[Official] Technical Engine Development faq / blog
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"March 3rd 2015, San Francisco, GDC – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices."
Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs
PC Perspective has very good article about Vulkan: http://www.pcper.com/reviews/General-Te ... -OpenCL-21
Christophe Riccio: http://www.g-truc.net/post-0714.html
Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs
PC Perspective has very good article about Vulkan: http://www.pcper.com/reviews/General-Te ... -OpenCL-21
Christophe Riccio: http://www.g-truc.net/post-0714.html
Some gamers has started to get excited:
https://steamdb.info/app/2870/history/
... too early?
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886/config/oslist: linux
2886/name: X Rebirth Main Linux
... too early?
Just a bit of heads-up as well as a warning;)
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
- Eriru Drourojj
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That's great news, wish I had the space on my macbook for a linux build, is the linux compatibility focus on the steamOS version?
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Awesome, I've been waiting a long time for that to happen and now I can buy the game!timon37 wrote:Just a bit of heads-up as well as a warning;)
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
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Does this mean it will switch to "not installed" in my Steam list? I hope this will happen soon!timon37 wrote: We're gonna publicly release the linux build very soon.
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- If you live in a village and never met his fool... start to worry!
- Good Bye, and thanks for all the fish.
Heheh I should have made the first line "publicly release the VERY EARLY and UNSTABLE linux build" ;p
Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
@Garga-Potter
Yes it means that if you have it in steam you'll just suddenly get the option to install it on linux.
Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
@Garga-Potter
Yes it means that if you have it in steam you'll just suddenly get the option to install it on linux.
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As long as you are using the steam runtime, that should be fine for most distros. I haven't had any real compatibility problems with the X3 ports before.timon37 wrote: Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
Well, we are already able to download the game. I am just waiting for the "missing executable" error to disappear. I hope that will happen soonYes it means that if you have it in steam you'll just suddenly get the option to install it on linux
SteamOS itself should also be very high in the priority list, if not #1. Steam has an easily installable DVD ISO image out there:timon37 wrote:Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
http://steamcommunity.com/groups/steamu ... 243644036/
http://repo.steampowered.com/download/
I wonder if it will be made extremely very clear that the Linux build is an very early version? If not - be prepared to get an lot of (bad, hateful) comments from people that actually think it is an finished product! Especially on the Steam forum (but it will spark off to this forum too).
I strongly advise to put an big fat bold BETA or ALPHA in the name or be prepared to get completely slaughtered! That would be an shame really..
That said, it is nice to try out the first results of the port. I mainly work with Ubuntu 14.04 as this is an LTS version, so I got the "good" version. Without joystick the game will be not very playable for me yet (I never got along with mouse steering), but still nice to see the advances and limitations of the present build. Good work!
But - as I said, please, please, please be very clear about that it's not an finished port yet. The last thing we need now is an new hate-explosion on the Steam forum, just when things have calmed down a little over there...
I strongly advise to put an big fat bold BETA or ALPHA in the name or be prepared to get completely slaughtered! That would be an shame really..
That said, it is nice to try out the first results of the port. I mainly work with Ubuntu 14.04 as this is an LTS version, so I got the "good" version. Without joystick the game will be not very playable for me yet (I never got along with mouse steering), but still nice to see the advances and limitations of the present build. Good work!
But - as I said, please, please, please be very clear about that it's not an finished port yet. The last thing we need now is an new hate-explosion on the Steam forum, just when things have calmed down a little over there...
Yes, I agree. Egosoft is always so shy in that matter. Steam also has an Alpha-Warning-Window for the store page.
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AWESOME news!!timon37 wrote:Just a bit of heads-up as well as a warning;)
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
Thanks timon, willing to test it and let it break things even, so no worries : o )
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Just curious to a few things:
1) What programming language did you use to create X Rebirth, i am assuming C++, as a C++ programmer my self i see a lot of similarities with the code of the game and the scripting languages. (Mostly gathered from your employee hiring requirements...)
2) What Artificial Intelligence features do you use ? For instance, things like Neural Networks, Genetic Algorithms, A* Pathfinding, and State machines and many more.
3) Was X Rebirth just a test of the new engine ? Because i have a strong feeling that X4 will have many features of the old, such as controlling your empire without being in the same sector, and using the zone map to move around instead of conventual means. I like X Rebirth but i just started playing Albion again and there are so many features i would like in Rebirth, i really really really enjoy the realistic economy setting in Rebirth though, it is a bit of a nuisance knowing that in Albion the ships just spawn in.
4) Will you be taking advantage of the new hardware that is out and coming out, such as the 12GB graphic cards and the 16 core processors and the 3000Mhz RAM and the 2TB solid state drives ?
5) Would you consider doing some youtube tutorials on how you 3D model, Animate texture, Program, and sound/music creation because you do some beautiful scenery and Space 3D models and animation such as the new Xenon ships and the animation on the Stations and the programming of the economic system. By doing this you could make a ton of money from advertising the content and then spending that money on "office things" if you wish.
6) PS, You mention on your Staff Hiring credentials that you require people with Calculus knowledge, how would calculus be used in your engines ? I have not studied Calculus as of yet and i read this years ago (just asking now). It does have me curious though.
Thank you for your time.
1) What programming language did you use to create X Rebirth, i am assuming C++, as a C++ programmer my self i see a lot of similarities with the code of the game and the scripting languages. (Mostly gathered from your employee hiring requirements...)
2) What Artificial Intelligence features do you use ? For instance, things like Neural Networks, Genetic Algorithms, A* Pathfinding, and State machines and many more.
3) Was X Rebirth just a test of the new engine ? Because i have a strong feeling that X4 will have many features of the old, such as controlling your empire without being in the same sector, and using the zone map to move around instead of conventual means. I like X Rebirth but i just started playing Albion again and there are so many features i would like in Rebirth, i really really really enjoy the realistic economy setting in Rebirth though, it is a bit of a nuisance knowing that in Albion the ships just spawn in.
4) Will you be taking advantage of the new hardware that is out and coming out, such as the 12GB graphic cards and the 16 core processors and the 3000Mhz RAM and the 2TB solid state drives ?
5) Would you consider doing some youtube tutorials on how you 3D model, Animate texture, Program, and sound/music creation because you do some beautiful scenery and Space 3D models and animation such as the new Xenon ships and the animation on the Stations and the programming of the economic system. By doing this you could make a ton of money from advertising the content and then spending that money on "office things" if you wish.
6) PS, You mention on your Staff Hiring credentials that you require people with Calculus knowledge, how would calculus be used in your engines ? I have not studied Calculus as of yet and i read this years ago (just asking now). It does have me curious though.
Thank you for your time.
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https://linktr.ee/scarrior
We didn't publish it (yet)edqe wrote:For some reason I'm not able to download it (without executable) with SteamOS yet. Is there some alpha/beta code I have missed?
Also a reminder about Timons comment a few posts back:
timon37 wrote: Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.