Modding XRVR - XML fileloading at runtime

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breadmay
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Modding XRVR - XML fileloading at runtime

Post by breadmay » Sun, 10. May 20, 15:43

Hi, I've looked through a lot of posts in various forums and I'm sure it's just me but I can't seem to figure this out - If I extract all the files from the DATs to the correct sub-folders, will the XML files be loaded at runtime rather than the DAT files?

Im prettty sure I've extracted the files correctly but I have edited a couple of XML files and the changes aren't showing up in game. If this is the correct method, for the \extensions\ego_vr\ folder, I'm assuming the DAT file should be extracted here rather than overwriting the main game files?

I appreciate any help I can get - thanks for reading.

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X2-Illuminatus
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Re: Modding XRVR - XML fileloading at runtime

Post by X2-Illuminatus » Sun, 10. May 20, 16:11

If I remember correctly, you have to use the launch parameter -prefersinglefiles for extracted files to take priority over those from catalog files.
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breadmay
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Joined: Sun, 30. Dec 18, 13:44

Re: Modding XRVR - XML fileloading at runtime

Post by breadmay » Mon, 11. May 20, 14:36

Legend! Thanks

One issue if anyone is able to help:

I tried using -prefersinglefiles and it loaded the extracted XML files from the root game DAT files, but did not load the files in the extensions\ego_vr folder (neither DAT nor the extracted XML files). However if I don't use -prefersinglefiles it loads the DAT file from extensions\ego_vr but not the extracted XML files in the subfolders. Any ideas how I get the game to load the extracted XML files in the extensions\ego_vr subfolders?

Thanks!

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