...kinda begging

Post by Train2004 » Wed, 22. May 19, 01:15

Would love to have an office in a HQ station to manage my employees and even set up directors who can oversee different sectors for me.

I also feel that the fleet system needs work.. Its tough to set up an actual fleet with fighter wings and so on.

dholmstr
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Re: 3.0 wishlist...kinda begging

Post by dholmstr » Wed, 22. May 19, 08:03

At some point I would like to see the XR specialist come back. Right now the best/most effective way is to build a station pretty much self sufficient . Maybe if they reintroduce the specialist there could be an incentive to go specific. Maybe tide to size of population at that station, let say 250 population you get to use 1 specialist for one specific process (Ore smelting ex.). Then at 500, 1000, 2000 and so. on.

Patholos
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Re: 3.0 wishlist...kinda begging

Post by Patholos » Wed, 22. May 19, 21:31

Been away since release

So my impression is that X4 is still somewhat lacking in the management area. At this point, if Egosoft wanna play with AAA publishing prices, they need to adapt AAA business tactics.
So I'll add to Mr.Who's list with this
1. that Egosoft starts releasing our most wanted features as paid DLC's

- personnel management 5 $
- fleet management 15 $
- logistics management 10 $
- empire management 15 $

How fantastic wouldn't this be?
We get what we ̶w̶a̶n̶t̶ get, and Egosoft gets our money AGAIN and AGAIN and AGAIN, so they can prop up the Foundations of this fantastic POTENTIAL™ of a game.
Sure glad I didn't purchase a new computer this release.

Prosik
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Re: 3.0 wishlist...kinda begging

Post by Prosik » Wed, 22. May 19, 23:34

Right click menu does not give any option to trade only issue flight commands.
Both ships are docked at the exact same dock.

Player information - > Empire -> Owned ships -> No right click options at all.

going through dock interactions then to player owned still no right click options to trade only issue commands.
No ability to select cargo to exchange etc...

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sundernet
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Re: 3.0 wishlist...kinda begging

Post by sundernet » Sun, 26. May 19, 14:15

yeah, i missed pirates since X3. and there was also a last neutral faction in X3 the Saki i believe... ? wish thy brought it

For my personal wishlist:

1) System Expanding: there are indeed lots of sectors but still it feels so...empty! not to mention i would love to see more hidden sectors like there wore in X3 and find a really badass ship patrolling the sector and have a moment like (OH MY GOSH, RUN FOREST, RUN!!!) Looking at the X3:TC's map, the X4 covers like 25% of it?
http://blubb.najut.org/x3/xrm/X3map_english_fitted.png

2) More Factions: Unless you guys are planning to release them as a separate DLC which includes the Split, Boron, Terran and other factions from X3, I kn ow that making a faction it's not like clapping your fingers and it requirest a lot of work, Voice, Dialogs, Ship design (if you guys are clever you can implement the old models into X4 engines without a lot of sweat, i know that won't be easy too xD ) with each of it's main home sector and all

3) Conflicts: Your guys remember in a X3:TC there wore 2 battle ships coming from north directing south and destroying everything that moved? i saw that and i was the only neutral dot for them on the map.
I already saw some conflicts in some sector far to the west (don't wanna spil anything) but i was like, "Yeah, they are just passing by ^_^" Not to mention that i would REALLY love to see thos defensive sector fleets " XXX Responsive Mammoth - or something like that" which spawn next to a shipyard, at the entrance of the sector near the jumpgate and comes to the rescue.

4) Mangement Simplified: We all know that each and every operation (more or less) are done throushout the map, as another member here noted, that if there would be a simplier crew management without the need to go to a ship's info, crew, detailed crew, select, comm and repeat

5) Paint Job Limits: the paint system is a unique feature for the X4 and really an iimpressive, and limits take their fare share too because they wouldn't go for the 3 categories under the redesign option but still, i would wish that these rare paints could be found in 10/10 lcoked boxes or dropped from some bigger Xenon destroyers or kha'ak's

6) more POV & Interractions on stations: Now the funny part i realize that out there in sectors they kick it in dialogs, they are so daring and have aggresive in a great way, on stations they are angels and not more than 2 phrases "Hello there, good luck out there" Amen! xD While there are still much thngs to do in the univers, once can chillout somewhere like bars, clubs (Just like there wore in X:Rebirth, i give credit to the developer by the way, that he has a particular taste in asians/pinay, and he knows what i mean ;) and CASINOS! Casinos are mentioned since X3:Reunion we would love to pick up Suzie to bring her to her parents ourselves! xD
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