Shipyard consumption

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pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Shipyard consumption

Post by pref »

Anyone has any info on what the generic ratio of ware consumption is for shipyards?
I know it depends on equipment, and the mod might be different then what gets released - but still it would be nice to get an idea.
Karmaticdamage
Posts: 718
Joined: Fri, 16. Sep 11, 00:15
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Re: Shipyard consumption

Post by Karmaticdamage »

Consumption is based on how many ships a faction has to replace. Wares on equipment docks and shipyards don't decay slowly over time as they did in X3. The more ships that are destroyed, the more a shipyard will consume its wears.
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Re: Shipyard consumption

Post by pref »

Karmaticdamage wrote: Sat, 2. Feb 19, 07:33 Consumption is based on how many ships a faction has to replace. Wares on equipment docks and shipyards don't decay slowly over time as they did in X3. The more ships that are destroyed, the more a shipyard will consume its wears.
Yeah but what's the ratio?
About how many hull part vs engine vs weapon component etc for a ship?
Falcrack
Posts: 5739
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Shipyard consumption

Post by Falcrack »

pref wrote: Sat, 2. Feb 19, 16:18
Karmaticdamage wrote: Sat, 2. Feb 19, 07:33 Consumption is based on how many ships a faction has to replace. Wares on equipment docks and shipyards don't decay slowly over time as they did in X3. The more ships that are destroyed, the more a shipyard will consume its wears.
Yeah but what's the ratio?
About how many hull part vs engine vs weapon component etc for a ship?
If only the encyclopedia could tell us. But for a general idea, set up an order for a ship at a shipyard. You can click on the individual parts of the order to expand info about how many resources each part of the ship will cost.
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Re: Shipyard consumption

Post by pref »

Falcrack wrote: Sat, 2. Feb 19, 17:06 If only the encyclopedia could tell us. But for a general idea, set up an order for a ship at a shipyard. You can click on the individual parts of the order to expand info about how many resources each part of the ship will cost.
Ow thanks, never noticed that.

Seems ratio is drastically different for each ship type - even within the same class.

Checked materials for a few ships at high preset for reference (that seems to need the most resources):
zeus sentinel - vanguard needs only 12,295 hull parts

Code: Select all

  4,448 ecell
 14,749 hull
  7,547 AM converter
  2,844 engine
    263 field coil
    126 shield
    126 advanced electronics
    210 turret
odysseus sentinel - vanguard only 4,732 hull

Code: Select all

 1,820 ecell
 5,683 hull
 3,834 AM converter
 1,539 engine
   220 field coil
   160 shield
   444 advanced electronics
   360 weapon
   240 turret
chthonios mineral sentinel - vanguard only 1,074 hull

Code: Select all

   787 ecell
 1,298 hull
 3,834 AM converter
 1,539 engine
   110 field coil
    80 shield
    15 advanced electronics
    69 turret   
nemesis sentinel - vanguard only 587 hull

Code: Select all

 391 ecell
 704 hull
 260 AM converter
 230 engine
  30 field coil
  50 shield
 212 advanced electronics
 625 weapon
  20 turret   

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