[4.20] ISSUE - motion sickness, nausea, locomotion, teleportation
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Just in case the devs aren't able to read the entire internet
I came across this a few months ago...
https://www.wired.com/2015/04/reduce-vr ... tual-nose/
From what I gather, this involves drawing your nose where your eyes would expect to see it.
If it is deemed to be a valid possible solution, perhaps, it can be a toggle in the player options... those who suffer from motion sickness can turn it on.
![Sad :(](./images/smilies/icon_sad.gif)
I came across this a few months ago...
https://www.wired.com/2015/04/reduce-vr ... tual-nose/
From what I gather, this involves drawing your nose where your eyes would expect to see it.
If it is deemed to be a valid possible solution, perhaps, it can be a toggle in the player options... those who suffer from motion sickness can turn it on.
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Ok so I thought that my idea of the aperture gizmo was original.
In fact it is already implemented in another VR game, and it works brilliantly:
For those of you who have Sublevel Zero, you can try it out. On the main menu screen you can choose the option called "vr comfort calibrator".
You can set it to different levels (off, low, normal, high, ultra) - the 'normal' setting is exactly the thing we would need reduce motion sickness while walking on platforms while remaining in a seated position and use the mouse to point our nose as where to go.
In fact it is already implemented in another VR game, and it works brilliantly:
For those of you who have Sublevel Zero, you can try it out. On the main menu screen you can choose the option called "vr comfort calibrator".
You can set it to different levels (off, low, normal, high, ultra) - the 'normal' setting is exactly the thing we would need reduce motion sickness while walking on platforms while remaining in a seated position and use the mouse to point our nose as where to go.