I have to agree. Not sure what Perahoky is talking about, and I suspect he`s very young to say something so dumb, but detailed gaming manuals which had FAR more to them than X4 were once the norm. In fact, I still have a couple. Even games which left much for you to find out yourself had decent manuals. Let`s be brutally honest here - No gaming manuals just saves the company money and gives them more profit.Xeon wrote: ↑Sun, 20. Jan 19, 06:02This is the most asinine statement I've read so far. Having appropriate documentation for a game that you've paid money for is not something you should have to learn by playing and should be included right out of the gate, Be it digital at the very least.
Game developers have gotten lazy and cheap, and when you've got a developer as big as egosoft doing it, it's like the whole industry starts believing this is OK. It's not! If you had any idea how much these guys make, there is no reason in the world why they don't have someone dedicated to taking care of documentation.
I've been in software development for 20 yrs now and this (Gaming) industry gets away with murder. You try to do this in Engineering software development for example, you'd lose your shirts because no one would buy your software that doesn't also come with the appropriate documentation, they'd laugh you out of the industry.
The only reason they get away with it here is because people have the attitude like the person above and reason it away... Unreal.
Xeon
If it`s because the game is in a state of flux, then they released the game too soon which is more reason why they should have held back. But I`ve seen even way unready games get released with a detailed manual.