[MOD] AutoLooter (ver0.6 March 14 2015)
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I confirm, with 3.50 Beta 3 there was no problem, but with 3.50 RC1 it does not work.NightlinerSGS wrote:It appears the Autolooter has stopped working in 3.50 RC1, I'm not getting the prompt to collect everything anymore after activating the long range scanner.
Edit: It was working fine as of Beta 3 though.
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To be more specific: It says "Auto Looter: No crates detected" in the logbook, but there are collectible crates floating right in front of my ship.dan92d wrote:I confirm, with 3.50 Beta 3 there was no problem, but with 3.50 RC1 it does not work.NightlinerSGS wrote:It appears the Autolooter has stopped working in 3.50 RC1, I'm not getting the prompt to collect everything anymore after activating the long range scanner.
Edit: It was working fine as of Beta 3 though.
Can you confirm this?
Thanks NightlinerSGS & dan92d
It seems the command
is not working anymore. If you substitute that by
then it works fine. As a workaround for now please just delete "_component" (4 times in EuclidsAutoLooterStart.xml). If this is intended rather than a bug then I'll upload a corrected version.
Cheers Euclid
It seems the command
Code: Select all
<find_object_component name="$targets" object="player.zone" class="class.drop" multiple="true" >
<match_distance object="player.primaryship" max="25km"/>
</find_object_component>
Code: Select all
<find_object name="$targets" class="class.drop" multiple="true" space="player.zone">
<match_distance object="player.primaryship" max="25km"/>
</find_object>
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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euclid,
Sorry of these are stupid questions but can you please clarify a few things for me?
1. What kind of Loot is collected? Only dropped stuff from destroyed ships or additional crates, lock boxes, artifacts etc?
2. Does the AutoLooter work when used multiple times? Example I scanned with message nothing found, scanned again but no message anymore. Do I have to exit scan mode every time or does it work with multiple scans after? Update: just tested, I have to leave LRScan mode and restart LRScanner mode to be able to use again.
3. What's the difference to LootMagnet?
4. What are "not collectible" items?
Cheers, End
Sorry of these are stupid questions but can you please clarify a few things for me?
1. What kind of Loot is collected? Only dropped stuff from destroyed ships or additional crates, lock boxes, artifacts etc?
2. Does the AutoLooter work when used multiple times? Example I scanned with message nothing found, scanned again but no message anymore. Do I have to exit scan mode every time or does it work with multiple scans after? Update: just tested, I have to leave LRScan mode and restart LRScanner mode to be able to use again.
3. What's the difference to LootMagnet?
4. What are "not collectible" items?
Cheers, End
Hi Endeavour79,
1. Only inventory items and missiles (provided the Skunk has sufficient storage)
2. As your update notes read: you need to enter the long range scan mode to trigger the AutoLooter.
3. Not entirely sure because I'm using the AutoLooter Joke aside, it draws all loot near you, think the range is 1 Km, but you need to collect it manually.
4. Any crates that do not contain inventory items or missiles; you will find details in the player logbook.
Cheers Euclid
1. Only inventory items and missiles (provided the Skunk has sufficient storage)
2. As your update notes read: you need to enter the long range scan mode to trigger the AutoLooter.
3. Not entirely sure because I'm using the AutoLooter Joke aside, it draws all loot near you, think the range is 1 Km, but you need to collect it manually.
4. Any crates that do not contain inventory items or missiles; you will find details in the player logbook.
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- YorrickVander
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- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
You have a typo in the code :
should read
Code: Select all
<find_object name="$targets" object="player.zone" class="class.drop" multiple="true" >
Code: Select all
<find_object name="$targets" space="player.zone" class="class.drop" multiple="true" >
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Split irritate visiting pilot with strange vocal patterns.
Re: [MOD] AutoLooter (ver0.6 March 14 2015)
I need a mod autolooter v0.3 x-rebirth
Last edited by X2-Illuminatus on Thu, 13. Aug 20, 09:05, edited 1 time in total.
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- X2-Illuminatus
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Re: [MOD] AutoLooter (ver0.6 March 14 2015)
Is there a specific reason why you need the older version, instead of the current one which is available from the opening post?
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The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Re: [MOD] AutoLooter (ver0.6 March 14 2015)
the new version does not work correctly x-rebirth 4.10 collects not all loot you need to select everything
Re: [MOD] AutoLooter (ver0.6 March 14 2015)
мод на 4.30 работает не коректно подбирает не все
Re: [MOD] AutoLooter (ver0.6 March 14 2015)
Just checked 4.30 and it works fine for me. However, the scan range is limited. Feel free to extend that in your version of the mod.
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786