Failed to retrieve the master animation value for part 'fx_flare' in template

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jojorne
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Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Sun, 13. Dec 20, 10:07

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[=ERROR=] Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'fx_flare' in template 'units_size_xs_devris_police_transport'. Skipping construction of animated value for this part.
And this goes on...

Alan Phipps
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by Alan Phipps » Sun, 13. Dec 20, 13:52

Please provide the information requested in the sticky for this forum. Have you verified your game installation?
A dog has a master; a cat has domestic staff.

jojorne
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Sun, 13. Dec 20, 15:56

Alan Phipps wrote:
Sun, 13. Dec 20, 13:52
Please provide the information requested in the sticky for this forum. Have you verified your game installation?
Version and language: 4.30 English
Modified game: Yes, but it's reproducible in unmodified
Type of game played: Campaign
When it occurs: Flying in DeVries or Albion, near a station

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KrYcHokE
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by KrYcHokE » Sun, 13. Dec 20, 21:45

This is common error in log, do not cause anything in game.

jojorne
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Mon, 14. Dec 20, 07:21

KrYcHokE wrote:
Sun, 13. Dec 20, 21:45
This is common error in log, do not cause anything in game.
It's the only one of the type. Harmless. Maybe a typo to the path of the file?

jojorne
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Mon, 14. Dec 20, 07:30

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<part name="fx_flare">
	<lods>
		<lod index="0">
			<materials>
				<material id="1" ref="effects.lightcone_soft_masstraffic"/>
			</materials>
		</lod>
	</lods>
	<size>
		<max x="8.78606" y="4.567215" z="44.31251"/>
		<center x="-1.68343" y="1.309448" z="10.4123"/>
	</size>
	<size_raw>
		<max x="10.46949" y="3.257766" z="33.90022"/>
		<center x="-1.68343" y="1.309448" z="10.4123"/>
	</size_raw>
</part>
K, now what? I'm trying to search for a file called "*fx_flare*". There are tons of *.xmf files called something fx_flare something. Which one?

jojorne
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Mon, 14. Dec 20, 07:34

a quick look at "units_size_xs_albion_police_Transport.xml" and "units_size_xs_omicron_police_transport.xml" shows that they don't use "fx_flare".

jojorne
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Mon, 14. Dec 20, 07:54

I think the error is the "animation" in the tags:

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<connection name="Connection03" tags="part detail_xs animation nocollision  ">
Cuz another file that uses "detail_xs_flare" has no animation:

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<connection name="Connection02" tags="part nocollision detail_xs  ">
What do I do?

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KrYcHokE
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by KrYcHokE » Mon, 14. Dec 20, 12:04

Not sure if it possible to fix without editing of .ani file with proper tools.

jojorne
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Re: Failed to retrieve the master animation value for part 'fx_flare' in template

Post by jojorne » Mon, 14. Dec 20, 13:29

KrYcHokE wrote:
Mon, 14. Dec 20, 12:04
Not sure if it possible to fix without editing of .ani file with proper tools.
I tried to remove it by creating a mod like so:

content.xml:

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<?xml version="1.0" encoding="utf-8"?>
<content id="fx_flare_fix" name="fx_flare_fix" description="fx_flare_fix" author="author" version="001" save="false" date="14-12-2020">
<dependency version="430" />
</content>
assets/units/size_xs/units_size_xs_devris_police_transport.xml:

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<connection name="Connection03" tags="part detail_xs animation nocollision  ">
	<offset/>
	<animations/>
	<parts/>
</connection>
Note: I extracted the file there and modified that section. I even tried with:

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<connection name="Connection03" tags="part detail_xs nocollision  ">
	<offset/>
	<parts/>
</connection>
Then I tried to replace the "fx_flare" files with the xenon drone 4 ones...
But nothing fixed it... I did not find a single mod that changed the file "units_size_xs_devris_police_transport.xml" either...
So, yeah... I guess the problem is in the .ani file...

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