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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Sun, 30. Dec 18, 22:11
by jesset
Thanks to all that worked on this recall mod. I very much enjoyed the game. :D :D :D

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Tue, 1. Jan 19, 13:35
by LOLGAM3R
Hey !

The link works now. I don t know why, but when i tried first time it didn't work well... (maybe server overload... ?)

And i didn't retry the link before.

All is fine now ! Thank you very much to all that worked on this mod !

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Thu, 14. Mar 19, 12:17
by sundernet
Will the vr version supports the 2 expansions aswell ?

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Thu, 16. May 19, 17:07
by Socratatus
Just been musing and reading quietly.

I just got VR and was contemplating getting Rebirth cos I liked the 2D version... I was really sad to hear most of the cosmetics and even Yisha is gone from the VR version, although she can be annoying at times.

However, the work you guys are doing will get me buying it if you succeed- and thanks to the Dev for helping out too! :)

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Mon, 22. Jul 19, 21:07
by kongha
A big thank you for bringing back my first space sim to the VR-world. Its amazing mod and Im very happy.

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Tue, 13. Aug 19, 07:11
by Shanjaq
I'm not sure if this is due to the mod, but sometime in the first half-hour of playing, I turned on Station Scan mode. Now, several hours and savegame loads later, I need to switch to long-range scan mode, but when I use the 1-1 menu to "stop current mode", I hear "Scanner deactivated.", but I'm still stuck in Station Scan mode. Is there some way to edit my savegame to turn it off?

Edit: The problem seems to have gone away by starting a new campaign, I wonder if saving without turning off the ship mode and reloading caused the issue?

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Wed, 14. Aug 19, 13:39
by Sparky Sparkycorp
sundernet wrote:
Thu, 14. Mar 19, 12:17
Will the vr version supports the 2 expansions aswell ?
Yes. They are both included, and the main start brings within Home Of Light system. Thanks to UF for this info.

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Sat, 7. Mar 20, 07:39
by polarbair
I've seen mention in this thread about possible ways to bring Yisha back into the cockpit but I haven't yet found a mod that actually does this.

Has nobody gotten that to work or does it exist and I just don't know where to look?

I really hate that empty copilot seat.

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Thu, 19. Nov 20, 16:08
by bakterius
Many many thankyou for this mod.. expect "empty seat" all works. But please, can you make mod for Snap rotating on stations please? This is only problem in this game now.. I can fly upside down for hours but when i landing and want turn to side, instantly motion sickness coming... its realy anoying need still closed eyes when i rotate...

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Thu, 10. Dec 20, 17:10
by Tolmos
So I just wanted to say thank you for this mod. Despite the age, it still worked fantastically for me. You did an amazing job on this, and honestly I wish Steam would put a link to it right at the top of the download for this game lol

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Sun, 13. Dec 20, 21:01
by dracflamloc
Yes, thank you for this mod! Now if only X4 had VR support (or hell, even X3) :(

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Tue, 15. Dec 20, 01:37
by Tolmos
Hah! X3 VR would probably give people some gnarly motion sickness.

I've definitely considered trying to get into modding for this game to try to keep it and some of the mods for it alive, but my only concern is controller support. I don't have a way to test out the Oculus controllers, but I've heard that the game struggles with reading input from them. If we could get like a twice yearly update that adds support for the top 5 most popular VR headset controller configurations, that would go a really long way to helping to rebuild the community around X-R VR.

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Posted: Mon, 8. Feb 21, 14:30
by Lyam Telos
Tolmos wrote:
Tue, 15. Dec 20, 01:37
I've definitely considered trying to get into modding for this game to try to keep it and some of the mods for it alive, but my only concern is controller support. I don't have a way to test out the Oculus controllers, but I've heard that the game struggles with reading input from them. If we could get like a twice yearly update that adds support for the top 5 most popular VR headset controller configurations, that would go a really long way to helping to rebuild the community around X-R VR.
I've got an Oculus Rift S and there is indeed some issues with the controllers mainly because the Rift S touch controller has 1 input less than the Rift oculus touch controller. This input is the thumb rest on both controllers, which mean you cannot by default reset your VR view (which is absolutely needed in this game since I got a lot of weird view changes during gameplay). The other one is for for motion control which, in my opinion, is one of the best implementation of ship movement I've seen for a VR game. I don't know how those two features are bound to the Vive controller but it seems that, for a Rift S, you need another way of sending inputs. VoiceAttack works well but I really don't like it. Maybe I missed something or a smart to bind those two features on another button.

I never created or edited mods yet, but I'm willing to try. If ever you jump into modding, I may join you because I really X Rebirth VR, even if I'm lost playing it, haha.