[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
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Hello,
For some odd reason, there are no objects or build spots in Torrid Veil in my game.
I've removed all mods, kept the Teladi and HoL DLCs, pure vanilla free play start and the objects and build spots are present, then I enable cwir in a free play start, go back to Torrid Veil and the objects and build spots have vanished.
Not sure if this is a bug or intended by the mod developer.
Thanks
For some odd reason, there are no objects or build spots in Torrid Veil in my game.
I've removed all mods, kept the Teladi and HoL DLCs, pure vanilla free play start and the objects and build spots are present, then I enable cwir in a free play start, go back to Torrid Veil and the objects and build spots have vanished.
Not sure if this is a bug or intended by the mod developer.
Thanks
Hmmmmm, not sure. It could be a bug. I can't remember if we worked on Torrid Veil, I forgot is that part of one of the DLCs?CorvusVirtus wrote:Hello,
For some odd reason, there are no objects or build spots in Torrid Veil in my game.
I've removed all mods, kept the Teladi and HoL DLCs, pure vanilla free play start and the objects and build spots are present, then I enable cwir in a free play start, go back to Torrid Veil and the objects and build spots have vanished.
Not sure if this is a bug or intended by the mod developer.
Thanks
cwir 1.66
Miscellaneous IZ Combat Tweaks
https://forum.egosoft.com/viewtopic.php?t=377825
Code: Select all
[=ERROR=] 0.00 Multiple matching nodes for path '/aiscript/attention/actions/do_while/do_elseif/run_script/@name' in patch file 'extensions\cwir\aiscripts\fight.defend.capital.xml'. Skipping node.
https://forum.egosoft.com/viewtopic.php?t=377825
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Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Okay so I returned to XR and CWIR just before X4 comes out to get into mood )
Two questions.
1) is this mod still alive? Last contribution 9 months ago... Sorry for not reading, dont want to spend whole day looking for a single info.
2) Creator of mod, do you believe it is a good idea to put mod on github? I am not trying to be critical, just asking. For me download was super-user friendly (certainly more than Nexus), but plenty of non-devs migh have a little trouble with finding download button... (or should they clone their repo in bash instead? )
Great mod btw! I hope Ego learnt from your package instead of doing same mistakes all over in X4
Two questions.
1) is this mod still alive? Last contribution 9 months ago... Sorry for not reading, dont want to spend whole day looking for a single info.
2) Creator of mod, do you believe it is a good idea to put mod on github? I am not trying to be critical, just asking. For me download was super-user friendly (certainly more than Nexus), but plenty of non-devs migh have a little trouble with finding download button... (or should they clone their repo in bash instead? )
Great mod btw! I hope Ego learnt from your package instead of doing same mistakes all over in X4
PLEASE CHECK LUGGAGE FOR LEFTOVER COOKIES
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
1) The mod is considered complete. There are no more additions because it is done heh.Rail_Balco wrote: ↑Sat, 17. Nov 18, 09:27Okay so I returned to XR and CWIR just before X4 comes out to get into mood )
Two questions.
1) is this mod still alive? Last contribution 9 months ago... Sorry for not reading, dont want to spend whole day looking for a single info.
2) Creator of mod, do you believe it is a good idea to put mod on github? I am not trying to be critical, just asking. For me download was super-user friendly (certainly more than Nexus), but plenty of non-devs migh have a little trouble with finding download button... (or should they clone their repo in bash instead? )
Great mod btw! I hope Ego learnt from your package instead of doing same mistakes all over in X4
2) I'm too lazy to upload it to nexus right now heh.
I am playing CWIR right now too. Having a lot of fun trying to destroy ROC. They keep giving me a run for my money ugh.
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- Joined: Sat, 28. Jul 07, 21:29
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
1) Aaah, thats the best answer I was hoping for!BlackRain wrote: ↑Sat, 17. Nov 18, 13:511) The mod is considered complete. There are no more additions because it is done heh.
2) I'm too lazy to upload it to nexus right now heh.
I am playing CWIR right now too. Having a lot of fun trying to destroy ROC. They keep giving me a run for my money ugh.
2) Yeah, its much easier to git add -> git commit -> git push right?
Started today all over again after long break. I love on X series how I can grow big, so I started Free play. Imho 100k credits for beginning is more than enough, 10k would be sufficient. So today I simply tried to get some money. Hmmm, thinking of some survival start. No money, spawned in the middle of pirate space and run boy run... Having empire built literally from a scratch would be greatly rewarding
PLEASE CHECK LUGGAGE FOR LEFTOVER COOKIES
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Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
How do you build your own shipyards? I don't see in in the list from the CV build menu. Is it done another way or do I have an incompatible mod installed?
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Each CV has a shipyard to build and it is different by faction.drowningfly wrote: ↑Thu, 21. Feb 19, 22:36How do you build your own shipyards? I don't see in in the list from the CV build menu. Is it done another way or do I have an incompatible mod installed?
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Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Thanks for the clarification. It's an issue my end then.
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Will this mod work with the 4.30 version?
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
I played this game around 2 years ago and everything was working fine with CWIR and 4.3 version
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Is this mod Working with Build Shipyards from Berserk Knight ??
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Can you upload the Version 1.66 to Nexus ?? I can´t play it with out Nexus and it keep saying instalation error
Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Now, it could be a mod conflict, but i cant destroy the Aquaduct, the Xenon station. Preventing me from taking over the sector its in. I have to investigate what mods i have that might be getting in the way, but it seems the factions are not 'going to war' and invading at all. So i think the mod actually isnt fully running. Mod list is
Silenceyouall
Denied space initiative
xenon hunt 3 light
Redesign ships
super transport
hunter ships
godmode for player ships and stations
addon bismark to battlestarfrigga
devries builder ship upgrade
canteran ship pack
mariner empowerment
stations mod
no jump fuel for player ships
battlestar frigga
fusion reactors optimized
ledda ship tech fab fusion reactors
ledda industrial construction shop
capital ship bridge 4.50
show me your silence please
silent assignment
repack construction vessel
improved opjects menu
player headquarters
side bar extender
faster boarding
repair laser
fly by repair
cheat menu xrebirth
Silenceyouall
Denied space initiative
xenon hunt 3 light
Redesign ships
super transport
hunter ships
godmode for player ships and stations
addon bismark to battlestarfrigga
devries builder ship upgrade
canteran ship pack
mariner empowerment
stations mod
no jump fuel for player ships
battlestar frigga
fusion reactors optimized
ledda ship tech fab fusion reactors
ledda industrial construction shop
capital ship bridge 4.50
show me your silence please
silent assignment
repack construction vessel
improved opjects menu
player headquarters
side bar extender
faster boarding
repair laser
fly by repair
cheat menu xrebirth