[WIP] Take Control

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KrYcHokE
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Joined: Wed, 2. Dec 15, 13:15
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Re: [WIP] Take Control

Post by KrYcHokE » Tue, 4. May 21, 10:22

Great work! 👍

bioscmos303
Posts: 31
Joined: Tue, 27. May 14, 00:12
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Re: [WIP] Take Control

Post by bioscmos303 » Wed, 25. Aug 21, 13:54

dude !!! is that a dream ????

wow i think you did one of the must have mods of all time o7
i was planing to --- try.. to do something like this :) i think i can help

units_player_cockpit_1.xml and all others ......

i think i can help with the variety of ships cockpits and relocating cockpits parts + animations + player point of view + -Fov change differently for every ship\cockpit - in game very easy .
plus change FOV in game as a mod\addon (not as go to config and change fov etc)
Last edited by bioscmos303 on Thu, 28. Oct 21, 14:52, edited 2 times in total.

bioscmos303
Posts: 31
Joined: Tue, 27. May 14, 00:12
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Re: [WIP] Take Control

Post by bioscmos303 » Tue, 31. Aug 21, 23:59

Last edited by bioscmos303 on Wed, 27. Oct 21, 17:14, edited 1 time in total.

bioscmos303
Posts: 31
Joined: Tue, 27. May 14, 00:12
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Re: [WIP] Take Control

Post by bioscmos303 » Wed, 27. Oct 21, 17:13

hi check this out -first cockpit blueprint almost ready - i already tested some injection xmf files with your mod .. going well - now i can start making more cockpits faster with this blueprint ...
[MOD/3D Blender] ZeroGrid Cockpit - and SideMenu Fix
https://www.nexusmods.com/xrebirth/mods/551
viewtopic.php?f=129&t=442755

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