Mods that are reported as working with Versions 2.50 to 4.3x

The place to discuss scripting and game modifications for X Rebirth.

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alexalsp
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Post by alexalsp » Thu, 25. May 17, 12:20

Game Starts
(Debug) 4.10 - New systems pack (Van-Fim)

Gameplay Changes and/or Cheats
4.10 - Fly-by Claiming (Assailer)
(Debug) 4.10 - Fly-by InfoScan (Assailer)
(Debug) 4.10 - Fly-by Looting (Assailer)
(Debug) 4.10 - Fly-by Repair (Assailer)

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NZ-Wanderer
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Post by NZ-Wanderer » Thu, 25. May 17, 19:51

Many thanks for those Alexalsp :)

List updated...

w.evans
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Post by w.evans » Sat, 29. Jul 17, 12:41

looks like all of mine check out for 4.10

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NZ-Wanderer
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Post by NZ-Wanderer » Mon, 31. Jul 17, 21:13

Thanks for the heads up :) - Have updated the list to show this...

SiD_azer
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Post by SiD_azer » Sun, 1. Oct 17, 15:40

any update for 4.21 most mods looks to work fine, except missing option to detach CV mod in talk with architect

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 1. Oct 17, 16:18

SiD_azer wrote:any update for 4.21 most mods looks to work fine, except missing option to detach CV mod in talk with architect
Please could you list the ones that are working OK in your game?

NZ can update the thread with info from players or modders.

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NZ-Wanderer
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Post by NZ-Wanderer » Tue, 3. Oct 17, 10:50

Sparky Sparkycorp wrote: Please could you list the ones that are working OK in your game?
NZ can update the thread with info from players or modders.
Thanks Sparky :D - I been slacking a bit on playing rebirth, toooooo many new games, not enuff time to play them all.. :(
But I am still actively maintaining this list whenever someone posts an update for me to include..

eMYNOCK
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Post by eMYNOCK » Thu, 5. Oct 17, 15:07

Just a heads up.

If not stated otherwise... all my Mods are still fine with the latest Version (that is 4.21 beta at the moment).


That includes XR VR with the same Version Number.

TOBS will spit out a lot missing connections errors in VR but it works.
For my Steam Workshop, klick below:
Image

Ezarkal
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Post by Ezarkal » Fri, 13. Oct 17, 18:36

The link towards Rubini's "Smaller Sun for DeVries" is not working properly. It leads you to another mod.

Thanks for keeping this list up.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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NZ-Wanderer
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Post by NZ-Wanderer » Sat, 14. Oct 17, 08:08

List updated with revisions to a few for the 4.21 beta version (thank you eMYNOCK).
Link fixed for "Smaller Sun for DeVries" - I had left out a character in the link above it causing it to merge with the one below.. - (Thank you Ezarkal) :)

Exavier724
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Post by Exavier724 » Sun, 12. Nov 17, 04:52

Hiigaran Crossroads Cluster has been updated for 4.10. Because I don't use any advanced scripting it should also work with the 1.21 Beta (I checked the changelog and so far none of it effects me).

Debug should still be green. Only error I have that gets thrown in the log is a check to see if Conquest & War (CWIR) is installed but it only occurs once.

Einheit 101
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x3tc

Post by Einheit 101 » Thu, 16. Nov 17, 15:36

The ridiculously low amount of mods for this game surprised me, until I installed it a few days ago. X:R is broken in so many ways (even v4.1) that I considered uninstalling multiple times after coming from X3 since 2005.
Even the graphics are worse than in X3, lol...

Now can someone please tell me how to get mods from Steam workshop, when not running the game over steam? (Also maybe someone has an idea how to delete that unholy lensflare/sun glare effect, I found no mod for this)

Thx in advance.

lostboron
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Post by lostboron » Fri, 17. Nov 17, 03:38

If you don't find a mod on Nexus and the mod owner is not replying or not willing to put it there, you can try using steamworkshop.download and XRWSunpack. I make no promise these are safe and working, all I know is that it worked for me once.

And if you find a mod to remove that glare, I'm interested !

Einheit 101
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Post by Einheit 101 » Fri, 17. Nov 17, 14:26

Thanks, didn't know this exists. Hopefully the sun glare is just a texture that I can replace with a full alpha 1x1 dds image, I will look into that myself once I find time for it. Initially I didn't want to mod this game myself as I have more important stuff to mod.

Exavier724
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Post by Exavier724 » Fri, 17. Nov 17, 21:32

Einheit 101 wrote:Thanks, didn't know this exists. Hopefully the sun glare is just a texture that I can replace with a full alpha 1x1 dds image, I will look into that myself once I find time for it. Initially I didn't want to mod this game myself as I have more important stuff to mod.
\assets\environments\cluster\cluster_#.xml
Replace # with the cluster who's sun you want to change.
Search for "lenseffect=" to find out which one to edit.

\libraries\lens_effects.xml
Entries start with <lenseffect name="sun_ (Or just search for the specific one from above)

XML Patch to remove any Elements you don't want from the flare effect. Just be careful not to remove the actual sun in the process (or you break the whole cluster's lighting, DeVries is the only one with an actual physical sun). Changing the actual textures is a bit harder because you would have to backtrack further but ultimately unnecessary if your goal is to just remove components.

Should save you some time, I just got done building a custom lens effect for my mod so I still knew where all the links were, I just don't have the time to write/test a patch for you :)

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