How to kill unfinished stations 101
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How to kill unfinished stations 101
A lot of people "myself included" believed that stations have to be finished to be destroyed. This is actually not true. Take a ship with a lotta plasma turrets on it, either an oddy or w/e you wanna use. In the object list on your map, their will be a plus sign next to the station you want to kill, expand it and all the modules of the station can be selected individually. All you have to do is target the unfinished module from this expanded menu, it will usually be a bunch of ??? if the mod isn't finished. Set your turret behavior to attack my current enemy. Your turrets should begin firing at the unfinished module. At this point you can turn on seta and the mod will pop within a minute.
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Re: How to kill unfinished stations 101
Thank you!!!!! Now this gives me an idea. Can you do the same to target turrets on cap ships? I will have to test.Karmaticdamage wrote: ↑Tue, 19. Mar 19, 14:40 A lot of people "myself included" believed that stations have to be finished to be destroyed. This is actually not true. Take a ship with a lotta plasma turrets on it, either an oddy or w/e you wanna use. In the object list on your map, their will be a plus sign next to the station you want to kill, expand it and all the modules of the station can be selected individually. All you have to do is target the unfinished module from this expanded menu, it will usually be a bunch of ??? if the mod isn't finished. Set your turret behavior to attack my current enemy. Your turrets should begin firing at the unfinished module. At this point you can turn on seta and the mod will pop within a minute.
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Re: How to kill unfinished stations 101
Not sure. I think the expectation is that you send your fleet to take out the target and they mindlessly fly straight into oncoming fire until they are destroyed... at least, that's been my experience

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Re: How to kill unfinished stations 101
Mostly I want to know for boarding operations. I like to strafe with a pulsar with 6 pulse lasers. It takes 2 or 3 passes for me to actually target a specific turret. If I could just select from the objects menu it would make my turret destruction go much faster.graphicboy wrote: ↑Tue, 19. Mar 19, 16:06Not sure. I think the expectation is that you send your fleet to take out the target and they mindlessly fly straight into oncoming fire until they are destroyed... at least, that's been my experience![]()
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Re: How to kill unfinished stations 101
a little of topic in this thread, but since its asked here. If i want to destroy any engine or specific turret I hit F3 and roam around the ship/station until I see the desired part.
Click on this and back with F1.
I still have the Turret/Engine selected. This works from a far away distance very good.
Click on this and back with F1.
I still have the Turret/Engine selected. This works from a far away distance very good.
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Re: How to kill unfinished stations 101
Oh cool! Thanks I didn't know you could do that!Teckel78 wrote: ↑Tue, 19. Mar 19, 16:31 a little of topic in this thread, but since its asked here. If i want to destroy any engine or specific turret I hit F3 and roam around the ship/station until I see the desired part.
Click on this and back with F1.
I still have the Turret/Engine selected. This works from a far away distance very good.
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Re: How to kill unfinished stations 101
Yes good to know but i don't think thats how it should work.
The Sector-owning faction should destroy any enemy-station asap and so should my ai-controlled ships.
If a faction plans to build a forward-defence station it should also come with a huge fleet to defend that unfinished station.
The Sector-owning faction should destroy any enemy-station asap and so should my ai-controlled ships.
If a faction plans to build a forward-defence station it should also come with a huge fleet to defend that unfinished station.
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Re: How to kill unfinished stations 101
phrozen1 wrote: ↑Tue, 19. Mar 19, 17:55 Yes good to know but i don't think thats how it should work.
The Sector-owning faction should destroy any enemy-station asap and so should my ai-controlled ships.
If a faction plans to build a forward-defence station it should also come with a huge fleet to defend that unfinished station.
agreed. the problem is less about being able to destroy it yourself but about factions being unable to attack it.
... and that goes both ways, xenon are also unable to attack race stations spamming their sector.
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Re: How to kill unfinished stations 101
Please check the timetag at the top right....
First pic has 5 stations ... second has 4 ... and recently it has 3 ( no pic from that moment though)... Lizards are bolt
... have to give them that. I´m at peace with the Lizards so no it wasnt me
... but it took time to see any changes. I was busy elsewhere doing other stuff so i take i look from time to time to see what news are on the front or whatsnot.
Fame
Spoiler
Show
https://drive.google.com/file/d/1KhuE-p ... sp=sharing
https://drive.google.com/file/d/1-lH2W5 ... sp=sharing
In the same sector there is in my Universe an Khak instalation... so its Xenon, Khak and now Teladi polishing there armor and whatsnot
https://drive.google.com/file/d/1-lH2W5 ... sp=sharing
In the same sector there is in my Universe an Khak instalation... so its Xenon, Khak and now Teladi polishing there armor and whatsnot



Fame
Its a problem if you don´t have any problems.
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Re: How to kill unfinished stations 101
Clever method but it doesn't work against Xeno stations, at least not in my game. They will just keep cycling through their life cycle no matter how long you sit and pound on them. Finished or not there is no way to get rid of Xeno stations. Other faction stations I have not tried however.
https://youtu.be/7-ZlG7UkewQ
https://youtu.be/7-ZlG7UkewQ
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Re: How to kill unfinished stations 101
Doesn't work always. Some modules aren't even finished enough to be "visible" these invisible modules can only be killed by the playerships main weapons!Karmaticdamage wrote: ↑Tue, 19. Mar 19, 14:40 A lot of people "myself included" believed that stations have to be finished to be destroyed. This is actually not true. Take a ship with a lotta plasma turrets on it, either an oddy or w/e you wanna use. In the object list on your map, their will be a plus sign next to the station you want to kill, expand it and all the modules of the station can be selected individually. All you have to do is target the unfinished module from this expanded menu, it will usually be a bunch of ??? if the mod isn't finished. Set your turret behavior to attack my current enemy. Your turrets should begin firing at the unfinished module. At this point you can turn on seta and the mod will pop within a minute.
If u fly close enough the red part will show up on your gravidar. Or find them with shots, if shots get blocked by something not visible, fire and fire (sometimes for minutes) until it gets destroyed.
And the AI can't handle it. So they need to fix it in any way.
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Re: How to kill unfinished stations 101
Thanks for posting the method, but I can't seem to get this to work,
the Oddy just sits there doing nothing.
EDIT
but just leaving the Oddy blasting with front plasma guns with the fire button held down while I got some food
gave me a visible wreck (grey on map) rather than an invisible (red on map) object.
So how do we clear up the wrecks - perhaps they disppear over time ?
the Oddy just sits there doing nothing.
EDIT
but just leaving the Oddy blasting with front plasma guns with the fire button held down while I got some food
gave me a visible wreck (grey on map) rather than an invisible (red on map) object.
So how do we clear up the wrecks - perhaps they disppear over time ?
Last edited by exogenesis on Wed, 20. Mar 19, 09:03, edited 2 times in total.
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Re: How to kill unfinished stations 101
You can select the different surface elements of a capital ship with the "Home" and "End" keys. (except when only one left, due a bug, the last standing component cannot by targeted).
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Re: How to kill unfinished stations 101
They really need to implement a "target element you're pointing at" shortcut, similar to what the F3 trick seems to do. And also stop it from doing the thing where destroying the targeted element will deselect the ship as a target.
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Re: How to kill unfinished stations 101
The invisible stations that turrets wont shoot have had 0 construction progress and aren't really a station, just a plot and design. Defense stations in this state won't contest ownership. If you have to kill those then id suggest using a nemesis with 5X torpedo launchers, fire volley then seta through the cooldown. I agree we shouldn't have to use these methods to destroy these stations, but atm its the only way until its changed by ego.
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Re: How to kill unfinished stations 101
I tried that and it had no effect whatsoever on the station remnant. Problem with these damn things is while they have 0 hull and 0 units, NPC ships like Player assigned patrols will lock up on them and sit there in futility trying to destroy it.Karmaticdamage wrote: ↑Wed, 20. Mar 19, 02:51 The invisible stations that turrets wont shoot have had 0 construction progress and aren't really a station, just a plot and design. Defense stations in this state won't contest ownership. If you have to kill those then id suggest using a nemesis with 5X torpedo launchers, fire volley then seta through the cooldown. I agree we shouldn't have to use these methods to destroy these stations, but atm its the only way until its changed by ego.
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Re: How to kill unfinished stations 101
Sometimes its buggy when trying to use this method, Their are times I had to switch my turrets to attack all enemies then back to attack my current enemy to get them firing, also sometimes id have to adjust the positioning of my ship. If you can't get turrets to fire at all then get a Nemesis with 5x torpedo launchers equipped, fire volley, seta, fire volley, seta, and etc. Main faction defense platforms pop in two volleys, xenon in 3-4. This only takes a minute or two not the hours people are wasting pecking away at these things with pea shooters.
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Re: How to kill unfinished stations 101
Tried this on an unfinished (~72%) Xenon Defence Platform in Hatikvah's Choice I. Part of the Xenon docking area is built, but not all of it. Nemesis Vanguard w/ 5x heavy torp launchers Mk2, and 50x heavy missiles. All 10 rounds emptied into the structure, and it's still standing. Does it need more than 50x missiles in some cases? Only surefire way seems to be to let them finish building it, then kill it.Karmaticdamage wrote: ↑Fri, 22. Mar 19, 15:22 Sometimes its buggy when trying to use this method, Their are times I had to switch my turrets to attack all enemies then back to attack my current enemy to get them firing, also sometimes id have to adjust the positioning of my ship. If you can't get turrets to fire at all then get a Nemesis with 5x torpedo launchers equipped, fire volley, seta, fire volley, seta, and etc. Main faction defense platforms pop in two volleys, xenon in 3-4. This only takes a minute or two not the hours people are wasting pecking away at these things with pea shooters.
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Re: How to kill unfinished stations 101
It seems so, which, obviously, is rather counterintuitive.Kumba42 wrote: ↑Tue, 26. Mar 19, 03:19Tried this on an unfinished (~72%) Xenon Defence Platform in Hatikvah's Choice I. Part of the Xenon docking area is built, but not all of it. Nemesis Vanguard w/ 5x heavy torp launchers Mk2, and 50x heavy missiles. All 10 rounds emptied into the structure, and it's still standing. Does it need more than 50x missiles in some cases? Only surefire way seems to be to let them finish building it, then kill it.Karmaticdamage wrote: ↑Fri, 22. Mar 19, 15:22 Sometimes its buggy when trying to use this method, Their are times I had to switch my turrets to attack all enemies then back to attack my current enemy to get them firing, also sometimes id have to adjust the positioning of my ship. If you can't get turrets to fire at all then get a Nemesis with 5x torpedo launchers equipped, fire volley, seta, fire volley, seta, and etc. Main faction defense platforms pop in two volleys, xenon in 3-4. This only takes a minute or two not the hours people are wasting pecking away at these things with pea shooters.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
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Re: How to kill unfinished stations 101
thank you for the hintKarmaticdamage wrote: ↑Tue, 19. Mar 19, 14:40 A lot of people "myself included" believed that stations have to be finished to be destroyed. This is actually not true. Take a ship with a lotta plasma turrets on it, either an oddy or w/e you wanna use. In the object list on your map, their will be a plus sign next to the station you want to kill, expand it and all the modules of the station can be selected individually. All you have to do is target the unfinished module from this expanded menu, it will usually be a bunch of ??? if the mod isn't finished. Set your turret behavior to attack my current enemy. Your turrets should begin firing at the unfinished module. At this point you can turn on seta and the mod will pop within a minute.


