fsr 2.0 coming to x4 when it comes out in a month or two?

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Skeeter
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fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Thu, 17. Mar 22, 20:05

with fsr 2 having temporal motion stuff and optimised aa built in so no need for ingame aa to be picked etc, this sounds great to combat x4 shimmering on edges or things due to x4 having no way to fix lack of specularity aa. Least im hoping it will help smooth the little white lines and stuff on most stuff u see when walking about on stations as its always bugged me.

So im wondering if x4 will move from fsr 1 to fsr 2 or both options i dunno later on? I surely hope so.
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Skeeter
Posts: 3327
Joined: Thu, 9. Jan 03, 20:47
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Thu, 12. May 22, 02:49

https://www.techpowerup.com/review/amd- ... fx-fsr-20/

hope x4 gets it mainly for the taa code so we can have better aa options than existing options.

Plus reports say can be used by 500 amd series and up and geforce 10x0 series and up so good broad compatability.

Bernd, make this happen plz.
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MPX10L
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by MPX10L » Thu, 12. May 22, 20:44

I too really hope that they can implement it!
I'd love to see proper temporal antialiasing in X4 because it is flickering quite a lot. Especially since I don't have the hardware to play at 4K or supersampled.
FSR 1 made X4 much more usable on low end machines and FSR2 will probably improve on that. I love it! :)

mattaw
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by mattaw » Sat, 14. May 22, 08:09

If fsr2.0 can be implemented it will provide both best in class TAA (a much requested feature!) and upscaling like DLSS but without the licensing fees etc.!

I'm on a RTX 2070 super and fsr1 is ok but hideous anti aliasing, especially for thin lines. FSR1.0 quality is the only was I can play on 4k with all the eye candy, fsr2.0 would be the holy grail to fix that last issue.

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