X4 Foundations Poll #1: How far did you get by now?

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Which if these activities in X4 Foundations did you already do? Did you...

… trade remotely from the map? (assign trade orders)
468
17%
… follow the plot mission and revealed the player HQ station?
482
18%
… build another own station yet (not the HQ)?
314
11%
… send ships to other player universes with ventures?
153
6%
… find more than 3 data vault already and reveal >5 timeline cutscenes?
221
8%
… place an EMP bomb on stations already?
140
5%
… hack panels on stations and steal goods?
93
3%
... capture a ship?
386
14%
… board ships already (L or XL)?
167
6%
... join a subscription mission (e.g the war effort)?
315
12%
 
Total votes: 2739

Kayser99
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Kayser99 »

Bernd wrote: Sat, 22. Dec 18, 22:18 Hello everybody,

a few questions to get an idea about how far you guys got (note that there will be a second poll about what you liked or disliked):
Hi Bernd

TL;DR Please refer to the list of core QOL changes needed, so we do not need mods specifically aimed at fixing the basic mechanics and getting a modified save game tag. Thanks

Answered the questions thx for taking the time, appreciate you asking us this type of feedback and sorry for the wall of text I don't post much so I am catching up! :D . And hope my comment does not disappear among all the other great comments so far, some good tips and suggestions! And I am also a patient player and overall enjoying X4 GJ!

i have not done much as I read that most of it is buggy like missions and the plot so I am waiting for those to be fixed I am 174 hrs in (steam) with no SETA, mostly building remote trade empire with 100+ships and 7 Mega factory complexes, but I notice the map and FPS dropping the more congested it gets...so i think i need to stop, but then the shipyards and wharf's don't produce ships without my factories...not sure why without my traders the economy stops?

So i have got a few mods from Nexus QOL mods, unfortunately adding the modified tag to my save games just so I can get some basic functionality going...also to beef up the Xenon and Kha'ak ships potency and numbers, why are they so easy and weak including turrets? If you can spare some time to look at these QOL changes we would like to see, Cheers!

Post 1.50 patch and QOL fixes: Some of these I have not tried again since last patch

a) Vram and other optimization - Number 1 priority way too many leaks and game destabilizes when running for a while. If mega factory complexes get too big it creates lagg and stutters a lot.
b) Economy still dies - If my mega factories don't supply all the shipyards/ wharf's with what they need, the faction NPC traders won't even if they have the supply in the same system(it's good for my capitalist profits but the player cannot be the
one to keep it all going)

c) Xenon/ Kha'ak to easy and too few - I need the Xenon gains mod or FOCW to get some war going still
d) Hull/shields and ship balance need rework - especially for large capital carriers and destroyers, I agree they should not be able to defeat it all on their own but with 10 turrets (also not tracking well) they won't be able to tank anything at this
point you don't need anything bigger then a torpedo Nemesis or Gorgon, its not worth going for carriers and Destroyers with +/- 12 turrets ...LOL.

There is a Reddit of the ship cost vs hull ratio and data comparing x3 to x4 ships so even if the capital ships cost twice as much that would be great (too easy and quick to buy them anyway) if they were more tanky and had more Hull and shields like in x3.
https://www.reddit.com/r/X4Foundations/ ... rgon_ship/

e) GAME UI - If possible getting in a professional to design your game UI, like mentioned here at a scale of 1.4 it cuts off many text items for me
f) Drones are buggy with no control- If i am stuck with a capital ship in the middle of a fight my repair drones launch without my control and forces me to crawl at 75m/s...I cannot fast travel or boost... they launch and try to dock 1 by one and
then I die, so i prefer to fly without them.

g) Fast Travel - Does not make sense that we cannot abandon a fight and unable to fast travel especially in a capital ship not able to tank, maybe its fine for fighters with boost and higher speeds.
h) Quicker crew training or seminars that work - Even if we need to pay more for a choice of a higher grade crew member
i) Autopilot/ AI flight and command mechanics needs improvement - Even with 5 star pilots my wing squad either ignore enemies or follow me very slowly falling behind and i am fighting alone
j) Scout Explore - Auto explore is not working, extremely slow and they map points they have already explored
k) Autotrade - Autotrade function only buys small 40 or 60 quantities of wares needed (tatertrade mod works better in most cases)
l) Faction trade stations - Do not consume goods so there is eventually no need to re-supply them once demand is filled
m) Profit/ Loss Data - Can we get profit and loss data with purchase and sell line items per player owned ship and station/ factory? Not just a log entry of the trades happening
n) Ability to switch off the trade notification sounds
o) squad/ wing ships and S fighers - Your wing and carriers with S fighters have to recall all subordinates before they can jump sectors, you are a sitting duck trying jump back from xenon sector and need to recall 30+ ships! Died many times and
prefer to fly now without escorts or carriers really.

p) Signal leaks - have them stand out more
q) Ship Boost - Using shields to boost is silly, why not reduce the max boost speed with massive heat build up or damage to engines the more you boost as a balance? within reason ofc... :)
r) Auto stock/ resupply - Ship setting like the player stations to auto stock missiles/ drones etc if needed like in X3
s) Build time of stations are a bit too long you think? (not sure how i really feel about it, its okay for single factory but if your building a 20 module beast it takes forever maybe pay extra money as a slider to reduce time proportionately?
t) Bulk Transfer of crew/ marines - Coz spending an hour to transfer 50 marines, 1 at a time ain't fun.
u) BRING BACK SOME OF THE GREAT X3 SHIPS - I WANT MY SPLIT TIGER AND PANTHER BACK!!! :D
v) MOAR WAR!!! MOAR XENON AND KHA'AK!!!
x) Jump to sectors - Using Energy cells like X3 (auto restock function too)
y) My turrets vs Friendly stations - Getting into trouble as my turrets shoot friendly stations trying to hit an enemy, perhaps more lenient or a way to prevent that simple issue losing so much rep with factions?
z) L and XL fast travel charge up time - Very long if it can be reduced with a count down timer showing? If you need to balance that with not being able to fire weapons or if you do it creates intense heat build up and internal damage?

All I can think of for now... :P

Edit: MOAR items to the list, trying to get the entire alphabet covered :D
Kayser99
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Joined: Mon, 20. May 13, 13:18
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Kayser99 »

X-Series wrote: Sun, 23. Dec 18, 14:44 I'm 247 hours into the game, 339 ships, 8 stations and net worth 3.3b.
Nice! Is it vanilla or modified? Are you also getting lagg on the map with stutters with your setup? I only have one game save at this point, modified, but I despise the cheaty mods so i try to stick to QOL mods that "fix" the mechanics like Faction Trade stations not consuming wares, etc but this gives me a modified tag.

I will restart on vanilla once I am happy that the game has the QOL fixes I deem to be important to not need mods to fix things.
Steel
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Joined: Wed, 6. Nov 02, 20:31
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Steel »

Hi Bernd,

Have put maybe 90 hours in so far (not sure, would need to check Steam). Considering I have put about 25-30 hours in total on any other game in the last decade I would say that's a win right there.

I have had 2 starts cos my original start was version 0.80 (beta) and this flagged the game as "Modified" once it went live so I started again on v1.50.

Concentrating on building up my wealth and commercial interests (and taking over a couple of sectors) so that I have the means to wage war later. Ran through the PHQ plot and just about completing research. I have 3 stations and a fleet of about 20 ships currently.

The immersion of the stations and the little details are top drawer imho. Watching a station be built in real time, standing on its landing dock watching my and NPC ships come and go (and all for a real dynamic reason) is brilliant. The way the "game" wages war to create demand and then builds stations to meet demand is very interesting to watch and influence.

I told you this had "100+ hours" written all over it and I stand by that statement.

Yeah, long list of small and not so small bugs and enhancements we would like but that's for elsewhere.

Good work. Enjoy the holidays!
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alt3rn1ty
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by alt3rn1ty »

Spoiler
Show
Falcrack wrote: Mon, 24. Dec 18, 05:28
alt3rn1ty wrote: Sat, 22. Dec 18, 23:41
radcapricorn wrote: Sat, 22. Dec 18, 22:55

Nowhere :(
Agree, not very far for me either. Loving the game, but due to game bugs I am not starting a serious play through until at least a years worth of bug fixing has happened, its only 22 days after game release. I can honestly only tick about three of the above, after having a few total restarts already, and slowly getting used to how to do everything.

There is also a confusing UI issue for me, due to bad eyesight I need to change the scale quite dramatically on a laptop screen size of 1360x768, to 1.4 to make everything readable with my glasses on.

Problem = At that scale on my screen size, there are some things which I cant fully read the title of : Example setting up an Auto-Trader, when it comes to the two Jump distance options, what do they both read ?, I can only see half of their respective titles, the end of which is cut off by the bounds of the UI, so I dont know what I am setting ..

Image

Max Gate Distanc.. ??
Max Gate Distanc.. ??

Whats the difference ?. I'm sure anyone with a massive screen resolution capability and the graphics card to support it, and the eyesight of an owl will have no trouble seeing the full title description of those trader setting options, but there are a few more such things in the menus which are similarly confusing for me.

Have all the menus been tested on the lowest common denominator setup for people with bad eyesight ?
This is the max gate distance they will go to buy, and the max gate distance they will go to sell. At your resolution, it is cutting off the words "buy" or "sell"
Thanks Falcrack, that helps (wow was I limiting my first trader, opened both those up to max and the bucks are rolling in a lot more now)

But thats not the only thing that needs solved, clearly the UI needs a bit of attention which was my point, unless I put the settings back to default and use a Magnifying glass :paranid:
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X-Series
Posts: 67
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by X-Series »

Kayser99 wrote: Mon, 24. Dec 18, 11:06
X-Series wrote: Sun, 23. Dec 18, 14:44 I'm 247 hours into the game, 339 ships, 8 stations and net worth 3.3b.
Nice! Is it vanilla or modified? Are you also getting lagg on the map with stutters with your setup? I only have one game save at this point, modified, but I despise the cheaty mods so i try to stick to QOL mods that "fix" the mechanics like Faction Trade stations not consuming wares, etc but this gives me a modified tag.

I will restart on vanilla once I am happy that the game has the QOL fixes I deem to be important to not need mods to fix things.
It's pure vanilla and not much lag with my setup despite having low end specs (core i5 3470, gtx 1050 ti and 16 gb memory) I had my graphics settings set on low but game still looks great and I've only experienced 3 crashes. So far I have nothing else to do in the game after I made a "cheese" station making me 30-40 mil an hour.
El Novato
Posts: 138
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by El Novato »

I did all but the last 5, by choice. If for capture a ship you mean claim i did that also.
Didn't want to emp or hack station, kind of roleplaying. Didn't board a ship to not have to transfer all the marines back one by one, but it's a future plan against the sca ships...pirates..

I have 20 station, networth close to 1b, more than 100 ships.
Today i did a big order of ships to see how well i solved the shortage andtake note of how long it takes the ai to recover. Also for testing the limits of the argon prime.
I think i have it almost balanced and can wait the recovery of the storage on them.
Didn't do the subscription missions, because i wasn't able to see a story there.
Phq story is, in my opinion too short, too easy and lacks a kind of cliffhanger. I posted this in another post. I think it should be harder to end it or at least harder to achieve all the technology researched. Maybe linked to materials, not that hard like the hub plot, but not that easy like it is now.
I didn't have the feeling of achieving something great when i had all unlocked. It was just like "ok...i finished all...mm...oh, yeah, i was trying to sort it out this shipyard shortage. Back to it!"
CaptainRAVE
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by CaptainRAVE »

I must say it is immensely satisfying placing a 200 million arms complex, funding it and watching the flurry of ships supplying it and the eventual system ware shortage. Love this game.
Tevile
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Tevile »

Bit embarrassed by the number of hours I put into this game already. I've run out of things to do. Also nice work with 1.5 and clean station kills. That allowed me to empty out the universe. Going to find something else to play for now.

Also one last thing. I liked rebirth better because these features are missing or lacking in x4:
-I liked fighting a guerilla war against PMC, hijacking warships and freighters for materials and strength (recalling marines in x4 is a pain so I stopped boarding. Also found a boarding exploit) With the number of turrets on capitals in rebirth, hijacking was a fun puzzle
-building up the desolate Terran sectors and watching them come alive. Everything in x4 is too far away from each other to feel like a metropolis in space. Also stations usually orbit planets or bodies in rebirth. Much more cinematic. Loved the upper atmosphere sectors.
-intentionally creating crossfires between several factions leading to all out war and emergent chaos (Really Really fun). Missing factions in x4
-ship aesthetics in rebirth we nicer
-capital ship power was more fearful and more fun to accumulate
GalGof
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by GalGof »

11. took couple of sectors from xenons... and from teladi... and from hop, argon, hat, and they all still allied to you, cause you sell some blankets to them (but xenon.. and hat, there is no hat to like you left)

12. removed some trade competition where there were just too much sellers but my sellers (and you know - they more happy when u cleanup some stations compared to cleanup some traders, and they still like you if u sell them some beads)

13. cleaup some construction workers - you know, u don't even need to sell anyone anything after that, they just glad to build some dock near khaak cluster or xenon shipyard.
*and they even more happy to buy parts from you to build some new workers..

14. killed pirate trade station, by building my defence outpost right below it - they didn't saw it coming.. (and you thought backstab with a ballista was too much)

15. tried to block highway with a station. well, this doesn't worked - they just flew through
DrSuperEvil
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by DrSuperEvil »

Opened several data vaults but no cutscenes so far.
Graaf
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Graaf »

DrSuperEvil wrote: Mon, 24. Dec 18, 23:58 Opened several data vaults but no cutscenes so far.
It doesn't play when you get it. It is stored in the Encyclopedia under Historical Files IIRC.
consiefe
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by consiefe »

Graaf wrote: Tue, 25. Dec 18, 08:11
DrSuperEvil wrote: Mon, 24. Dec 18, 23:58 Opened several data vaults but no cutscenes so far.
It doesn't play when you get it. It is stored in the Encyclopedia under Historical Files IIRC.
Cutscenes are rudely cut by in-game talking npcs who like cutting...
JaRov
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by JaRov »

https://i.imgur.com/TFk9evp.jpg

223 hours played.


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Darkternal
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Darkternal »

I got very far: to x3:Mayhem.
Man0war
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Man0war »

I'm surprised by how easy it is to earn money in X4, also there's no difficulty settings. Money are endgame, for me anyway. It's no fun when I already have billions anyway. Make it harder to earn, increase station and ship cost, nerf miners, more money sink or whatever to make it hard enough equal more playtime for me.
birdtable
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by birdtable »

Ignored PHQ this playthrough.... not where I want/need it.
Ignored missions ... vague, broken and certainly lack sizzle
Ignored Data Vaults , EMP bombs, scanning and all hacking.
Joined all subscription missions, all have vanished...no war effort or I am not needed.

Done manual/auto trading and mining, capturing etc etc.
At the moment practising different station layouts for what looks pleasing and remain effective.
Love the Galaxy, Ships and the coming and goings at Docks, especially watching my fleet of green and gold Hermes go about their business.
No rush.... very early days.
Socratatus
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Re: X4 Foundations Poll #1: How far did you get by now?

Post by Socratatus »

I`m an explorer and like sandboxing, so i`ve done very little of the base. I would prefer a base I made myself rather than one set for me as part of a quest set next to a rock, which I will make myself at some point.

However if you made bases more IMMERSIVE, by allowing us to have our own `CEO`room to plan from, the ability to sit on all chairs including our manager`s and a lot more customisation (crew uniforms/ faces roster so we can see who is who). Stuff like that i`d be a LOT more inclined to putting more effort into my base. Adding Logos to the Managers room is just a small step in the right direction though.

2. most of the other stuff is interesting, i`ve done some but not all due to my exploring and taking it easy.

I have NO interest in Online Ventures, non at all. It is the Single Player experience and AI npc characterisations\interactions I enjoy, not waiting for someone from another ``universe`` to pop their nose in. Also I don`t see it as immersive at all.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

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