[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

The place to discuss scripting and game modifications for X Rebirth.

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BlackRain
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Post by BlackRain » Sun, 25. Feb 18, 15:57

Sorry guys, I haven't been active lately. I am still around though.

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alexalsp
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Post by alexalsp » Tue, 27. Feb 18, 04:25

If I use the Transcend - Lost Colony mod, Cwir breaks his shipyard.

https://forum.egosoft.com/viewtopic.php?t=367490

:(

AlexandreTK
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Post by AlexandreTK » Tue, 27. Feb 18, 22:25

Yo guys!

I've been playing no problem till now. I came back home to play, loaded my save game and noticed all my npcs are unresponsive. when I try comms, they'll simply ignore me. Station or ship npcs. No idea what's going on. Anyone got anything remotely similar to this? replacing an NPC will fix the problem, but I have 25 stations and over 40 capitals. I also noticed the Reivers station I destroyed in DeVries LONG ago, just respawned.

white_avatar
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Post by white_avatar » Fri, 16. Mar 18, 19:54

AlexandreTK wrote:Yo guys!

I've been playing no problem till now. I came back home to play, loaded my save game and noticed all my npcs are unresponsive. when I try comms, they'll simply ignore me. Station or ship npcs. No idea what's going on. Anyone got anything remotely similar to this? replacing an NPC will fix the problem, but I have 25 stations and over 40 capitals. I also noticed the Reivers station I destroyed in DeVries LONG ago, just respawned.
I have the same problem also. after 30 mins to 1 hour NPC traders are freezed and not moving eventhough they have a pending transactions. also response fleet stopped moving. Buidling issue: architect will not build when using contractor even with lots of credits. did reinstall the mod but still the same. Currently using the following mods. TAF, show skills, awesome JD SFX, CWIR 1.65, capital ship bridge, NPC gain exp, station announcement. currently on XRebirth 1.43

saradeus
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Post by saradeus » Sat, 28. Apr 18, 02:30

CWIR 1.66 works on 4.3 , now i can find x4. probe and crystals , but missing communication option - "more" for voyager. Still is "Show ship details" .

I assume that still not all file paths are correct.

You can't use any correct mod XR4.30 using "more" option , togheter with compilation CWiR 1.66- it causes CTD.

Is there any chance for a correct update to XR 4.3?

PS.Never mind, I started using The New Frontier.

Bawtzki
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Post by Bawtzki » Fri, 4. May 18, 06:14

Hey guys

I'd like to start using CWIR but the last few posts don't sound very encouraging - is the 1.66 version compatible with X:R 4.3 or not? Additionally, would any of the following mods conflict with CWIR:

AutoCrew
AutoTrain
Black Market Seminars
Capital Ship Bridge 4.30+
Craft Jumpdrive Coolant
Exploration Light
Faster Capital Ships
Faster Player Missiles
Fly-by Info Scan
Fly-by Lockbox
Fly-by Looting
Fly-by Repair
Fly-by Subscribe
Improved Object Menu
Secret Stash
Show Skills

Thanks in advance for answers.

hatchets
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Post by hatchets » Sat, 12. May 18, 12:36

Cant find a link in the OP for 1.66, only 1.65, Cant see any on nexus either.

Is an update for this likely in the coming while? Its without a doubt the best way to freeplay this game. And i do wanna enjoy it, but if its glitchy i dont want to put the effort in if its going to fall apart. :)

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alexalsp
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Post by alexalsp » Sat, 12. May 18, 12:40

hatchets wrote:Cant find a link in the OP for 1.66, only 1.65, Cant see any on nexus either.

Is an update for this likely in the coming while? Its without a doubt the best way to freeplay this game. And i do wanna enjoy it, but if its glitchy i dont want to put the effort in if its going to fall apart. :)
https://github.com/40712ef4f9/cwir

hatchets
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Post by hatchets » Sun, 13. May 18, 10:58

Thanks for that! Appreciate it!

saradeus
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Post by saradeus » Tue, 15. May 18, 01:09

CWIR 1.67 XR 4.30 - unofficial release

Im not a scripter , I just implemented code from "Adv com" MM mod to CWIR 1.66 . It seems to work.

1.Fixed missing ship communication option "More" - unlocks Voyager
2.Doesn't cause CTD togheter with "Carrier" MM and "RepairService" MM any more.

MM seems to be busy working on The New Frontier .

JESS 246
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Post by JESS 246 » Mon, 21. May 18, 15:09

Hello BlackRain & team.

Over the weekend i had to reinstall XR do to some mods updating and stopping my mouse actions working in game.(Yep beets me too)

Now i'm getting these two files "CWiR NewFrontier (LostSectors)" & "CWiR NewFrontier (TO)" showing red and saying something on the lines that they are out of date.

Have had a look for them to no joy, any chance of someone placing a link to them Please.

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hlolmar
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Post by hlolmar » Sun, 27. May 18, 14:25

would be nice if you manage a compatibility with AutoCrew

https://steamcommunity.com/sharedfiles/ ... =604564648

greetings

Andurias
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Post by Andurias » Wed, 30. May 18, 22:29

It seems a load order problem ABC , and the same file names,

Just change the name of the file, Folder AutoCrew , to

"ZAutoCrew" ,

i only test this for 5minutes, i don't know if this cause a mayor problem in the future,

A possible fix , meaby is manual input all command to the files,

i don't know if this fix, override the files, or add the syntax to existed one,

(Nautral Languaje Español)
:P

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alexalsp
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Post by alexalsp » Wed, 30. May 18, 23:01


BlackRain
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Post by BlackRain » Sat, 23. Jun 18, 16:03

Sorry guys, I have been out of it for a while now and am not up to date with issues/problems with the mod. Could someone compile a list for me of issues so that when I have time I can maybe look into them?

roy35150
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Post by roy35150 » Thu, 5. Jul 18, 16:58

Hi Rain,

Ive over a 1000 hours played with the mod with 1.66 and it seems fine...

CorvusVirtus
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Post by CorvusVirtus » Fri, 6. Jul 18, 03:31

Hello,

For some odd reason, there are no objects or build spots in Torrid Veil in my game.
I've removed all mods, kept the Teladi and HoL DLCs, pure vanilla free play start and the objects and build spots are present, then I enable cwir in a free play start, go back to Torrid Veil and the objects and build spots have vanished.
Not sure if this is a bug or intended by the mod developer.

Thanks

BlackRain
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Post by BlackRain » Wed, 25. Jul 18, 23:08

CorvusVirtus wrote:Hello,

For some odd reason, there are no objects or build spots in Torrid Veil in my game.
I've removed all mods, kept the Teladi and HoL DLCs, pure vanilla free play start and the objects and build spots are present, then I enable cwir in a free play start, go back to Torrid Veil and the objects and build spots have vanished.
Not sure if this is a bug or intended by the mod developer.

Thanks
Hmmmmm, not sure. It could be a bug. I can't remember if we worked on Torrid Veil, I forgot is that part of one of the DLCs?

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alexalsp
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Post by alexalsp » Sat, 4. Aug 18, 23:15

cwir 1.66

Code: Select all

[=ERROR=] 0.00 Multiple matching nodes for path '/aiscript/attention/actions/do_while/do_elseif/run_script/@name' in patch file 'extensions\cwir\aiscripts\fight.defend.capital.xml'. Skipping node.
Miscellaneous IZ Combat Tweaks

https://forum.egosoft.com/viewtopic.php?t=377825

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jocan2003
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Post by jocan2003 » Fri, 31. Aug 18, 00:01

I just saw there is a random universe mod, is this mod compatible with it? or is there some hardcoding that would prevent some script from firing?

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