Next steps in the evolution of X4: Foundations

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RainerPrem
Posts: 2895
Joined: Wed, 18. Jan 06, 08:39
x4

Re: Next steps in the evolution of X4: Foundations

Post by RainerPrem » Tue, 14. May 19, 13:28

Lone_Wolf_3115 wrote:
Tue, 14. May 19, 13:17
The Next Steps in the Development of Foundations Would "Take A major Leap" if they would ADD In The Radar System the Rebirth Has!!
??? As far as I can see, it's the same. Plus Satellites that X:R didn't have.

Faustov
Posts: 87
Joined: Fri, 25. Jan 19, 01:40
x4

Re: Next steps in the evolution of X4: Foundations

Post by Faustov » Wed, 15. May 19, 15:37

Not sure if it was mentioned before, but making sentinels more "sentinel" would be nice. I just compared Colossus VG and S options and noticed the main difference is some more hull and less speed. No extra weapons or shields?

Ordogg
Posts: 36
Joined: Sat, 26. Apr 08, 03:06
x4

Re: Next steps in the evolution of X4: Foundations

Post by Ordogg » Wed, 15. May 19, 21:47

Can you add back in some of the complexity that from X3 and other past X Games? why remove some of the things that worked and people liked.

And also fix the invincible station bug!

I'd be happy with these three changes:
Invincible stations FIX!
Drone controls. Seriously, every time I target a enemy they deploy.. No why..
Turret configuration for stations (Aggressive mode) to create a real "Defense" station, not just in name sake.

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