[MOD] X Rebirth Lost Sectors v1.4.0

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Infector
Posts: 106
Joined: Thu, 30. Dec 04, 16:26
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Post by Infector » Wed, 7. Dec 16, 03:44

I got a similar problem with the new shipyards and factories. The staff on the stations doesn't spawn properly, but i think that it is connected to the introduced "badplutarch" faction in center stage mod, which comes without a proper definition for shiptraders for that faction among other bugs.

btw.
your teladi builder seems to use the same name as the one introduced by the TOBS Mod and seems to overwrite their Overwatch MK II Station with your tradestation, but i didn't take a deeper look into that.

Your Xenon Q are beasts :D

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KrYcHokE
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Post by KrYcHokE » Wed, 7. Dec 16, 10:14

Thanks) I try to fix it conflicts.

Upd.

Hmm... I try lost sectors with center stage and dont see eny problems, stations have wares and shipyards build ships

Infector
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Post by Infector » Thu, 8. Dec 16, 18:56

Maybe it's just a problem with existing savegames which added your mod after center stage.

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KrYcHokE
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Post by KrYcHokE » Thu, 8. Dec 16, 19:36

After installing my mod need start new game. It not save compatible.

Infector
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Post by Infector » Sat, 10. Dec 16, 01:41

I found these in my logfiles:
[General] 4322.30 ======================================
[=ERROR=] 4322.30 [XLib::TextBreak] No suitable position for line break found: extensions\lostsectors\assets\props\enginesystems\props_enginesystems_engine_m_sp_data\
[General] 4322.30 ======================================
[General] 4326.39 ======================================
[=ERROR=] 4326.39 [XLib::TextBreak] No suitable position for line break found: extensions\lostsectors\assets\props\enginesystems\props_enginesystems_engine_m_sp_data\
[General] 4326.39 ======================================
[Scripts] 4335.38 *** Context:md.MainMenu.SectionHandler_Nav<inst:84f0fa>: Next section: gMainNav_menumap
[General] 4349.42 ======================================
[=ERROR=] 4349.42 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
[General] 4349.42 ======================================
[General] 4369.97 ======================================
[=ERROR=] 4369.97 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
[General] 4369.97 ======================================
and:
[=ERROR=] 5779.54 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
[General] 5779.54 ======================================
[General] 5794.57 ======================================
[=ERROR=] 5794.57 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_container_transporter'. Skipping construction of animated value for this part.
[General] 5794.57 ======================================
[General] 5794.57 ======================================
[=ERROR=] 5794.57 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_container_transporter'. Skipping construction of animated value for this part.
[General] 5794.57 ======================================
[General] 5804.24 ======================================
[=ERROR=] 5804.24 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_energy_transporter'. Skipping construction of animated value for this part.
[General] 5804.24 ======================================
[General] 5817.14 ======================================
[=ERROR=] 5817.14 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.

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KrYcHokE
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Post by KrYcHokE » Sat, 10. Dec 16, 02:26

This does not affect to anything, just some trash in files. But thanks for report)

dido8704
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Post by dido8704 » Thu, 15. Dec 16, 19:25

First of all, congratulations for the great work. I ask, would it be possible to have a map of the newly added systems? Explore the sistems without local iperways is like groping in the dark! Keep on the good work!

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KrYcHokE
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Post by KrYcHokE » Thu, 15. Dec 16, 20:36


ns88ns
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Post by ns88ns » Sat, 17. Dec 16, 15:41

Hi, KrYcHoKe

Thank you for the your work.

Found a bug: the game hangs when player try to buy inertial hammer (Mk1 or Mk2) from a mechanic on a station platform.

Details:

OS: Win7x64
XRevirth: v4.00 (+HoL: 1.00, +TO: 1.00) vanila
Extensions: LostSectors 1.1 only


debug log:

Code: Select all

[General] 282.50 ======================================
[=ERROR=] 282.50 ERROR: The Upgrade Trader warelist does not contain ALL playership upgrades - Florian
[General] 282.50 ======================================
[General] 282.50 ======================================
[=ERROR=] 282.50 ERROR: The Upgrade Trader warelist does not contain ALL playership upgrades - Florian
[General] 282.50 ======================================
[General] 286.62 ======================================
[=ERROR=] 286.62 Error while executing onEvent script for event: showTraderTransferUpgradesSliderMenu.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:149: attempt to index a nil value
[General] 286.62 ======================================
[General] 286.62 ======================================
[=ERROR=] 286.62 Error while executing onUpdate script.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:285: attempt to compare number with nil
[General] 286.62 ======================================
[General] 286.63 ======================================
[=ERROR=] 286.63 Error while executing onUpdate script.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:285: attempt to compare number with nil
[General] 286.63 ======================================
[General] 286.65 ======================================
[=ERROR=] 286.65 Error while executing onUpdate script.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:285: attempt to compare number with nil
[General] 286.65 ======================================
The last message is generating continuously.

Could you please advise?

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KrYcHokE
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Post by KrYcHokE » Sat, 17. Dec 16, 19:59

Hi, you start a new game after mod installed?

ns88ns
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Joined: Sun, 11. Sep 11, 22:00

Post by ns88ns » Sat, 17. Dec 16, 20:11

Yep, the issue is reproduced in new game.

For quick testing purposes you could follow step-by-step scenario described below:

1. start new game
2. save game
3. modify save-file for some money
4. load game from the modified save-file
5. meet a mechanic
6. buy Inertial Hummer
7. HUNG there (only ESC and ALT+TAB work)

(also I'm speaking Russian if it will help us :-) )

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KrYcHokE
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Post by KrYcHokE » Mon, 2. Jan 17, 21:40

Update LS1.1->1.2
[*] Added new ships to Canteran and Teladi shipyards.
[*] Updated Glittering Flow sector background.
[*] Fixes for Linux compability.
[*] Fixed conflict with project TOBS.
[*] Bugfixes.

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mr.WHO
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Post by mr.WHO » Mon, 2. Jan 17, 21:55

These are high quality ships in your mod - even if they are kitbashed from existing parts they are on par with the Egosoft models.

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KrYcHokE
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Post by KrYcHokE » Mon, 2. Jan 17, 22:24

Thanks)

ns88ns
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Post by ns88ns » Tue, 3. Jan 17, 13:49

Is a new game still required after update from 1.1 to 1.2?

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