Any known causes of player ships not doing damage in low attention/OOS? - Improvements in a future build.

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

j.harshaw
EGOSOFT
EGOSOFT
Posts: 2205
Joined: Mon, 23. Nov 15, 18:02

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by j.harshaw »

Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by StoneLegionYT »

Anyone having this issue on their Raptors? Every single M is flack and murders them in sector. Second I go out they seem to do nothing at all...
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by StoneLegionYT »

j.harshaw wrote: Thu, 23. Apr 20, 19:29 Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
Ohh Just saw this message.... This would make sense as raptors too expensive / not enough parts to fit them so I always get them done at the equipment dock. Same with my rattlesnakes that also seem to have the issue.
Thanatos00
Posts: 15
Joined: Tue, 2. Feb 10, 18:19
xr

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by Thanatos00 »

Mackan wrote: Thu, 23. Apr 20, 19:08 EDIT: For anyone using modded saves, I can offer a hotfix: https://drive.google.com/open?id=1PdIxj ... oau3xEfhAT

Don't forget to uninstall it once this is fixed!
Will try it out. Many thanks ! :)
Edit : it works, tyvm !
j.harshaw wrote: Thu, 23. Apr 20, 19:29 Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
My affected ships are also in this case.
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by StoneLegionYT »

Mackan wrote: Thu, 23. Apr 20, 19:08
j.harshaw wrote: Thu, 23. Apr 20, 18:52 Working on a fix and wanted to check with you to see if it would cover your case. Would you happen to remember if the affected ships were built or found by you with absolutely no weapons or turrets that you later had weapons and/or turrets added to later?
Yes, most if not all ships I buy are built without any weapons or turrets as the Zyarth shipyards are constantly cleaned out of weapon, shield and turret components in my game. I outfit them at Free Families equipment docks instead.

The Buffalo that had no issues had bolt turrets on it instead of flak, so I suspect I built it fully equipped.

I can't confirm 100% though as I didn't have a testing environment ready to recreate the steps.

EDIT: For anyone using modded saves, I can offer a hotfix: https://drive.google.com/open?id=1PdIxj ... oau3xEfhAT

Don't forget to uninstall it once this is fixed!
Is there a method to edit my vanilla save to fix the issue? I want to fix my new Raptors :P
User avatar
TVCD
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 7294
Joined: Sat, 18. Dec 04, 18:43
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by TVCD »

j.harshaw wrote: Thu, 23. Apr 20, 19:29 Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
In this save, the behemoth (Kazukos Entdeckung / Grand Exchange I) has the same problem. I boarded them from SCA so I didn't buy them without turrents.
"Manche Menschen können den Regen spüren, andere werden nur nass"
Mackan
Posts: 143
Joined: Thu, 1. Aug 13, 05:59
xr

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by Mackan »

Kane Hart wrote: Fri, 24. Apr 20, 12:55 Is there a method to edit my vanilla save to fix the issue? I want to fix my new Raptors :P
Might be possible? You could try searching your save for every instance where $FiringRange is 0 and change it to 7000 or something (7km) and see what happens. Just back up the save first, obviously!

The line you'd be looking for:

Code: Select all

<value name="$FiringRange" type="length" value="0"/>
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by StoneLegionYT »

Mackan wrote: Fri, 24. Apr 20, 20:28
Kane Hart wrote: Fri, 24. Apr 20, 12:55 Is there a method to edit my vanilla save to fix the issue? I want to fix my new Raptors :P
Might be possible? You could try searching your save for every instance where $FiringRange is 0 and change it to 7000 or something (7km) and see what happens. Just back up the save first, obviously!

The line you'd be looking for:

Code: Select all

<value name="$FiringRange" type="length" value="0"/>
Thank you I will attempt that.
j.harshaw
EGOSOFT
EGOSOFT
Posts: 2205
Joined: Mon, 23. Nov 15, 18:02

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by j.harshaw »

TVCD wrote: Fri, 24. Apr 20, 19:56
j.harshaw wrote: Thu, 23. Apr 20, 19:29 Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
In this save, the behemoth (Kazukos Entdeckung / Grand Exchange I) has the same problem. I boarded them from SCA so I didn't buy them without turrents.
It's doing damage. Was there a specific scenario where you observed it not doing damage and think it should?
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by StoneLegionYT »

Yeah none my value's are 0 but they for sure don't do anything when I'm not in the sector.. I will have to find something very repeatable and save it. Wonder if reloading might fix it too...
User avatar
TVCD
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 7294
Joined: Sat, 18. Dec 04, 18:43
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by TVCD »

j.harshaw wrote: Fri, 24. Apr 20, 20:47
TVCD wrote: Fri, 24. Apr 20, 19:56
j.harshaw wrote: Thu, 23. Apr 20, 19:29 Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
In this save, the behemoth (Kazukos Entdeckung / Grand Exchange I) has the same problem. I boarded them from SCA so I didn't buy them without turrents.
It's doing damage. Was there a specific scenario where you observed it not doing damage and think it should?
Yesterday noticed during testing. I gave the behemoth the order to attack the shield factory to the left of the HQ. The ship flew to the station but did not attack her. The station did not become hostile either, after 10 minutes of "attack" the ship was given a docking permit.
"Manche Menschen können den Regen spüren, andere werden nur nass"
User avatar
elijahgalador
Posts: 56
Joined: Sat, 2. Mar 13, 12:14
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by elijahgalador »

Can confirm in my case that two newly ordered destroyers (Behemoth in Argon Prime and Odysseus in Trinity Sanctum; both just quickly bought w/ high preset option and send to defend position) do indeed OOS damage. Looks like the fix might help me. (yeah!)
j.harshaw
EGOSOFT
EGOSOFT
Posts: 2205
Joined: Mon, 23. Nov 15, 18:02

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by j.harshaw »

TVCD wrote: Fri, 24. Apr 20, 21:04
j.harshaw wrote: Fri, 24. Apr 20, 20:47
TVCD wrote: Fri, 24. Apr 20, 19:56

In this save, the behemoth (Kazukos Entdeckung / Grand Exchange I) has the same problem. I boarded them from SCA so I didn't buy them without turrents.
It's doing damage. Was there a specific scenario where you observed it not doing damage and think it should?
Yesterday noticed during testing. I gave the behemoth the order to attack the shield factory to the left of the HQ. The ship flew to the station but did not attack her. The station did not become hostile either, after 10 minutes of "attack" the ship was given a docking permit.
Different case. Problem here is ordering your ships to attack targets that aren't hostile yet. Looks like it's caused by being stricter about enforcing relations for attacking ships. Will fix next week.

However, your ship's fine. Should do damage to enemy ships.

Thanks for mentioning the issue and for the save.
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS? - Improvements in a future build.

Post by StoneLegionYT »

Could someone tell me if I'm also being effected by this or something else? I did the suggestion of searching for 0 value in save no lucky... My 2 Rattles, 1 Raptor, and Builder all had turrets put on after and all them don't fight a single thing:

Image

https://mega.nz/file/tE4VxILY#g4DV-mJgT ... XxneSDVibg


Any info be great including how to fix my own save (if possible) in the future without breaking what it should be like wrong ranges, etc.

PS: I don't use mods this my pure vanilla so I might be SOL...

Made the game almost impossible to play as I have to keep babysitting them by teleporting to them if not they die... Sadly I want to actually do other things but I need to protect a gate for example not happening today lol.
User avatar
TVCD
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 7294
Joined: Sat, 18. Dec 04, 18:43
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by TVCD »

j.harshaw wrote: Fri, 24. Apr 20, 21:51 Thanks for mentioning the issue and for the save.
No problem. Thanks for checking my save quickly. :wink:
"Manche Menschen können den Regen spüren, andere werden nur nass"
Red_Baron
Posts: 4
Joined: Fri, 26. Jul 19, 01:16
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by Red_Baron »

j.harshaw wrote: Thu, 23. Apr 20, 19:29 Thanks for confirming. Fix on the way.

To be clear, the only case I've identified is where a ship starts out with no weapons and no turrets, then weapons or turrets are later added to them. Will keep an eye on this thread in case any more cases pop up.
I buy all my ships without weapons and turrets and outfit them on a different station... This explains why I lost 3 Argon destroyers to 1 Xenon K in OOS combat lol... I hope this fix is coming soon... :(
Mackan
Posts: 143
Joined: Thu, 1. Aug 13, 05:59
xr

Re: Any known causes of player ships not doing damage in low attention/OOS? - Improvements in a future build.

Post by Mackan »

Kane Hart wrote: Fri, 24. Apr 20, 20:52 Yeah none my value's are 0 but they for sure don't do anything when I'm not in the sector.. I will have to find something very repeatable and save it. Wonder if reloading might fix it too...
My bad! Gave you the incorrect line to look for. The "value" attribute will only show up if it's non-zero. Try this searching for this line instead:

Code: Select all

<value name="$FiringRange" type="length"/>
I'm noticing almost all of your miners and traders don't have any turrets equipped. You should avoid changing the $FiringRange on medium (M) ships then, as you'll have no idea what ship you're modifying. Ships without weapons need to have their $FiringRange be 0. You'll just have to live with your corvettes and frigates being broken being broken until an official fix is released.

So in your case, only change capital ships. You'll know the ship type by looking at the script name a couple of lines above $FiringRange. The script for capital ships (L/XL) is called "fight.attack.object.capital".

For ships with L Split plasma turrets, change $FiringRange to:

Code: Select all

<value name="$FiringRange" type="length" value="6854.76"/>
Sick-looking factory, btw!
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Any known causes of player ships not doing damage in low attention/OOS? - Improvements in a future build.

Post by StoneLegionYT »

Thanks mate. Yeah I'm cheap as Miners work fine OOS still without turrets lol
j.harshaw
EGOSOFT
EGOSOFT
Posts: 2205
Joined: Mon, 23. Nov 15, 18:02

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by j.harshaw »

j.harshaw wrote: Fri, 24. Apr 20, 21:51
TVCD wrote: Fri, 24. Apr 20, 21:04
j.harshaw wrote: Fri, 24. Apr 20, 20:47 It's doing damage. Was there a specific scenario where you observed it not doing damage and think it should?
Yesterday noticed during testing. I gave the behemoth the order to attack the shield factory to the left of the HQ. The ship flew to the station but did not attack her. The station did not become hostile either, after 10 minutes of "attack" the ship was given a docking permit.
Different case. Problem here is ordering your ships to attack targets that aren't hostile yet. Looks like it's caused by being stricter about enforcing relations for attacking ships. Will fix next week.
Fixed now as well. Should be in a future update.
User avatar
TVCD
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 7294
Joined: Sat, 18. Dec 04, 18:43
x4

Re: Any known causes of player ships not doing damage in low attention/OOS?

Post by TVCD »

j.harshaw wrote: Mon, 27. Apr 20, 10:20
Thx :) :thumb_up:
"Manche Menschen können den Regen spüren, andere werden nur nass"

Return to “X4: Foundations”