[MOD] Capital Ship Bridge
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- Moderator (English)
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Hi Alex,alexalsp wrote:Added adapting for bridges of ships (cwir and mm_shippack modes)
Thank you - Marvin Martian
Steam
Local - https://yadi.sk/d/DI3rTD1OrTXJK
Is this the link I should add to page 1 so that people can find the most updated full version of this mod?
Thanks for supporting it.
Sparks
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sorry, but my engliosh is not so good but
the undockplaces from the teladiships are to naer by the ship. i pump ever in the ship.
the undockplaces from the teladiships are to naer by the ship. i pump ever in the ship.
CPU Typ HexaCore Intel Core i5-8600, 3100 MHz ( Boost 43 x 100)
Grafikkarte XFX Radeon RX 580 8 GB GDDR5
Arbeitsspeicher 32614 MB (DDR4 SDRAM)
Motherboard Name Asus ROG Strix H370-F Gaming
Win 10 64 bit
KEINE MODS
Grafikkarte XFX Radeon RX 580 8 GB GDDR5
Arbeitsspeicher 32614 MB (DDR4 SDRAM)
Motherboard Name Asus ROG Strix H370-F Gaming
Win 10 64 bit
KEINE MODS
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
v.2.47
- Added a menu to the engineer left on the ship as a passenger - Repair Skunk. Now you can call the passenger engineer and ask to repair your Skunk.
Armodeus
Steam
Local - https://yadi.sk/d/DI3rTD1OrTXJK
- Added a menu to the engineer left on the ship as a passenger - Repair Skunk. Now you can call the passenger engineer and ask to repair your Skunk.
Armodeus
Steam
Local - https://yadi.sk/d/DI3rTD1OrTXJK
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- Moderator (English)
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Yes. Links were not changed.Sparky Sparkycorp wrote:Thank you. Is that part of the V.2.49 download?alexalsp wrote:Minor fix
Fixed a display bug in unknown systems, message "Sector data not found". ( Armodeus )
V.2.49
- Added German voice, text and maps displayed on the bridge of the ship. ( Thank you - SirFrancisDrake)
- Added Russian maps.
Minor fix
Fixed a display bug in unknown systems, message "Sector data not found". ( Armodeus )
Steam
Local - https://yadi.sk/d/DI3rTD1OrTXJK
Hey Alexalsp
I think it would be a good idea to be able to call the marine officers into the bridge, just like you call the others, using the "stay on this ship" option. I tested it already.
To do so, create the file: /md/NPC_Marine.XML
with the following inside:
I think it would be a good idea to be able to call the marine officers into the bridge, just like you call the others, using the "stay on this ship" option. I tested it already.
To do so, create the file: /md/NPC_Marine.XML
with the following inside:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<diff>
<!-- add command 'Stay on this ship' into dialog -->
<add sel='//cue[@name="OnBoardComm"]/actions' >
<do_if value="@player.platform.container.isclass.ship and @player.platform.isplayerowned">
<add_player_choice text="{88888,100}" section="cMarine_stayhere" position="top_right" comment="Stay on this ship"/>
</do_if>
</add>
<!-- logic to put actor on the ship -->
<add sel='//cue[@name="SectionHandler"]/actions/do_else' pos="before" >
<do_elseif value="event.param == 'cMarine_stayhere'">
<add_npc_line line="1012" view="facenormal" comment="Yes sir" />
<set_value name="$container" exact="player.platform.container" />
<signal_cue_instantly cue="md.NPC_Staff.LogAssignedToObject" param="[$actor, $container]" />
<add_actor_to_platform actor="$actor" dockingbay="player.platform" />
<do_if value="player.primaryship.boardingnpc == $actor">
<abort_scripts entity="$actor" />
<do_if value="$actor.iscontrolentity">
<dismiss_control_entity object="player.primaryship" actor="$actor" />
</do_if>
</do_if>
<play_cutscene key="'LeavePlayerShip'">
<param name="npcref" object="$actor" />
</play_cutscene>
<remove_value name="$container" />
</do_elseif>
</add>
</diff>
Last edited by Armodeus on Tue, 28. Mar 17, 00:28, edited 1 time in total.
minor updates
- added menu Stay on this ship, for marine officers. ( Armodeus )
Steam
Local - https://yadi.sk/d/DI3rTD1OrTXJK
- added menu Stay on this ship, for marine officers. ( Armodeus )
Steam
Local - https://yadi.sk/d/DI3rTD1OrTXJK
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Hi, is it just me or do all NPC on any bridges have their keyboard position wrong ?
They are typing like a few inches in front the keyboard, in mid air.
Sometimes when they want to just lean on the equipment, they lean against mid air.
I know this is how the animation is done but the keyboard/desk is too far from their siting animations.
They are typing like a few inches in front the keyboard, in mid air.
Sometimes when they want to just lean on the equipment, they lean against mid air.
I know this is how the animation is done but the keyboard/desk is too far from their siting animations.
Steam X-Superbox, XR, playing X4
WIndows-10
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060
WIndows-10
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060
Click the button СКАЧАТЬAntoineS wrote:Can someone please provide a link to a english site where i can donwload this mod for a gog installation.
Thanks in advance.
http://savepic.ru/13752934.jpg
https://drive.google.com/drive/folders/ ... sp=sharing
Capital Ship Bridge - addon pack - 2.50
The material is provided by the pilot - SirFrancisDrake. Thank you very much for that.
Creating addons - alexalsp / Vanfim
This version, Capital Ship Bridge Mod (transcend and lost colony), is slightly modified for the use of addons.
Only a small code is added to the md script. Does not affect the work of the mod.
It can also be used, without any add-ons.
========================================
1) litauen_capital_ship_bridge_4.10_for_addons.rar - Compatibility with XRebirth 4.10
2) litauen_capital_ship_bridge_addon_lostsectors.rar - Maps - English, German, Russian
3) litauen_capital_ship_bridge_addon_transcend.rar - Maps - English, German, Russian
Addons for mods
If you do not use the mods from the list below, you do not need to download these files. The mode (capital ship bridge 2.50 ) itself does not contain any functional changes.
2) Transcend - No Highways
3) X Rebirth Lost Sectors
=========================================
https://drive.google.com/drive/folders/ ... sp=sharing
=========================================
Changes:
- Added Russian charts for addon lostsectors
The material is provided by the pilot - SirFrancisDrake. Thank you very much for that.
Creating addons - alexalsp / Vanfim
This version, Capital Ship Bridge Mod (transcend and lost colony), is slightly modified for the use of addons.
Only a small code is added to the md script. Does not affect the work of the mod.
It can also be used, without any add-ons.
========================================
1) litauen_capital_ship_bridge_4.10_for_addons.rar - Compatibility with XRebirth 4.10
2) litauen_capital_ship_bridge_addon_lostsectors.rar - Maps - English, German, Russian
3) litauen_capital_ship_bridge_addon_transcend.rar - Maps - English, German, Russian
Addons for mods
If you do not use the mods from the list below, you do not need to download these files. The mode (capital ship bridge 2.50 ) itself does not contain any functional changes.
2) Transcend - No Highways
3) X Rebirth Lost Sectors
=========================================
https://drive.google.com/drive/folders/ ... sp=sharing
=========================================
Changes:
- Added Russian charts for addon lostsectors