[4.20] ISSUE - motion sickness, nausea, locomotion, teleportation

Feedback and information for X Rebirth VR Edition

Moderator: Moderators for English X Forum

Reprisal
Posts: 78
Joined: Sun, 18. May 14, 04:34
x4

Post by Reprisal » Sat, 26. Aug 17, 08:29

For games like Subnautica and X Rebirth, I've found that using a bar/shop stool style chair works the best. Don't use the controllers to turn, just spin on the chair.

birdtable
Posts: 2069
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Sat, 26. Aug 17, 12:10

My solution was to look where I intend to go not where I am travelling ... look well ahead......

SamuraiProgrammer
Posts: 126
Joined: Thu, 16. Jul 09, 05:41
x4

Post by SamuraiProgrammer » Sun, 27. Aug 17, 23:27

Just in case the devs aren't able to read the entire internet :(

I came across this a few months ago...

https://www.wired.com/2015/04/reduce-vr ... tual-nose/

From what I gather, this involves drawing your nose where your eyes would expect to see it.

If it is deemed to be a valid possible solution, perhaps, it can be a toggle in the player options... those who suffer from motion sickness can turn it on.

dertien
Posts: 274
Joined: Tue, 22. Feb 05, 13:27
x2

Post by dertien » Thu, 31. Aug 17, 17:09

Ok so I thought that my idea of the aperture gizmo was original.

In fact it is already implemented in another VR game, and it works brilliantly:

For those of you who have Sublevel Zero, you can try it out. On the main menu screen you can choose the option called "vr comfort calibrator".

You can set it to different levels (off, low, normal, high, ultra) - the 'normal' setting is exactly the thing we would need reduce motion sickness while walking on platforms while remaining in a seated position and use the mouse to point our nose as where to go.

Return to “X Rebirth VR Edition”