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eroneast
Posts: 7
Joined: Tue, 1. Apr 08, 18:38

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Post by eroneast » Sun, 31. Mar 19, 14:12

Bonjour, plusieurs personne semble encore chercher que modifier dans les fichier xml (obtenu en décompressant le fichier de sauvegarde save_001.xml.gz) pour "booster" leur Skunk. Voici un petit xml explicatif. Une fois bien compris, il vous sera facil d'analiser et modifier le reste des données de vos sauvegardes.

Premièrement décompressez la sauvegarde pour obtenir un fichier *.xml au lieu de *.xml.gz. Ouvrez avec un logiciel tel que "notepad++" et éditez.

<!-- ces 3 lignes sont à modifier pour éditer vos crédits -->
<player name="Ren Otani" location="{20005,447}" money="904269940"/>
<account id="[0x153]" amount="904269940"/>
<stat id="money_player" value="904269940"/>

<!-- ces lignes gèrent votre stock de missiles -->
<ammunition>
<available>
<item macro="missile_player_guided_macro" amount="10000"/>
<item macro="missile_player_dumbfire_macro" amount="10000"/>
<item macro="missile_player_guided_heavy_macro" amount="10000"/>
<item macro="missile_player_dumbfire_heavy_macro" amount="10000"/>
</available>
</ammunition>

<!-- celles-ci indiquent votre armement et l'ordre du cycle de rotation lors de la sélection -->
<weaponcycle>
<slot ref="conn_primaryweapon_beam">
<cycle index="5" ref="weapon_player_mining_mk2_macro"/>
</slot>
<slot ref="conn_primaryweapon_impuls">
<cycle index="3" ref="weapon_player_impulse_mk2_macro"/>
</slot>
<slot ref="conn_primaryweapon_mg">
<cycle index="1" ref="weapon_player_machinegun_mk3_macro"/>
</slot>
<slot ref="conn_primaryweapon_plasma">
<cycle index="4" ref="weapon_player_plasma_mk2_macro"/>
</slot>
<slot ref="conn_primaryweapon_shotgun">
<cycle index="2" ref="weapon_player_shotgun_mk2_macro"/>
</slot>

<!-- lignes pour les "softwares" -->
<connection connection="connection_software03">
<component class="software" macro="software_economy_analytics_mk1_macro" connection="softwareconnection" id="[0x87255d]"/>
</connection>
<connection connection="connection_software02">
<component class="software" macro="software_target_computer_mk2_macro" connection="softwareconnection" id="[0x872535]"/>
</connection>
<connection connection="connection_software01">
<component class="software" macro="software_trading_computer_mk3_macro" connection="softwareconnection" id="[0x87254a]"/>
</connection>
<connection connection="scannerconnection">
<component class="scanner" macro="unit_player_ship_scanner_3_macro" connection="scannerconnection" id="[0x87253c]">

<!-- Arme 1 -->

<connection connection="conn_primaryweapon_mg">
<component class="playerweapon" macro="weapon_player_machinegun_mk3_macro" connection="shipconnection" attackmethod="hitbybullet" attacktime="3486.123" lastshottime="5378.974" ammunition="-1" id="[0x87253b]">
<offset>
<!-- Arme 2 -->
<connection connection="conn_primaryweapon_shotgun">
<component class="playerweapon" macro="weapon_player_shotgun_mk2_macro" connection="shipconnection" lastshottime="5353.724" ammunition="-1" id="[0x8724d8]">
<offset>
<!-- Arme 3 -->
<connection connection="conn_primaryweapon_impuls">
<component class="playerweapon" macro="weapon_player_impulse_mk2_macro" connection="shipconnection" attacker="[0x872855]" attackmethod="hitbybullet" attacktime="3591.299" lastshottime="5353.724" ammunition="-1" id="[0x8724fe]">
<offset>
<!-- Arme 4 -->
<connection connection="conn_primaryweapon_beam">
<component class="playerweapon" macro="weapon_player_mining_mk2_macro" connection="shipconnection01" attacker="[0x872855]" attackmethod="hitbybullet" attacktime="3808.165" lastshottime="5353.724" ammunition="-1" id="[0x872558]">
<offset>
<!-- Arme 5 -->
<connection connection="conn_primaryweapon_plasma">
<component class="playerweapon" macro="weapon_player_plasma_mk2_macro" connection="shipconnection" attacker="[0x872855]" attackmethod="hitbybullet" attacktime="3807.057" lastshottime="5353.724" ammunition="-1" id="[0x86e11d]">
<offset>

<!-- Bouclier 1 -->

<connection connection="shields">
<component class="shieldgenerator" macro="shieldgenerator_player_cap_mk5_macro" connection="connection01" id="[0x872455]">
<!-- Bouclier 2 -->
<connection connection="shieldgenerators">
<component class="shieldgenerator" macro="shieldgenerator_player_cap_mk5_macro" connection="connection01" id="[0x872565]">
<offset>

<!-- Moteur 1-->
<connection connection="engine_r">
<component class="engine" macro="engine_player_man_mk5_macro" connection="ship" attackmethod="hitbybullet" attacktime="3083.197" id="[0x872508]">
<offset>
<!-- Moteur 2 -->
<connection connection="engine_l">
<component class="engine" macro="engine_player_man_mk5_macro" connection="ship" attackmethod="hitbybullet" attacktime="3083.266" id="[0x87250e]">
<offset>

<!-- Votre inventaire de cales -->
<inventory>
<ware ware="inv_scrapmetal" amount="238"/>
<ware ware="inv_silicateminerals" amount="23"/>
<ware ware="inv_gourmetfoodstuffs" amount="93"/>
<ware ware="inv_mineralfertilizer" amount="64"/>
<ware ware="inv_miningequipment" amount="52"/>
<ware ware="inv_enginecomponents" amount="21"/>
<ware ware="inv_shipwreckage" amount="110"/>
<ware ware="inv_blankidcards" amount="35"/>
<ware ware="inv_plutoniumdioxide" amount="4"/>
<ware ware="inv_smallarms" amount="8"/>
<ware ware="inv_programmablefieldarray"/>
<ware ware="inv_jumpdrivecomponents" amount="26"/>
<ware ware="inv_jonkayeanswhiskey" amount="20"/>
<ware ware="inv_terranredwine" amount="10"/>
<ware ware="inv_delexianale" amount="50"/>
</inventory>

<!-- Equipage -->
<connections>
<connection connection="connection_npc05">
<component class="npc" macro="character_ar_female_engineer_macro" connection="commandroomslot" name="Yana Fisty" owner="player" page="10103" id="[0x872629]">
<offset>
<position x="-0.5439" y="-0.002663" z="3.169"/>
</offset>
<skills visible="1">
<skill type="engineering" value="2"/>
<skill type="leadership" value="3"/>
<skill type="management" value="3"/>
<skill type="navigation" value="2"/>
<skill type="science" value="4"/>
</skills>
<entity type="specialistaquatics" customconversation="1"/>
<account id="[0x153]" amount="904269940"/>
<npcseed bodyparts="2888451539" bonescales="573392899" morphtargetweights="2601260911"/>
</component>
</connection>

Une fois fini vos modifs, enregistrez puis replacez le .xml dans le .gz

Voila pour le moment ce que j'en sait. les données en rouge sont celles que je me suis permis de modifier sans risque pour le jeu. Le reste je l'analiserai plus tard.

Bon jeu à tous.

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