Anyone has any info on what the generic ratio of ware consumption is for shipyards?
I know it depends on equipment, and the mod might be different then what gets released - but still it would be nice to get an idea.
Shipyard consumption
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Re: Shipyard consumption
Consumption is based on how many ships a faction has to replace. Wares on equipment docks and shipyards don't decay slowly over time as they did in X3. The more ships that are destroyed, the more a shipyard will consume its wears.
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Re: Shipyard consumption
Yeah but what's the ratio?Karmaticdamage wrote: ↑Sat, 2. Feb 19, 07:33 Consumption is based on how many ships a faction has to replace. Wares on equipment docks and shipyards don't decay slowly over time as they did in X3. The more ships that are destroyed, the more a shipyard will consume its wears.
About how many hull part vs engine vs weapon component etc for a ship?
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Re: Shipyard consumption
If only the encyclopedia could tell us. But for a general idea, set up an order for a ship at a shipyard. You can click on the individual parts of the order to expand info about how many resources each part of the ship will cost.pref wrote: ↑Sat, 2. Feb 19, 16:18Yeah but what's the ratio?Karmaticdamage wrote: ↑Sat, 2. Feb 19, 07:33 Consumption is based on how many ships a faction has to replace. Wares on equipment docks and shipyards don't decay slowly over time as they did in X3. The more ships that are destroyed, the more a shipyard will consume its wears.
About how many hull part vs engine vs weapon component etc for a ship?
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Re: Shipyard consumption
Ow thanks, never noticed that.
Seems ratio is drastically different for each ship type - even within the same class.
Checked materials for a few ships at high preset for reference (that seems to need the most resources):
zeus sentinel - vanguard needs only 12,295 hull parts
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4,448 ecell
14,749 hull
7,547 AM converter
2,844 engine
263 field coil
126 shield
126 advanced electronics
210 turret
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1,820 ecell
5,683 hull
3,834 AM converter
1,539 engine
220 field coil
160 shield
444 advanced electronics
360 weapon
240 turret
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787 ecell
1,298 hull
3,834 AM converter
1,539 engine
110 field coil
80 shield
15 advanced electronics
69 turret
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391 ecell
704 hull
260 AM converter
230 engine
30 field coil
50 shield
212 advanced electronics
625 weapon
20 turret