[HELP] Question re "save=false" in content.xml
Posted: Tue, 19. Feb 19, 12:06
I've looked around a few modding guides and done a general search but not found anything useful to this question.
Q: Why not add "save=false" to all mods in their 'content.xml' file?
I'm wondering why this is not a default standard for all mods? Or why it might vary depending on mod type? What bought this question up for me was seeing a comment in a thread on Nexus under an authors mod where a user requested they add it to their content.xml, and i'd seen that request a few times in comments sections under mods.
So what is the purpose of having this comment and why would you not have it by choice (not having stuff in your save game unless very neccesary would seem like a good idea)?
Say for example i wanted to go through my list of mods and 'add' this entry, would that be a bad idea in general? And just for completeness sake here is my current list of mods (some will already have the 'save=false' flag added) minus the 2 Egosoft DLC:
5km scan range
Exploration Light
ISE
Log Everything
Capital Ship Bridge
StationAnnouncements
Navpath Fix
Nebulawolf's Eye Mod - Crystal Blue
Nebulawolf's Yisha Face Mod
Nebulawolf's Hair Mod - Black
Build Titurel
Stronger Ship hulls L/XL
Titurel Engine Fix Standalone
No Highway Music
Realistic Highways
No you Shut Up Yisha!
RecycleAnyStation
Relation Talks
RS_Physics_ASSIST
Show Skills
Epic External Shields
XR_Nebulas
XR_Planets
Yisha_Technician
So IF adding the 'save=false' flag can be done to any mod, i'd be tempted to go through that lot and add the line to the various mods 'content.xml' file. Anyone have good advise on this flag and the do's and don't of it?
Thanks in advance
Q: Why not add "save=false" to all mods in their 'content.xml' file?
I'm wondering why this is not a default standard for all mods? Or why it might vary depending on mod type? What bought this question up for me was seeing a comment in a thread on Nexus under an authors mod where a user requested they add it to their content.xml, and i'd seen that request a few times in comments sections under mods.
So what is the purpose of having this comment and why would you not have it by choice (not having stuff in your save game unless very neccesary would seem like a good idea)?
Say for example i wanted to go through my list of mods and 'add' this entry, would that be a bad idea in general? And just for completeness sake here is my current list of mods (some will already have the 'save=false' flag added) minus the 2 Egosoft DLC:
5km scan range
Exploration Light
ISE
Log Everything
Capital Ship Bridge
StationAnnouncements
Navpath Fix
Nebulawolf's Eye Mod - Crystal Blue
Nebulawolf's Yisha Face Mod
Nebulawolf's Hair Mod - Black
Build Titurel
Stronger Ship hulls L/XL
Titurel Engine Fix Standalone
No Highway Music
Realistic Highways
No you Shut Up Yisha!
RecycleAnyStation
Relation Talks
RS_Physics_ASSIST
Show Skills
Epic External Shields
XR_Nebulas
XR_Planets
Yisha_Technician
So IF adding the 'save=false' flag can be done to any mod, i'd be tempted to go through that lot and add the line to the various mods 'content.xml' file. Anyone have good advise on this flag and the do's and don't of it?
Thanks in advance