[Mod] UT CaC Advanced Renaming
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
i think you missed this addition of this:JESS 246 wrote:Hi UniTrader
I know i have mentioned this before but i'd still like to see other colours than what we already have in this mod.
colours like orange, Brown, indigo/purple, violet/pink, olive/light green,
And any other colours that can be used.
i hope the resulting 16.777.216 Colors are enough for you.UniTrader wrote: /hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Hi uni
Sorry no i didn't miss "/hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#" without calling me thick it's i don't understand it or how it is formatted to colour i do not read code.
Though i tried in may ways of that line none worked.
Do i wright it the same as the above this line like /ore to get orange though did try this not worked may have the ore wrong, or /hexorange to get colour, or hex(some numbers) to get colour.
It might be my age but to me that line is confusing.
Please clarify the line how a code dumb person like me would wright it.
Sorry no i didn't miss "/hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#" without calling me thick it's i don't understand it or how it is formatted to colour i do not read code.
Though i tried in may ways of that line none worked.
Do i wright it the same as the above this line like /ore to get orange though did try this not worked may have the ore wrong, or /hexorange to get colour, or hex(some numbers) to get colour.
It might be my age but to me that line is confusing.
Please clarify the line how a code dumb person like me would wright it.
Thanks Uni.
Seems a little clearer with the link i think.
So i wright something like /hexdb8e1c# =orange this as using the sliders code numbers in the link.
On using those slider codes i get any colours i want.
Some how i'll work it out.
like i said i'm thick with coding stuff but usually a good ideas man.
I'm sure you are keeping up with the X4 game Development and looks good as i see regular Egosoft reports.
Will you and other modders work on your mods in a possibility to be updated for new game.
Seems a little clearer with the link i think.
So i wright something like /hexdb8e1c# =orange this as using the sliders code numbers in the link.
On using those slider codes i get any colours i want.
Some how i'll work it out.
like i said i'm thick with coding stuff but usually a good ideas man.
I'm sure you are keeping up with the X4 game Development and looks good as i see regular Egosoft reports.
Will you and other modders work on your mods in a possibility to be updated for new game.
Re: [Mod] UT CaC Advanced Renaming
Sorry if this is a stupid question but how do I get this to work?
I'm using the Steam Workshop version and in the game I can see the changes to the rename menu (with all the instructions and the three extra buttons).
However, when I type something into the rename space, e.g., "/nor%type" or "/type" (without quotation marks), the ship's name would become "/nor%type" or "/type", instead of say "Rahanas (Energy)". I'm not using any custom expressions and have only subscribed to the Steam Workshop version of the mod.
Am I doing it correctly? Any help would be greatly appreciated!
Edit: seems to be a conflict with Advanced Station Rename. It works now after removing that mod.
Another question: is there a way to generate short names for clusters/sectors/zones?
I'm using the Steam Workshop version and in the game I can see the changes to the rename menu (with all the instructions and the three extra buttons).
However, when I type something into the rename space, e.g., "/nor%type" or "/type" (without quotation marks), the ship's name would become "/nor%type" or "/type", instead of say "Rahanas (Energy)". I'm not using any custom expressions and have only subscribed to the Steam Workshop version of the mod.
Am I doing it correctly? Any help would be greatly appreciated!
Edit: seems to be a conflict with Advanced Station Rename. It works now after removing that mod.
Another question: is there a way to generate short names for clusters/sectors/zones?
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Re:
Hallo,
this doesnt work for me:
/hexC2A658#Test
or /hexc2a658#Test
i got
/hexC2A658#Test and not the colored 'Test'
i tested without any Mods (XR 4.3)
What I'am doing wrong ?
Edit:Found the solution:
this entry was missing in the German T-file 0001-L049.xml
it was only in the English T file.
I have copied the entry into the German T file.
Now /hex also works in the German version. Maybe Uni Trader could correct that.
this doesnt work for me:
if i useUniTrader wrote: /hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#
/hexC2A658#Test
or /hexc2a658#Test
i got
/hexC2A658#Test and not the colored 'Test'
i tested without any Mods (XR 4.3)
What I'am doing wrong ?
Edit:Found the solution:
Code: Select all
<t id="2026">/hex</t><!-- For freely chooseable Color in Hex, syntax /hexRRGGBB# -->
<t id="2027">\033#FF</t>
it was only in the English T file.
I have copied the entry into the German T file.
Now /hex also works in the German version. Maybe Uni Trader could correct that.