[MOD] X Rebirth Lost Sectors v1.5.0

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huiiuh
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by huiiuh » Fri, 2. Apr 21, 18:01

Wow, I never thought you'd fix it that quickly. You're amazing, thanks!

John Colman
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by John Colman » Fri, 2. Apr 21, 20:04

KrYcHokE wrote:
Fri, 2. Apr 21, 10:00
Fix to play with encyclopedia
Can you please add this to the nexus mods page aswell?

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE » Fri, 2. Apr 21, 20:19

Oh, yes, forgot about it 😂

Vectorial1024
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by Vectorial1024 » Mon, 10. May 21, 07:06

Hi there, didn't expect this mod to keep receiving updates so thanks for all the work!

Still, would you consider updating the compatibility with The New Frontiers? They had a compatibility mod but it targets an older version of Lost Sectors (they claim to target v1.30), so I was wondering if you would be able to update that compatibility mod to make it compatible with the current version. I guess the foundations are taken care of, just need to mimic their code and insert the newer info e.g. removing stations from the static map file and add them to the dynamic station list (you would know what I mean when you take a look)

https://github.com/40712ef4f9/nf_a/tree/master/nf_ls
Computer Science student, suddenly dissident. Life is but hollow, desolate is tomorrow.

X4 Foundations mod: Civilian Fleets: Managing your civilian ships has never been easier.

Will I survive into the next month? Let's ask the RNG.

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE » Mon, 10. May 21, 08:05

Hi, I'll check it.

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