[MOD] Odeon (Neues System) V. 1.00

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John Colman
Posts: 86
Joined: Sat, 3. Jan 15, 23:35

[MOD] Odeon (Neues System) V. 1.00

Post by John Colman » Tue, 18. May 21, 14:21

Hallo zusammen,

dieser Mod fügt das neue System Odeon westlich an Pandoras Nebel und südlich an Heimat des Lichts an.
Das Tor befindet sich in Heimat des Lichts / Akeelas Traum / District 13.
Bitte stellt sicher, dass meine vorherigen Mods Schatzkammer, Blauer Schein, Harmonische Ewigkeit, Beaumont & Pandoras Nebel sowie alle dafür benötigten Mods installiert sind.

Des Weiteren sind noch Inhalte aus KrYocHokE´s Lost Sectors mod viewtopic.php?f=129&t=392085 enthalten.

Die Datei und Bilder findet ihr unter dem Link zu Nexus Mods:
https://www.nexusmods.com/xrebirth/mods/548

Installation:
Entpackt den mod in: X Rebirth\Extensions und alles sollte funktionieren.


Viel Spaß und Grüsse

John Colman

Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost » Thu, 20. May 21, 09:05

I am no access in the sistem

John Colman
Posts: 86
Joined: Sat, 3. Jan 15, 23:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman » Thu, 20. May 21, 09:13

What do you mean?

Shadow Ghost
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Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost » Thu, 20. May 21, 14:00

"TEXT ID NO FOND 909090050-2" this is the message

John Colman
Posts: 86
Joined: Sat, 3. Jan 15, 23:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman » Thu, 20. May 21, 14:35

You need to be more precise so i can help you.

1. Can you enter the system via jumpgate?
2. Is everything in the system shown and working as intended?
3. "TEXT ID NO FOND 909090050-2" seems to be an issue with textfiles, are all names displayed correctly?
4. Maybe another mod is interfering with it. Have you tried it with only the necessary mods active and all other disabled?
5. Have you tried it with a new gamestart or a savegame and if so, was it an older savegame?

Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost » Thu, 20. May 21, 14:40

Please help me with another problem, in the stations of the new factions (delexcorp, femtosoft, iac, thromm, etc.), there is no walnut an employee and I have no way to communicate with the station or trade

John Colman
Posts: 86
Joined: Sat, 3. Jan 15, 23:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman » Thu, 20. May 21, 14:51

Download the recent version of "Beaumont System", the issue existed in the version 1.00, but has been fixed.

Shadow Ghost
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Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost » Thu, 20. May 21, 15:11

I enter in sistem in new game, but no does not recognize zone names. I am your mods instaled

John Colman
Posts: 86
Joined: Sat, 3. Jan 15, 23:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman » Thu, 20. May 21, 15:24

Ok, i think i found the bug. I uploaded a new version of the mod, but it may take some time until its available to download. Please tell me then if its working properly.

Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost » Thu, 20. May 21, 15:28

Thanks for the help

Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost » Thu, 20. May 21, 15:39

What is "ENZY_2.5" mod, please?

John Colman
Posts: 86
Joined: Sat, 3. Jan 15, 23:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman » Thu, 20. May 21, 15:44


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