X4 Foundations Poll #3: What did you NOT like?
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X4 Foundations Poll #3: What did you NOT like?
Which areas of the game did you NOT enjoy in particular?
Note that there is another topic where we ask the opposite question of what you did enjoy!
This does of course leave you the option to select any area in neither of these two postings if it is not clearly the one or the other:
Note that there is another topic where we ask the opposite question of what you did enjoy!
This does of course leave you the option to select any area in neither of these two postings if it is not clearly the one or the other:
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-Bernd Lehahn, bernd@egosoft.com
-Bernd Lehahn, bernd@egosoft.com
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Re: X4 Foundations Poll #3: What did you NOT like?
Thing is you need to know the reasons not just what didnt you like ..EX missions, not a wide selection, small / large scale fights, only due to very bad AI / weapons stats / weapon types / weapon locations
These are not really questions without reasons :/
EDIT: and other peoples reasons will be different, perhaps a few would think the same..
These are not really questions without reasons :/
EDIT: and other peoples reasons will be different, perhaps a few would think the same..
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Re: X4 Foundations Poll #3: What did you NOT like?
Well, do you ask if I enjoy that kinde of activity in general, or their implementation in X4?
I like all of this activities, but all of them, except maybe for station building, are very shalow, lack variety, challenge and thus sense of achievement. Exploration - there is almost nothing to find except more stations. Trading - just a long, but single market of supplying shipyards as the final element of prodiction. Missions - boring and singlecelled. I like X4, its not bad. But I loved X1-2-3, they was Great. And in 2008 X4 would be great! But its 2018 already. Gameplay need to grow, become more complex and variable.
I like all of this activities, but all of them, except maybe for station building, are very shalow, lack variety, challenge and thus sense of achievement. Exploration - there is almost nothing to find except more stations. Trading - just a long, but single market of supplying shipyards as the final element of prodiction. Missions - boring and singlecelled. I like X4, its not bad. But I loved X1-2-3, they was Great. And in 2008 X4 would be great! But its 2018 already. Gameplay need to grow, become more complex and variable.
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Re: X4 Foundations Poll #3: What did you NOT like?
With regards to a review on steam. I have the gog version and don't have access to steam.
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Re: X4 Foundations Poll #3: What did you NOT like?
- Memory leaks that makes game unplayable after few hours (disappearing textures and texts)
- underpowered turrets
- stupid ai/pathing
- lack of drones, turrets, wings commands
- lack of trade logic command (loops etc)
- underpowered turrets
- stupid ai/pathing
- lack of drones, turrets, wings commands
- lack of trade logic command (loops etc)
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Re: X4 Foundations Poll #3: What did you NOT like?
I decided for Missions because they need something like an explore rank that is getting higher and scale with the amount of reward. It was too easy to make the first 2 Million in 6-8 Hours with it.
Right after this boarding is too easy. There are no elite Marines on L Mining Ships and Construction Vessels that prevents low budget boarding. You can make easily 100 Million in 12 Hours but its fun.
Right after this boarding is too easy. There are no elite Marines on L Mining Ships and Construction Vessels that prevents low budget boarding. You can make easily 100 Million in 12 Hours but its fun.
Last edited by Nameless573 on Sat, 22. Dec 18, 23:58, edited 1 time in total.
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Re: X4 Foundations Poll #3: What did you NOT like?
I ticked none of the above, see my answer in Poll #2
One more thing about traders - Will the vanilla issue of Auto Traders sometimes failing to deliver in good time, and having left over goods onboard which never get sold afterwards but just keep building, lessening the cargo space .. Ever be fixed ?
And also the auto-pilot, which is able to drive your ship through metal structures as if you and the ship were ghosts, at the hands of your employed pilot .. Will that also ever be fixed ?
I guess in this topic, being the "which options did you not like" poll, and after release of version 1.50, I could say Trading is a lot less fun now that the Galaxy Auto Trade has been removed from the Map Right Click Context menu .. And so is encouraging me to consider installing modded Auto Trading scripts, where normally I would like to experience the vanilla game a lot more before venturing into modding the game.alt3rn1ty wrote: ↑Sat, 22. Dec 18, 23:03 I havent got to such an advanced stage where I have experienced all of them, but being a long time fan of the X series I know I will enjoy every single one of those aspects .. So have ticked the lot.
I cant at such an early stage of the game honestly say that I have actually enjoyed all of them, its too early really for this poll, so I should imagine a lot of this (if everyone is choosing honestly and based on what they have actually experienced) will screw up the poll .. They may at a later date experience say roll playing a Miner, and thoroughly enjoy something they have not tried before, but can not at this stage answer "yes I enjoyed that" because they have not been there yet or maybe cant even afford a ship that size to start mining.
For example how many people will have a fleet to go marauding around Xenon sectors only 22 days after the game was launched ?
I should imagine, if all answers are honest, not many people will put a tick in that box, but in a year or so when we have got past restarting the game due to game bugs still being fixed and we want to experience a completely bug free game .. Then we might have had chance to get to such advanced personal economic and power expansion to be able to decide.
One more thing about traders - Will the vanilla issue of Auto Traders sometimes failing to deliver in good time, and having left over goods onboard which never get sold afterwards but just keep building, lessening the cargo space .. Ever be fixed ?
And also the auto-pilot, which is able to drive your ship through metal structures as if you and the ship were ghosts, at the hands of your employed pilot .. Will that also ever be fixed ?
Last edited by alt3rn1ty on Sat, 22. Dec 18, 23:16, edited 1 time in total.
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Re: X4 Foundations Poll #3: What did you NOT like?
So you can see that the results are poisoned by comparing the results of polls #2 and #3.
Someone's botting, or their tally is wrong, or people are actively trying to confuse the issue.
Someone's botting, or their tally is wrong, or people are actively trying to confuse the issue.
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Re: X4 Foundations Poll #3: What did you NOT like?
Hi Bernd and all.
I've selected 3 options here and I feel like writing a bit more on each of them:
-missions:
First - many of them are quite repetitive and boring. Blowing up mines, setting up turrets, repairing leaks and satellites - not exactly an exciting stuff.
Secondly, lack of any scaling, the difficulty and pay are not tied to the rank as it used to be. As a result in the first hour of your game you can repair a few satellites and it's enough to get a better ship, later in the game all you can do is still repairing the same 3 satellites for what's now an useless pocked change basically. Or take on missions like "board a Behemoth", "Deliver a Colossus, Behemoth and 3 Cerber.. Cerberuses? Cerberii? whatever", which while quite demanding and challenging still offer the same puny ~100k payment making it feel like an even more waste of time (if not a waste of money to). Or on that note be asked to place an advanced satellite (costing 100k) in the middle of a Xenon space, for 67k of pay. You get the idea I hope. I pretty much forgot that missions are even a thing in the past days.
I also miss some long-term goals that are not self set. I really hope you guys can do something like Shady Business again, a long chain with events that could throw you out of your comfort zone and require to put some more effort and attention.
-exploration
Vaults are cool, don't get me wrong. Or is other secret stuff outside of sector borders. But having to draw a spiral pattern for each single sector and waiting for your ship to get rid of fog of war? Dropping a satellite at nearly every single station in the universe? That's just tedious.
-Large scale fight (fleets / wars / Attacking a Xenon sector)
Capital ships are just plain unsatisfying to fly. Starting from an minor detail like the main canon "feeling" just like a pew-pew thing instead of a major tool of destruction, through their general underwhelming-ness. How long it should takes a turrets of Phoenix to get rid of 2 Xenon Ms? Seriously.
Invading Xenon space was sort of fun, but taking down their stations is just a pain in the ...
I mean for a while we were discussing here if those stations are actually totally indestructible or not. Turns out there was a bug with some systems of blown up modules staying "alive", reported it in the "beta" board btw. And your ships don't seem to target the still "alive" modules of the station, they just blast at random even at still destroyed parts, so the whole fight takes nearly forever.
And boarding - I miss the Rebirth boarding and large ships scale. I really do.
I've selected 3 options here and I feel like writing a bit more on each of them:
-missions:
First - many of them are quite repetitive and boring. Blowing up mines, setting up turrets, repairing leaks and satellites - not exactly an exciting stuff.
Secondly, lack of any scaling, the difficulty and pay are not tied to the rank as it used to be. As a result in the first hour of your game you can repair a few satellites and it's enough to get a better ship, later in the game all you can do is still repairing the same 3 satellites for what's now an useless pocked change basically. Or take on missions like "board a Behemoth", "Deliver a Colossus, Behemoth and 3 Cerber.. Cerberuses? Cerberii? whatever", which while quite demanding and challenging still offer the same puny ~100k payment making it feel like an even more waste of time (if not a waste of money to). Or on that note be asked to place an advanced satellite (costing 100k) in the middle of a Xenon space, for 67k of pay. You get the idea I hope. I pretty much forgot that missions are even a thing in the past days.
I also miss some long-term goals that are not self set. I really hope you guys can do something like Shady Business again, a long chain with events that could throw you out of your comfort zone and require to put some more effort and attention.
-exploration
Vaults are cool, don't get me wrong. Or is other secret stuff outside of sector borders. But having to draw a spiral pattern for each single sector and waiting for your ship to get rid of fog of war? Dropping a satellite at nearly every single station in the universe? That's just tedious.
-Large scale fight (fleets / wars / Attacking a Xenon sector)
Capital ships are just plain unsatisfying to fly. Starting from an minor detail like the main canon "feeling" just like a pew-pew thing instead of a major tool of destruction, through their general underwhelming-ness. How long it should takes a turrets of Phoenix to get rid of 2 Xenon Ms? Seriously.
Invading Xenon space was sort of fun, but taking down their stations is just a pain in the ...
I mean for a while we were discussing here if those stations are actually totally indestructible or not. Turns out there was a bug with some systems of blown up modules staying "alive", reported it in the "beta" board btw. And your ships don't seem to target the still "alive" modules of the station, they just blast at random even at still destroyed parts, so the whole fight takes nearly forever.
And boarding - I miss the Rebirth boarding and large ships scale. I really do.

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Re: X4 Foundations Poll #3: What did you NOT like?
Missions for me.
I loved missions in X3 but I've more-or-less given up on them in X4. Lack of scaling rewards is part of it but also lack of scaling difficulty. I've yet to successfully complete a guild mission chain.
I signed up for Paranid war and tried a few different chains. Hit and run assassination deep in HOP space was fun but the next one was board a destroyer. My largest ship is an Osprey.
Signed up for Xenon and it was the same. Scan a random unknown ship. Abort. Board a destroyer.
Teladi trade missions asking me to put out satellites in a 90k sphere. Never figured that out.
Teladi also spawns buttloads of free ships. Just everywhere. I cannot move without finding abandoned Terns, Miners and even Ospreys. Sometimes multiple ones in each system. Others have noted they are linked to missions that I haven't accepted yet.
I keep trying to do missions to kill time while my traders are running but the pay isn't worth the frustration most of the time.
I miss the station defense, bulk passenger transport and even asteroid scanning missions from X3.
I loved missions in X3 but I've more-or-less given up on them in X4. Lack of scaling rewards is part of it but also lack of scaling difficulty. I've yet to successfully complete a guild mission chain.
I signed up for Paranid war and tried a few different chains. Hit and run assassination deep in HOP space was fun but the next one was board a destroyer. My largest ship is an Osprey.
Signed up for Xenon and it was the same. Scan a random unknown ship. Abort. Board a destroyer.

Teladi trade missions asking me to put out satellites in a 90k sphere. Never figured that out.
Teladi also spawns buttloads of free ships. Just everywhere. I cannot move without finding abandoned Terns, Miners and even Ospreys. Sometimes multiple ones in each system. Others have noted they are linked to missions that I haven't accepted yet.
I keep trying to do missions to kill time while my traders are running but the pay isn't worth the frustration most of the time.
I miss the station defense, bulk passenger transport and even asteroid scanning missions from X3.
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Re: X4 Foundations Poll #3: What did you NOT like?
Voted for auto trading : works not good for stations because manager seems to overwrite? your orders. Mining is ok. Normal trading seems not to work, traders make far less money than miners and sometimes carry 8ß energy cells...
Second vote for the mission and subscription missions. In war missions I would like to have more freedom, like simple kill missions with good payment and increased difficulty. I worked for the Argon, but it seems once a chain mission fails (because you don't want to do one thing in that chain) I sadly did not get new offers. The normal missions are quite ok in the early game. Liked the HQ mission and hopefully once the Split DLC is out we can free her
Large scale fleet fights: wings are incredible non intuitive and difficult to handle, really important orders are missing like fleet dock (only pssible by selecting every single ship), fleet attack enemies around me (a small protection area, like already implemented but a bit smaller and moving with the fleet leader). also once they docked, it would be nice if their default behavior kiks in when the trigger happens (now they stay docked)
+ Weapon balancing is not ok. the missle turrets are good and nearly overpowered but other turrets are too weak.
Second vote for the mission and subscription missions. In war missions I would like to have more freedom, like simple kill missions with good payment and increased difficulty. I worked for the Argon, but it seems once a chain mission fails (because you don't want to do one thing in that chain) I sadly did not get new offers. The normal missions are quite ok in the early game. Liked the HQ mission and hopefully once the Split DLC is out we can free her

Large scale fleet fights: wings are incredible non intuitive and difficult to handle, really important orders are missing like fleet dock (only pssible by selecting every single ship), fleet attack enemies around me (a small protection area, like already implemented but a bit smaller and moving with the fleet leader). also once they docked, it would be nice if their default behavior kiks in when the trigger happens (now they stay docked)
+ Weapon balancing is not ok. the missle turrets are good and nearly overpowered but other turrets are too weak.
Last edited by Xanador77 on Sun, 23. Dec 18, 00:01, edited 1 time in total.
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Re: X4 Foundations Poll #3: What did you NOT like?
Finally
Trader logic is absolutely horrible: viewtopic.php?f=146&t=410096&p=4809516#p4809389
Fleet management, tested it and decided to wait for 2.0: https://steamcommunity.com/app/392160/d ... 811532927/
Patrolling a system and the ships decide to ignore me: viewtopic.php?f=146&t=410049&p=4808767#p4808767
Because of fleet and general player ai controlled ship combat, I didn't botherd with boarding either for money or ship collection.
Only did some sat repair missions, data leaks and those bore me to death that I saw it as a last resort if I was shy of some money to buy another ship, at the beginning.
I did join the Argon war at the start, but then when I had to build stations and supply a fleet worth of 66m credits I lol'ed while still in a frigate and went to work on putting the economies of all factions to shame.
There need to be alot more combat missions for S, M and L ships and make it feel like it matters then go here, kill this and done, I liked it in X3:TC.
The station building is great so not a "don't like" as in Poll 2, but some additional things will be great for it viewtopic.php?f=146&t=410122
Crew skilling is honorably slow, as a player you progress so fast, rack in millions, building a mining&trading fleet and fly a battleship in 2 days, yet the crew are still low level and that is the only thing that is actually making you grind to a hault that you just install the Learn all the skills mod.
Notification options drove me up the wall when I got my traders running and that thankfully some one made Silent Notifications mod or else I'd have quit and waited till it was added.
Lack of trader buy notifications, thankfully a mod for that.
No automatic credit transfer from a station, modded in aswel.
Trader logic.
Lack of ships.
L and XL ships that need to use the back side of the gate adding an hour to their travel time is just aggrivating and makes them pretty much useless, I only have 9 of them because I have no other choice as otherwise I'd have 50 more M traders...
I absolutely hate the station scanning! Even with the Signal Leak Hunter (no cheat version) I can not scan one more station! I'd rather spend an entire day in seta to generate all the money and buy the blueprints!
Did I mention the trader logic already? well just incase viewtopic.php?f=146&t=410096&p=4809516#p4809389
Almost forgot the mass crew/marine movement between ships, you have to comm them 1 at a time? no, just no.
Explorer logic, set it once, laughed, waited... and sold the ship and kept doing it manually ever.
Docking, but that one is pretty obvious
This https://i.imgur.com/H9nK2iN.png
I still love the game and I can see where it's going, but ffs, ask ludsoe if he wants to make TaterTrader for the npc and player trader logic and give him some credits, the stock trader is infuriating and "breaking" the economy.
If I had the amount of traders that are doing nothing from all the factions I could be supplying 50 times the amount of factories with his trading script.
Worst thing is that we all know the traders are horrible as AutoTrader got ported, again, TaterTrader was created and more trader and miner mods being made because of it.
Then we come to the Venture system, it's actually a great idea and I can see how this can be expanded in sooo many ways to create a semi multiplayer but a really interesting and dynamic single player it's just awesome!
But why are we excluded when using a few mods that actually fix game play and prevent us from rage quitting over stuff that should be stock? I was really salty about that one
Think I'm done with this rant for now, but on that note, you guys are doing an awesome job and I haven't even reached 10% play time!
Ofcourse there are moments like this that you can just watch for hours while doing absolutely nothing while standing on the landing pad with a giant grin on your face https://imgur.com/a/vUU6yrC
Marry christmass and a happy new year in advance

Trader logic is absolutely horrible: viewtopic.php?f=146&t=410096&p=4809516#p4809389
Fleet management, tested it and decided to wait for 2.0: https://steamcommunity.com/app/392160/d ... 811532927/
Patrolling a system and the ships decide to ignore me: viewtopic.php?f=146&t=410049&p=4808767#p4808767
Because of fleet and general player ai controlled ship combat, I didn't botherd with boarding either for money or ship collection.
Only did some sat repair missions, data leaks and those bore me to death that I saw it as a last resort if I was shy of some money to buy another ship, at the beginning.
I did join the Argon war at the start, but then when I had to build stations and supply a fleet worth of 66m credits I lol'ed while still in a frigate and went to work on putting the economies of all factions to shame.
There need to be alot more combat missions for S, M and L ships and make it feel like it matters then go here, kill this and done, I liked it in X3:TC.
The station building is great so not a "don't like" as in Poll 2, but some additional things will be great for it viewtopic.php?f=146&t=410122
Crew skilling is honorably slow, as a player you progress so fast, rack in millions, building a mining&trading fleet and fly a battleship in 2 days, yet the crew are still low level and that is the only thing that is actually making you grind to a hault that you just install the Learn all the skills mod.
Notification options drove me up the wall when I got my traders running and that thankfully some one made Silent Notifications mod or else I'd have quit and waited till it was added.
Lack of trader buy notifications, thankfully a mod for that.
No automatic credit transfer from a station, modded in aswel.
Trader logic.
Lack of ships.
L and XL ships that need to use the back side of the gate adding an hour to their travel time is just aggrivating and makes them pretty much useless, I only have 9 of them because I have no other choice as otherwise I'd have 50 more M traders...
I absolutely hate the station scanning! Even with the Signal Leak Hunter (no cheat version) I can not scan one more station! I'd rather spend an entire day in seta to generate all the money and buy the blueprints!
Did I mention the trader logic already? well just incase viewtopic.php?f=146&t=410096&p=4809516#p4809389
Almost forgot the mass crew/marine movement between ships, you have to comm them 1 at a time? no, just no.
Explorer logic, set it once, laughed, waited... and sold the ship and kept doing it manually ever.
Docking, but that one is pretty obvious

This https://i.imgur.com/H9nK2iN.png

I still love the game and I can see where it's going, but ffs, ask ludsoe if he wants to make TaterTrader for the npc and player trader logic and give him some credits, the stock trader is infuriating and "breaking" the economy.
If I had the amount of traders that are doing nothing from all the factions I could be supplying 50 times the amount of factories with his trading script.
Worst thing is that we all know the traders are horrible as AutoTrader got ported, again, TaterTrader was created and more trader and miner mods being made because of it.
Then we come to the Venture system, it's actually a great idea and I can see how this can be expanded in sooo many ways to create a semi multiplayer but a really interesting and dynamic single player it's just awesome!
But why are we excluded when using a few mods that actually fix game play and prevent us from rage quitting over stuff that should be stock? I was really salty about that one

Think I'm done with this rant for now, but on that note, you guys are doing an awesome job and I haven't even reached 10% play time!

Ofcourse there are moments like this that you can just watch for hours while doing absolutely nothing while standing on the landing pad with a giant grin on your face https://imgur.com/a/vUU6yrC

Marry christmass and a happy new year in advance

Last edited by Kamuchi_ on Sun, 23. Dec 18, 00:14, edited 2 times in total.
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Re: X4 Foundations Poll #3: What did you NOT like?
okay, I figured I should make a constructive reply.
When I went down the path of building an industrial empire, there's some things I didn't like.
There were multiple parts to the empire building effort:
- Mine crystals to buy ships ~~ I don't like crystal mining, it seems really a mindless task but it's the critical path to early wealth
- Buy miners: I went until I had 5x2, 5 for silicon and 5 for nvidium. ~~ I don't like how much micro it takes to get those guys started, you get used to just sitting in the map
- Buy explorers to map out trade routes and leave satellites everywhere: ~~ this took SO much micro. You can put explorers on autoexplore (which works better now, thanks) but you have to manually fly to-> deploy each and every station you want to watch. With 5 explorers going it's enough to keep you in the map 100% of the time
- Now when I got to the station building step ~~ I was so used to just staring at the map that I kept on doing it. The universe was dead to me.
So I threw away that save and made a new one. I'm exercising a little self control. I'm actually flying a ship now, and I'll do most of my own exploration with maybe 1-2 guys on my map to help. I won't actively mine crystals.
It's more fun this time around.
Edit: I'd like crystals a little more if they were rarer and less likely to be worthless.
So, for example, if I could just keep a passive eye out for them while hunting for lockboxes, wrecks, and abandoned ships, and while doing missions.
When I went down the path of building an industrial empire, there's some things I didn't like.
There were multiple parts to the empire building effort:
- Mine crystals to buy ships ~~ I don't like crystal mining, it seems really a mindless task but it's the critical path to early wealth
- Buy miners: I went until I had 5x2, 5 for silicon and 5 for nvidium. ~~ I don't like how much micro it takes to get those guys started, you get used to just sitting in the map
- Buy explorers to map out trade routes and leave satellites everywhere: ~~ this took SO much micro. You can put explorers on autoexplore (which works better now, thanks) but you have to manually fly to-> deploy each and every station you want to watch. With 5 explorers going it's enough to keep you in the map 100% of the time
- Now when I got to the station building step ~~ I was so used to just staring at the map that I kept on doing it. The universe was dead to me.
So I threw away that save and made a new one. I'm exercising a little self control. I'm actually flying a ship now, and I'll do most of my own exploration with maybe 1-2 guys on my map to help. I won't actively mine crystals.
It's more fun this time around.
Edit: I'd like crystals a little more if they were rarer and less likely to be worthless.
So, for example, if I could just keep a passive eye out for them while hunting for lockboxes, wrecks, and abandoned ships, and while doing missions.
Last edited by zakaluka on Sun, 23. Dec 18, 00:44, edited 3 times in total.
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Re: X4 Foundations Poll #3: What did you NOT like?
From this list, the finding of the blueprints.
I don't mind doing it once, but with the buggy state the game is in atm I restarted a few times now. Going along all the stations when you don't know if there are any blueprints to be found, if yes how many, and finding more than half of the leaks inside the station so you can't even see the blinking light is frustrating. Not to mention that not all leaks are blueprints, and that alot just say 'decrypted' and add nothing.
And with the state the game is in atm I have downvoted it on Steam. Hope I can turn it into an upvote as soon as I don't feel like a beta tester anymore.
I don't mind doing it once, but with the buggy state the game is in atm I restarted a few times now. Going along all the stations when you don't know if there are any blueprints to be found, if yes how many, and finding more than half of the leaks inside the station so you can't even see the blinking light is frustrating. Not to mention that not all leaks are blueprints, and that alot just say 'decrypted' and add nothing.
And with the state the game is in atm I have downvoted it on Steam. Hope I can turn it into an upvote as soon as I don't feel like a beta tester anymore.
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Re: X4 Foundations Poll #3: What did you NOT like?
Like poll #2, due to activity grouping: All of the above.
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Re: X4 Foundations Poll #3: What did you NOT like?
Oh boy, it’s going to be a long list...
Turret accuracy and damage, weapon balance, NPC AI smashing into objects and getting stuck in station geometry, NPC-controlled L ships taking ages or being completely unable to dock, AI using boost in battle and draining all of their shields, laser towers not shooting, satellite radius too small, terrible auto-trader AI (10 energy cells “trade runs”), terrible station-assigned trader AI, Xenon building their stations in my sector with my money, ships getting stuck attacking indestructable build storage of a destroyed station, ships attacking destroyed modules of a station, missile balance and behavior, laughably low countermeasure limit, wing management (god, it’s awful and unworkable), USELESS CARRIERS, useless L ships in general, argon ship design, crew training taking ages, shipyards and wharfs paralyzed by the absence of engine parts or smart chips, Xenon not being an existential threat, terrible crew movement and reassignment mechanic, lack of end-game, that one Xenon sector with ten billion tracking mines, stations not building drones.
Turret accuracy and damage, weapon balance, NPC AI smashing into objects and getting stuck in station geometry, NPC-controlled L ships taking ages or being completely unable to dock, AI using boost in battle and draining all of their shields, laser towers not shooting, satellite radius too small, terrible auto-trader AI (10 energy cells “trade runs”), terrible station-assigned trader AI, Xenon building their stations in my sector with my money, ships getting stuck attacking indestructable build storage of a destroyed station, ships attacking destroyed modules of a station, missile balance and behavior, laughably low countermeasure limit, wing management (god, it’s awful and unworkable), USELESS CARRIERS, useless L ships in general, argon ship design, crew training taking ages, shipyards and wharfs paralyzed by the absence of engine parts or smart chips, Xenon not being an existential threat, terrible crew movement and reassignment mechanic, lack of end-game, that one Xenon sector with ten billion tracking mines, stations not building drones.
Last edited by sh1pman on Sun, 23. Dec 18, 01:35, edited 1 time in total.
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Re: X4 Foundations Poll #3: What did you NOT like?
None of the above.
Most of my gripes I'm sure will be addressed in future updates. I'm just very disappointed with the lack of VR support currently. It's very hard for me to go back to staring at a screen when I'm so used to VR.
Most of my gripes I'm sure will be addressed in future updates. I'm just very disappointed with the lack of VR support currently. It's very hard for me to go back to staring at a screen when I'm so used to VR.
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Re: X4 Foundations Poll #3: What did you NOT like?
This is basically where I am right now. Between manual traders and miners and stuff, I only play on the map while my pilot flies me around, if I even need to move. Sometimes I just chill on a station. There just isn't anything I need to go do myself. Missions are very unsatisfying and I finished the plot and I have most of the sectors uncovered.
I love the flight mechanics and tooling around in my little scout ship scanning stuff but I've been kinda meh ever since I got my Nemesis because I don't know what to do with it. Just wait on money to roll in. I guess that's why people use SETA to fast forward through the game.
Been thinking about starting over and dragging that early part of the game out for awhile.
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Re: X4 Foundations Poll #3: What did you NOT like?
Agree with thathufflazon wrote: ↑Sun, 23. Dec 18, 00:22This is basically where I am right now. Between manual traders and miners and stuff, I only play on the map while my pilot flies me around, if I even need to move. Sometimes I just chill on a station. There just isn't anything I need to go do myself. Missions are very unsatisfying and I finished the plot and I have most of the sectors uncovered.
I love the flight mechanics and tooling around in my little scout ship scanning stuff but I've been kinda meh ever since I got my Nemesis because I don't know what to do with it. Just wait on money to roll in. I guess that's why people use SETA to fast forward through the game.
Been thinking about starting over and dragging that early part of the game out for awhile.

The early game is only a couple of hours and instead of going to medium stage, you skip directly to end game content pretty much.
Get some crystals/loot faction war loot >> buy 10 nividium miner >> explore&sat the sectors >> station building in half a day without a need to do anything else or feel satisfied that you achieved anything

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Re: X4 Foundations Poll #3: What did you NOT like?
This really need one more poll: which stuff do you consider too boring to do.
I'ts not like I don't like small scale fighting. Its just too boring to do comparing to other stuff.
It's not like I don't like vault seeking. Its just too boring to do comparing to other stuff.
And so on
I'ts not like I don't like small scale fighting. Its just too boring to do comparing to other stuff.
It's not like I don't like vault seeking. Its just too boring to do comparing to other stuff.
And so on
