ThanksObserve wrote:The "Example Mod" is available on Steam in two different versions: "Transcend - With Highways" and "Transcend - No Highways". The mod has evolved since this tutorial was written, but all the same code references (and more) still exist. The forum discussion thread is here and the Steam download is here.Exavier724 wrote:Quick question... Does anyone have the "5. Example mod extension developed for this guide (download here)" that was created for the guide in the original post?
Seems i get a file not found error like it has been deleted from nexusmods
Thanks.
Decided to see if i could sit down and make a single sector playground system for empire building. Just a gate to each cluster, a couple of NPC stations, guard fleets for the gate areas (depending on where the gate leads), and alot of player build space.
So far the thing is functional except for Quotas, Jobs, & Gate Locks (if used during the campaign).
EDIT: This is trickier than I thought it was going to be... Though just a cpl tweaks to my highways and I think I got it working. Gates even open properly based on campaign progression
Wonder if I should put it up on workshop for ppl who want a crossroads empire building area. Especially now that we have galaxy trader mods.
Still can't seem to get a background other than Albion though. even when I changed all the fields I could find for it.