Well what you probably saw, was the temporary relation loss that happens whenever you shoot a ship or station. Your relation with that specific ship drops a whole lot temporarily. But your overall relation stays the same. In the bit of code you posted, the relationship between teladi and teladigunrunner seems to be negative. But -0.001 is still counted as neutral.Carl Sumner wrote: I have not edited my savegame. This is how it currently looks, after my being in Teladi space a few hours:When I first went into Teladi space, there were wrecks everywhere and dropped containers all around the big wheel station. I don't know if the Teladi Union was shooting back at the attackers, but I did see ships there that I later learned were the CAR faction. After I docked at the station I did hear shooting, though.Code: Select all
<faction id="teladigunrunner"> <relations> <relation faction="reivers" relation="-0.32"/> <relation faction="xenon" relation="-0.5"/> <relation faction="enemy" relation="-0.5"/> <relation faction="smuggler" relation="-0.06"/> <relation faction="criminal" relation="-0.5"/> <relation faction="sovereignsyndicate" relation="-0.5"/> <relation faction="hereticvanguards" relation="-0.5"/> <relation faction="teladi" relation="-0.001"/> <relation faction="teladidrugrunner" relation="0.1"/> </relations> </faction>
I called my big trade ship in and bought a Teladi liquid freighter. A few minutes later they got killed by a CAR Marauder Phoenix. I went out and looked, and it started shooting at me. As soon as it shot me it turned red (or maybe before).
I out-manuvered it and shot up it's engines and jumpdrive, and then took out the turrets. I lost two whole boarding parties, before I gave up and battered it until it blew up. I have since heard that boarding is different now.
I think this means that the "initial condition" for the teladi factions was not correct, but that the relations do work. The Teladi Union is now shooting the pirates, and the large station is safer. Beware though, the pirates are loose.
In other systems, I have seen single stations go red, after catching me with contraband, and then go back to blue later without all of the faction going red. I think I have seen single ships go red after I hit them by mistake, without the faction going red.
So:
Factions have relations to each other faction. Stations have their own relations, in addition to the faction relations. Ships have their own relations, as well. You can make a ship angry, but if you don't shoot it up too much it will not make the whole faction hate you.
When one of the pirate maurauders shoots a Teladi ship, that Teladi ship will temporarily HATE the marauder, but the overall relation between the factions, although effected by the shooting, changes much less. If you want the Teladi to continue fighting back against the Cartel and Uguras Armaments, you have to manually change their relationship to negative (-0,5 is max negative).
UPDATE 2 on the savegame described a few posts above:
A couple of more hours in and the Teladi now seem to be bullying the Teladigunrunner (Uguras Armaments) faction. Attacking their base and chasing Phoenix Marauders out of Teladi zones. I havent found the Teladidrugrunner (cartel) base yet, maybe it's being attacked as well.