[BUG] Hitting Esc in Reward Selection breaks reputation events

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nidaren
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[BUG] Hitting Esc in Reward Selection breaks reputation events

Post by nidaren » Sun, 16. Dec 18, 06:30

There is currently a bug in version 4.30 related to Reward selection dialogue.

Sometimes after successfully dealing with enemies of the station, the dialogue option appears that gives selection between Credits or Trade subscription.

https://i.imgur.com/qvtcVeh.png

If the player hits Esc instead of selecting an option (which can happen easily in combat heated situations) it sets a value conversationblocked to true, effectively blocking all future reputation gains from that event. It is important to note that other rep gains from missions and so on, remain unaffected.

In practice this makes stations "blind" to awarding any further reputation gains for killing enemies that attack them. I have discovered this when completing the last plot missions and trying to fix the standing with Plutarch.

Code: Select all

<value name="$conversationblocked" type="integer" value="1"/>
The workaround is to edit the save game, set the flag to:

Code: Select all

<value name="$conversationblocked" type="integer"/>
After the save file is loaded, all the overdue reputation events will fire and it will be possible to select the rewards. If however player accepts all of them too quickly, the game crashes, so it is important to accept, wait a while then accept the rest.

Possible solution to this, would be ensuring that should player select cancel/Esc it will default to simply selecting credits.


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