Mods that are reported as working with Versions 2.50 to 4.3x
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- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Thanks guys, first post updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Scaldis cargo fix (by nidaren) - somehow breaks the Scaldis - i had mine trying to load Cells and it never undocked again. Tried this twice in DeVries and Albion and had the same issues. I'd say that mod is borked now.
Ledda Construction (by nidaren) - confirmed working, the new factory in the Third Duke works as expected.
Ledda Construction (by nidaren) - confirmed working, the new factory in the Third Duke works as expected.
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
Leave / Enter the system.g_BonE wrote:Scaldis cargo fix (by nidaren) - somehow breaks the Scaldis - i had mine trying to load Cells and it never undocked again. Tried this twice in DeVries and Albion and had the same issues. I'd say that mod is borked now.
Leave / Join squad.
It happens sometimes, it's unrelated to this mod.
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
Beta 9 Running shield and hull mods still and they seem fine as well as the Omicron ship upgrades. Though I may remove as the HIVI turrets look at times a little silly on the Fulmekron.
Scaldis cargo hasn't provided me with any problems and I've been using one to so procure materials for all my station building, but if it's generating some nasty debug messages I may be inclined to uninstall it.
Scaldis cargo hasn't provided me with any problems and I've been using one to so procure materials for all my station building, but if it's generating some nasty debug messages I may be inclined to uninstall it.
Last edited by Mazuo on Fri, 19. Sep 14, 18:06, edited 1 time in total.
Aaaaaaaand B9 was released. Are we gonna do that with every small beta version and release candidates after that?
Code: Select all
Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
Beta 9:
Faction & Player Logo mod working as expected, no update required
Note: frequency of beta patches is atm a bit too high for me - will not update to the latest version anymore for now. except in case problems arise to make the necesary adjustments. but i really doubt that will happen because the functionality i depend on is very unlikely to change
Faction & Player Logo mod working as expected, no update required
Note: frequency of beta patches is atm a bit too high for me - will not update to the latest version anymore for now. except in case problems arise to make the necesary adjustments. but i really doubt that will happen because the functionality i depend on is very unlikely to change
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
If there is no real objections guys/gals what I am going to do since they releasing soooo fast, is to leave the list as it currently and add the Beta number at the beginning of each line, then only move things DOWN if you guys/gals report something is NOT working correctly..
Once the version goes live then update like I have been doing...
What does everyone think??
Once the version goes live then update like I have been doing...
What does everyone think??
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
Beta 9 - verified working correctly:
5km Scan Range (Tyrant597)
Awesome Jump Drive FX (Hardcard)
BetterHighwayAlphas (Nebogloee)
ButterRanges (TheRealBix)
Butter Rewards (TheRealBix)
Co Pilot Convo v1.0 (YorrickVander)
Faster Ships v1.0 (BlackRain)
ISE comfortable edition (piscisferro)
Mission Computer (cyberfuzzie)
MoreCrew (Euclid)
No Jump Fuel for Player Ships
Out of my way Glitches
Player Jump (Euclid)
Radio Silence (Atrocious)
Repair laser - somewhat - hit fx on the hulls is missing, repair works
Show skills (StormMagi)
Shut up Ren (Atrocious)
TAF 1.1 (TheRealBix) - not really needed with CoPilotConvo
Yet Another Trader v1.0 (YorrickVander)
Yorrick's Yisha (YorrickVander)
Titurel Redesign - from Nexus, adds shields / weapons to Titurel freighter
5km Scan Range (Tyrant597)
Awesome Jump Drive FX (Hardcard)
BetterHighwayAlphas (Nebogloee)
ButterRanges (TheRealBix)
Butter Rewards (TheRealBix)
Co Pilot Convo v1.0 (YorrickVander)
Faster Ships v1.0 (BlackRain)
ISE comfortable edition (piscisferro)
Mission Computer (cyberfuzzie)
MoreCrew (Euclid)
No Jump Fuel for Player Ships
Out of my way Glitches
Player Jump (Euclid)
Radio Silence (Atrocious)
Repair laser - somewhat - hit fx on the hulls is missing, repair works
Show skills (StormMagi)
Shut up Ren (Atrocious)
TAF 1.1 (TheRealBix) - not really needed with CoPilotConvo
Yet Another Trader v1.0 (YorrickVander)
Yorrick's Yisha (YorrickVander)
Titurel Redesign - from Nexus, adds shields / weapons to Titurel freighter
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Thank you for those updates, great work.. Original post now updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Updated original post due to Yorrick releasing an update to his Co-Pilot (v1.1) mod which has a New feature : Command Capital ship from deck via crew menu
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Empty message (list taken out as it two pages ahead now)
Last edited by NZ-Wanderer on Mon, 29. Sep 14, 21:19, edited 15 times in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Thanks Yorrick, posts updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Yorrick - all yours still working in RC2?
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.