Mods that are reported as working with Versions 2.50 to 4.3x

The place to discuss scripting and game modifications for X Rebirth.

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w.evans
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Post by w.evans » Sun, 17. Dec 17, 11:01

False alarm. MICT and MOCT are both good to go for 4.30

beaver1981
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Post by beaver1981 » Sun, 17. Dec 17, 11:15

Combat Extensions
(Debug) 4.30 - Combat enhancement scripts (beaver1981)

Working fine.

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NZ-Wanderer
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Post by NZ-Wanderer » Mon, 18. Dec 17, 20:30

Many thanks guys, List updated with latest.. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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eMYNOCK
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Post by eMYNOCK » Tue, 19. Dec 17, 04:31

same as usual... everything from MynoCorp Technologies (ake me) is either updated or still compatible with 4.30.

regards

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Juggernaut93
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Post by Juggernaut93 » Tue, 19. Dec 17, 12:20

I was just told my extension (Log Everything) works with 4.30.

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alexalsp
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Post by alexalsp » Tue, 19. Dec 17, 14:30

Trading Management / Trading

(Debug) 4.30 - Trade Menu Cargo Hold Filter (blackmilan)

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NZ-Wanderer
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Post by NZ-Wanderer » Tue, 19. Dec 17, 15:18

List updated again...

I have also made some changes:

Combined v2.x into 1 section
Combined v3.x into 1 section
Recoloured v4 ones that are not the latest.

Hope this makes it easier for people to spot what they want. :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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eMYNOCK
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Post by eMYNOCK » Tue, 19. Dec 17, 23:08

Combat Extensions
Boarding Options (Clownmug/camus)
Combat Ranks and Bailout (euclid)

Fleet Management
Advanced Renaming (UniTrader)

Trading Management / Trading
Manager Account Sharing (UniTrader)
UT CaC (Command and Control) (UniTrader)

NPC Changes
AutoTrain (pref)
Co Pilot Convo (YorrickVander)
Simoom's Galactic Dress Code - NPC Appearance Overhaul (Simoom)

Gameplay Changes and/or Cheats
Enemy Give Missions (DeadMor0z)
Repair Docks For Capship (camus)
Ship Recycling (jth)
Show Resources (DeadMor0z)
Station Production Limiting (jth)
Station Recycle or Destroy (jth)
all mods in use by my self and working the last time i played.


apologies for the extra work

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NZ-Wanderer
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Post by NZ-Wanderer » Wed, 20. Dec 17, 02:50

No worries :)

List updated...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

SiD_azer
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Post by SiD_azer » Wed, 20. Dec 17, 20:06

you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?

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eMYNOCK
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Post by eMYNOCK » Wed, 20. Dec 17, 21:06

SiD_azer wrote:you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?
station recycle and destroy is your solution... it does the same thing when you select "detach from station" in the DOs comms menu.

SiD_azer
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Post by SiD_azer » Mon, 25. Dec 17, 22:32

tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel

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eMYNOCK
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Post by eMYNOCK » Tue, 26. Dec 17, 16:51

SiD_azer wrote:tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel
try this

Station Enginers... very ancient... very Stable... only alters 2 Strings ingame.

Just hire an Engineer and let him / her Work on your Station.

SiD_azer
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Post by SiD_azer » Tue, 26. Dec 17, 20:14

thanks

oliverjanda
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Post by oliverjanda » Thu, 4. Jan 18, 14:24

Green Mouse Cursors (oliverjanda)
Npcs Gain Xp (oliverjanda)
Craft Virtual Seminars (oliverjanda)

work just fine in 4.30

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NZ-Wanderer
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Post by NZ-Wanderer » Mon, 8. Jan 18, 20:36

Many thanks, list updated. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

oliverjanda
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Post by oliverjanda » Tue, 16. Jan 18, 20:53

Faster Missiles (oliverjanda)
Craft Missiles (oliverjanda)

both work

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NZ-Wanderer
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Post by NZ-Wanderer » Tue, 16. Jan 18, 22:18

oliverjanda wrote:Faster Missiles (oliverjanda)
Craft Missiles (oliverjanda)
both work
Thanks :) - Uodated list
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Axeface
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Post by Axeface » Fri, 2. Feb 18, 21:57

Anyone know if ButterRanges is working in 4.3?

JESS 246
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Post by JESS 246 » Fri, 2. Feb 18, 23:27

Hi Axeface

It seem to with me

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