First: Its not an issue in xmls. I've changed many things in the cluster c and cluster d file xml (you can also use new or changed texture animations there, the ani file is useless for that, just do it right and it will appear in game

But now there is a problem- can load files, got them into gmax to move better (Coords simply copied in original file), but when I want to change something, cant get it back.
First, the problem is blender- I'm a gmax/3dsmax type and handeling blender is horrible. No return button? how to simply move or scale or rotate a object? In gmax its very intuitive: Scale with mouse, below the scale factor i use. Much easier the moving- JUST CLICK on the Arrow.
Blender? a whole page of scaling, dont understand much of that. I DIDNT EVEN SEE THE MODEL OF THE SUN OR PLANETS IN BLENDER. Zoom does not work, seem its too big. Gmax automatically zooms out when loading.
Convert is the problem- 3ds is good, but gmax is bad.
How can everyone of you guys have 3dsmax? its about 5000€- too expensive for me... And after handeling gmax I know from test version that I can handle 3ds as well- but how to get?
Second one is of course to get a file the game can read. I already got a xmf file (after 100 fails) but the game doesnt want to load. When I use rotation and scaling the vertices way in gmax (after imported the mesh via .obj) and convert it back to blender and to dae I still get a xmf file sometimes, but this file does not work- it simply does not load the file (the game does not crash- thanks for that)
And blender? you told that rotating or scaling the vertices works (like in gmax) but how to do that? And how to do that when I cant even see the model in the view? Its VERY frustrating, the Sun of DeVries is the last thing left for a release of my next encyclopedia-Mod for Rebirth.
What I want to do: scale the Devries sun to 400 percent- when you change the bigger planets to gasgiants its a quite more realistic scale for a G2V star the star should be- and after repositioning it still looks good- got a silly qaternion effect after playing with the numbers- blows up the sun to 600 or more percent- but moving is only possible in y direction that way and for some reason the star is not longer in the middle anymore- bad for the rotation of the big solar complex. But this way the Tex still looks good...
sorry for the long post... greetings, MJ Fire