[Tool] .xmf/.xac <-> .dae converter

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Observe
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Post by Observe » Wed, 14. Jan 15, 06:25

antoniut wrote:We are waiting (im)patienly for it! :roll:
Here is my first installment for a 3D modeling tutorial. More to come time permitting. :)

antoniut
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Post by antoniut » Wed, 14. Jan 15, 11:41

Thanks Observe for your dedication. However, I've been working with xacs for several hours without succes. Dunno if the problem is in xac converter or in blender. I've been trying all blender techninques I've founded on the net. I can't loose more time with this. I'm totaly frustrated.

Thanks again :)

denison10
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Post by denison10 » Fri, 23. Jan 15, 12:44

if my Windows x64 the converter works?

UniTrader
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Post by UniTrader » Fri, 23. Jan 15, 13:30

yep. but its still a command line tool, so double-clicking it wont work, it expects some parameters you need to deliver on startup.

btw: i wonder if there would be intrest in some Extraction Scripts for XR which extracts the whole Game from the Cats/Dats and converts everything possible to work-able formats?
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

antoniut
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Post by antoniut » Fri, 23. Jan 15, 13:35

Sure! :D

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Post by antoniut » Fri, 23. Jan 15, 15:07

Any advancements in xac<-->dae conversion?

oliverjanda
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Post by oliverjanda » Mon, 23. Feb 15, 18:12

the crates example does not work for me, it just crashes.
i'm using win7 64bit

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Spami
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Post by Spami » Mon, 23. Feb 15, 19:48

oliverjanda wrote:the crates example does not work for me, it just crashes.
i'm using win7 64bit
How do you now it crashes?
The CMD/.bat window will disappear if it succeeds or not.
Place a "Pause" in the .bat file at the end so that you can read what it prints out in the console if any.
Spami

Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning.
- Albert Einstein

oliverjanda
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Post by oliverjanda » Tue, 24. Feb 15, 09:33

A popup shows up saying that the program stoped working (or something similar), no output file.

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Post by oliverjanda » Mon, 16. Mar 15, 20:29

What programs can deal with xac and xmf natively?

UniTrader
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Post by UniTrader » Mon, 16. Mar 15, 20:53

oliverjanda wrote:What programs can deal with xac and xmf natively?
X Rebirth. and EGOs internal tools maybe.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

Vim Razz
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Post by Vim Razz » Mon, 16. Mar 15, 21:07

xac/xmf are proprietary formats of a company with a generic sounding name that I don't remember. They come with a license agreement that doesn't allow sharing tools or file specs with third parties, so _arc's deconstruction of them is pretty amazing.

They're used by rendering packages like EMotion FX or maybe Granny.

oliverjanda
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Post by oliverjanda » Mon, 16. Mar 15, 21:16

thx. unfortunately _arcs converter does not work me.And I can't repair it either :(

Using that proprietary ***** was probably the worst decision egosoft made

antoniut
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Post by antoniut » Mon, 16. Mar 15, 21:20

I think that Egosoft has a customized plugin made from Emotion FX Enterprise to work with 3Ds Max (this is my hypothesis, not verified)

It's a pitty that modders can't work with body meshes or ship meshes, like in Skyrim. There are some mods in Skyrim that atracts tons of players.

Maybe in future, modders could have a "Modder license" to work withs xacs and so. Only a wish...

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NodusCursorius
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Post by NodusCursorius » Mon, 16. Mar 15, 23:15

Just a note:

I'm using Blender 2.73a (latest) and the converter on the first page and it is working perfectly, so far.

Importing with the built-in COLLADA plugin that Blender comes with and choosing "Import Units" as an option (not sure if that is even needed). Modifying things in Blender, exporting it with the default COLLADA settings. Using arc_'s tool to convert prior, and afterwards of course.

antoniut
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Post by antoniut » Mon, 16. Mar 15, 23:36

The xac conversion (body meshes) doesn't work properly. It works enough
for xmf, but seems that to apply textures to new xmf meshes is not so ease. Pls correct me if I'm wrong

Vim Razz
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Post by Vim Razz » Tue, 17. Mar 15, 00:56

Yeah, it's the animated stuff he got stuck on if I recall correctly.

So static xmf models it can handle, but xac and animated xmf are too much.

oliverjanda
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Post by oliverjanda » Tue, 17. Mar 15, 09:28

NodusCursorius wrote:Just a note:

I'm using Blender 2.73a (latest) and the converter on the first page and it is working perfectly, so far.

Importing with the built-in COLLADA plugin that Blender comes with and choosing "Import Units" as an option (not sure if that is even needed). Modifying things in Blender, exporting it with the default COLLADA settings. Using arc_'s tool to convert prior, and afterwards of course.
The tool does not for me.
Which operating system do you use?
cmd or Powershell?
tell me anything that may be usefull! :)

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NodusCursorius
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Post by NodusCursorius » Fri, 20. Mar 15, 09:35

oliverjanda wrote:The tool does not for me.
Which operating system do you use?
cmd or Powershell?
tell me anything that may be usefull! :)
  • Windows 8.1 64x
  • cmd.exe
  • Blender 2.73a 64x
  • .cat files extracted with official X Rebirth Tools
  • Boxer-briefs, for the combination of support and comfort.

oliverjanda
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Post by oliverjanda » Fri, 20. Mar 15, 10:05

Thx, I got it working myself yesterday at night. I think it was some kind of path issue. I changed a model and importet it but there were many parts missing ingame.

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