[MOD] AutoLooter (ver0.6 March 14 2015)

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NightlinerSGS
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Post by NightlinerSGS » Mon, 9. Mar 15, 20:30

It appears the Autolooter has stopped working in 3.50 RC1, I'm not getting the prompt to collect everything anymore after activating the long range scanner.
Edit: It was working fine as of Beta 3 though.

dan92d
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Post by dan92d » Mon, 9. Mar 15, 20:41

NightlinerSGS wrote:It appears the Autolooter has stopped working in 3.50 RC1, I'm not getting the prompt to collect everything anymore after activating the long range scanner.
Edit: It was working fine as of Beta 3 though.
I confirm, with 3.50 Beta 3 there was no problem, but with 3.50 RC1 it does not work.

NightlinerSGS
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Post by NightlinerSGS » Mon, 9. Mar 15, 20:48

dan92d wrote:
NightlinerSGS wrote:It appears the Autolooter has stopped working in 3.50 RC1, I'm not getting the prompt to collect everything anymore after activating the long range scanner.
Edit: It was working fine as of Beta 3 though.
I confirm, with 3.50 Beta 3 there was no problem, but with 3.50 RC1 it does not work.
To be more specific: It says "Auto Looter: No crates detected" in the logbook, but there are collectible crates floating right in front of my ship.
Can you confirm this?

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euclid
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Post by euclid » Mon, 9. Mar 15, 23:15

Thanks NightlinerSGS & dan92d :-)

It seems the command

Code: Select all

<find_object_component name="$targets" object="player.zone" class="class.drop" multiple="true" >
  <match_distance object="player.primaryship" max="25km"/>
</find_object_component>
is not working anymore. If you substitute that by

Code: Select all

<find_object name="$targets" class="class.drop" multiple="true" space="player.zone">
    <match_distance object="player.primaryship" max="25km"/>
</find_object>
then it works fine. As a workaround for now please just delete "_component" (4 times in EuclidsAutoLooterStart.xml). If this is intended rather than a bug then I'll upload a corrected version.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

dan92d
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Post by dan92d » Tue, 10. Mar 15, 00:16

Euclid: Thanks, now it works fine!!

oliverjanda
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Post by oliverjanda » Tue, 10. Mar 15, 16:04

I read there is some kind of crates magnet in 3.5.
Whats the difference to autolooter?

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euclid
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Post by euclid » Tue, 10. Mar 15, 17:06

New version uploaded - see OP for details.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

Endeavour79
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Post by Endeavour79 » Tue, 10. Mar 15, 23:17

euclid,

Sorry of these are stupid questions but can you please clarify a few things for me?

1. What kind of Loot is collected? Only dropped stuff from destroyed ships or additional crates, lock boxes, artifacts etc?

2. Does the AutoLooter work when used multiple times? Example I scanned with message nothing found, scanned again but no message anymore. Do I have to exit scan mode every time or does it work with multiple scans after? Update: just tested, I have to leave LRScan mode and restart LRScanner mode to be able to use again.

3. What's the difference to LootMagnet?

4. What are "not collectible" items?

Cheers, End

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euclid
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Post by euclid » Wed, 11. Mar 15, 02:42

Hi Endeavour79,

1. Only inventory items and missiles (provided the Skunk has sufficient storage)

2. As your update notes read: you need to enter the long range scan mode to trigger the AutoLooter.

3. Not entirely sure because I'm using the AutoLooter :p Joke aside, it draws all loot near you, think the range is 1 Km, but you need to collect it manually.

4. Any crates that do not contain inventory items or missiles; you will find details in the player logbook.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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YorrickVander
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Post by YorrickVander » Wed, 11. Mar 15, 04:03

The loot has to be close enough for the elipse to show around it for the magnet to work.
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manpapper
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Post by manpapper » Fri, 13. Mar 15, 00:33

No longer work for me with the new release 3.5.
Will it be update? Or maybe already update i have an old version.....

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YorrickVander
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Post by YorrickVander » Sat, 14. Mar 15, 16:14

You have a typo in the code :

Code: Select all

<find_object name="$targets" object="player.zone" class="class.drop" multiple="true" >
should read

Code: Select all

<find_object name="$targets" space="player.zone" class="class.drop" multiple="true" >
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euclid
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Post by euclid » Sat, 14. Mar 15, 17:52

Thanks Yorrick, new version uploaded - see OP for details.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

remer7
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)

Post by remer7 » Wed, 12. Aug 20, 20:56

I need a mod autolooter v0.3 x-rebirth
Last edited by X2-Illuminatus on Thu, 13. Aug 20, 09:05, edited 1 time in total.
Reason: removed email address from post

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X2-Illuminatus
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)

Post by X2-Illuminatus » Thu, 13. Aug 20, 09:06

Is there a specific reason why you need the older version, instead of the current one which is available from the opening post?
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remer7
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)

Post by remer7 » Thu, 13. Aug 20, 19:22

the new version does not work correctly x-rebirth 4.10 collects not all loot you need to select everything

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alexalsp
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)

Post by alexalsp » Fri, 14. Aug 20, 12:45

remer7 wrote:
Thu, 13. Aug 20, 19:22
the new version does not work correctly x-rebirth 4.10 collects not all loot you need to select everything
The latest version of the game is 4.30 and the mod is made for this version. Update your game.

remer7
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)

Post by remer7 » Fri, 14. Aug 20, 15:54

мод на 4.30 работает не коректно подбирает не все

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euclid
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)

Post by euclid » Sat, 15. Aug 20, 17:33

remer7 wrote:
Fri, 14. Aug 20, 15:54
мод на 4.30 работает не коректно подбирает не все
Just checked 4.30 and it works fine for me. However, the scan range is limited. Feel free to extend that in your version of the mod.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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