[Mod] Show Skills
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That's all I did.
Not sure if even that's necessary though. I didn't test it with the version of Show Skills that's up on Steam Workshop, and a couple of people with more experience than me said that it shouldn't affect the script.
Can test that next. Currently working on a sort of explanatory Let's Play to help illustrate the math in terms that make sense in-game over at my rebalance project. Need it myself to get a grasp on what it actually does, and what might be good to do with it next.
Just let me know if there's anything more I can do to help.
Not sure if even that's necessary though. I didn't test it with the version of Show Skills that's up on Steam Workshop, and a couple of people with more experience than me said that it shouldn't affect the script.
Can test that next. Currently working on a sort of explanatory Let's Play to help illustrate the math in terms that make sense in-game over at my rebalance project. Need it myself to get a grasp on what it actually does, and what might be good to do with it next.
Just let me know if there's anything more I can do to help.
Tested the exact same scenario, but with a pristine, untouched copy of Show Skills downloaded from the Steam Workshop.
It took a while, but Styrvok eventually launched Construction URVs. Change in status came a couple of minutes after launch of the drones, but Engineer status did later change to say "Repairing Matter/Antimatter Drive" same as in my test with my altered copy, and with vanilla.
So, in my opinion, no fix needed. Works as is in X Rebirth v3.1
It took a while, but Styrvok eventually launched Construction URVs. Change in status came a couple of minutes after launch of the drones, but Engineer status did later change to say "Repairing Matter/Antimatter Drive" same as in my test with my altered copy, and with vanilla.
So, in my opinion, no fix needed. Works as is in X Rebirth v3.1
Wierd.... I think I will do the MD file change you mentioned just to be on the safe side since based on what Unitrader said it seems it was searching everything for a command and with the change it found it faster. Should have that posted later tonight.
Edit: WTF why do I have a triple post... I only edited once to make it what the last one said....
2nd Edit: update posted
Edit: WTF why do I have a triple post... I only edited once to make it what the last one said....
2nd Edit: update posted
I'm glad it's been fixed.StormMagi wrote:Wierd.... I think I will do the MD file change you mentioned just to be on the safe side since based on what Unitrader said it seems it was searching everything for a command and with the change it found it faster. Should have that posted later tonight.
Edit: WTF why do I have a triple post... I only edited once to make it what the last one said....
2nd Edit: update posted
Editing posts since long before I remember.
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X Rebirth 4.00 introduced a change that means we now know the skills of all the NPCs we have hired without needing to put them to work somewhere first. Perhaps something about that change has lead to incompatibility with this mod.
http://forum.egosoft.com/viewtopic.php?t=347278CBJ wrote: • Added revealing of NPC skills when they are hired.
or play CWIR mod, all NPCs on YOUR stations will have their skills revealed.Sparky Sparkycorp wrote:X Rebirth 4.00 introduced a change that means we now know the skills of all the NPCs we have hired without needing to put them to work somewhere first. Perhaps something about that change has lead to incompatibility with this mod.http://forum.egosoft.com/viewtopic.php?t=347278CBJ wrote: • Added revealing of NPC skills when they are hired.
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You're remembering it right. The mod allows NPCs to show you their skills when you ask them.Sasha13 wrote:I remember this mod not needing to hire npcs to show their skills...
If you're seeing the skills only after you hire them, that's not the mod. That's in vanilla 4.0.
edit: hm. just looked at the script and can't see anything that could've broken. can't check in-game right now, but what's wrong?
Does selecting "Show Skills" in conversation not show you their skills anymore?
Or is the option to "Show Skills" not appearing anymore?
Ow... Then I do have a problem. My game is new, and when I talk to npcs (or rather, before I talk to them, on the popup on the side of the screen), there are only question marks displayed. Maybe I need them to be friendlier before they display their skills ? Or do I really have to "ask" them in the chatting thing? The npc I was targeting didn't display the question to be asked, only "where is", "I want to hire you" (to which she answered "no") and other unimportant stuffs I think...w.evans wrote:You're remembering it right. The mod allows NPCs to show you their skills when you ask them.Sasha13 wrote:I remember this mod not needing to hire npcs to show their skills...
If you're seeing the skills only after you hire them, that's not the mod. That's in vanilla 4.0.
EDIT: Now I got the thing working properly for no apparent reason o.o Sorry to have wasted your time... >.<;
EDIT 2: The show me your skill command wasn't available ingame. But now it is. Idk what happened. In any case, it's fixed
I tested the mod, it is partially working. It works when you are on a station and talking to the npc and it works when you are using the hud menu, but it does not seem to work when using the side screen menu (I mean the actual screen that pops up as part of the skunk).w.evans wrote:no problem, StormMagi. i use the mod too, and it would suck if it suddenly stopped working.
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Hello againlestofante69 wrote:Hello everyone, this hack works well with V4.0?
He does not compromise the save, and the main mission?
Thank you for an answer
Just in case you've not see it, there's a really nice forum thread where players share knowledge about what mods are still working here. On that page this mod had a 4.0 listing so players have found it to be working fine so far. If you experience any problems do feel free to ask though.