[Official] Technical Engine Development faq / blog
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We'll see how it goes, I do hope that there are some really good reasons for redoing the whole thing.
I unfortunately never had a good look at the driver side of the API and when I think about it simplifying that is potentially more significant than the user-facing changes.
The main problem we're facing right now is that every driver on every platform behaves a differently, which is a major pain in the rear;p
I unfortunately never had a good look at the driver side of the API and when I think about it simplifying that is potentially more significant than the user-facing changes.
The main problem we're facing right now is that every driver on every platform behaves a differently, which is a major pain in the rear;p
Yeah there was a really big discussion between lots of developers a few months ago who talked about their concerns that they don't know if they should see glNext as the next big major step (or just forget about it) and if so if it is still worth investing time in current OGL then, as nobody knows when glNext is actually published and market-ready.
I mean is glNext going to be compatible with older cards?
My old video card was OGL2 HW compatible but the driver was OGL4 SW compatible, though he skipped many effects and other visual stuff it was very well playable.
Despite all of that, I am very thrilled about your OGL version.
I just want to see how it performs.
XR got better and better and you guys did a great job increasing the performance a lot but it still is partially a pain especially when compared to other games with better graphics, more meshes, more details and way more stable FPS together with higher DX-versions.
So I am very thrilled to see your work in action someday
I mean is glNext going to be compatible with older cards?
My old video card was OGL2 HW compatible but the driver was OGL4 SW compatible, though he skipped many effects and other visual stuff it was very well playable.
Despite all of that, I am very thrilled about your OGL version.
I just want to see how it performs.
XR got better and better and you guys did a great job increasing the performance a lot but it still is partially a pain especially when compared to other games with better graphics, more meshes, more details and way more stable FPS together with higher DX-versions.
So I am very thrilled to see your work in action someday
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That was good read. It will be interesting to see how good/bad OpenGL 4.x support will have for new gaming GPUs once glNext has been release and ready for use.timon37 wrote:Well for me personally the announcement of glNext (or whatever it's called) was a huge let down, to put it mildly.
Basically with everyone jumping on the "ooo new lightweight, close-to-the-metal, low-overhead, whatever" bandwagon opengl was the last API available which wasn't a dead-end, and didn't have glaring limitations (e.g. one platform, one vendor, etc). Furthermore with the examples from AZDO presentations it was clear-ish that it could deliver low-overhead already (how that really compares to mantle/dx12 is of course an open question).
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...
For those who are interested, OpenGL AZDO presentation and demo:
http://www.slideshare.net/tlorach/openg ... eroverhead
https://www.youtube.com/watch?v=n6QP2ORmVOA
I didn't have time to really read it, I just glanced through the slides.edqe wrote: For those who are interested, OpenGL AZDO presentation and demo:
http://www.slideshare.net/tlorach/openg ... eroverhead
https://www.youtube.com/watch?v=n6QP2ORmVOA
But woah cool stuff, though that's going "quite a bit" further then the previous azdo presentations;p
this will be cool when it's get into standard, now it's can be used only for cad systems (i.e. write different (shaders) code for different hardware).edqe wrote: For those who are interested, OpenGL AZDO presentation and demo:
http://www.slideshare.net/tlorach/openg ... eroverhead
https://www.youtube.com/watch?v=n6QP2ORmVOA
"March 3rd 2015, San Francisco, GDC – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices."
Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs
PC Perspective has very good article about Vulkan: http://www.pcper.com/reviews/General-Te ... -OpenCL-21
Christophe Riccio: http://www.g-truc.net/post-0714.html
Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs
PC Perspective has very good article about Vulkan: http://www.pcper.com/reviews/General-Te ... -OpenCL-21
Christophe Riccio: http://www.g-truc.net/post-0714.html
Some gamers has started to get excited:
https://steamdb.info/app/2870/history/
... too early?
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886/config/oslist: linux
2886/name: X Rebirth Main Linux
... too early?
Just a bit of heads-up as well as a warning;)
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
- Eriru Drourojj
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That's great news, wish I had the space on my macbook for a linux build, is the linux compatibility focus on the steamOS version?
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Awesome, I've been waiting a long time for that to happen and now I can buy the game!timon37 wrote:Just a bit of heads-up as well as a warning;)
We're gonna publicly release the linux build very soon.
It's a really early build, so there will be quite a few things missing e.g. joystick support, anti-aliasing, ssao (full list coming soon).
There will be some graphical differences/glitches, however in some areas there are improvements so it's not all bad:)
Performance in my testing is a mixed bag (varies between bit better and much worse).
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Does this mean it will switch to "not installed" in my Steam list? I hope this will happen soon!timon37 wrote: We're gonna publicly release the linux build very soon.
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- Good Bye, and thanks for all the fish.
Heheh I should have made the first line "publicly release the VERY EARLY and UNSTABLE linux build" ;p
Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
@Garga-Potter
Yes it means that if you have it in steam you'll just suddenly get the option to install it on linux.
Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
@Garga-Potter
Yes it means that if you have it in steam you'll just suddenly get the option to install it on linux.
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As long as you are using the steam runtime, that should be fine for most distros. I haven't had any real compatibility problems with the X3 ports before.timon37 wrote: Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
Well, we are already able to download the game. I am just waiting for the "missing executable" error to disappear. I hope that will happen soonYes it means that if you have it in steam you'll just suddenly get the option to install it on linux
SteamOS itself should also be very high in the priority list, if not #1. Steam has an easily installable DVD ISO image out there:timon37 wrote:Compatibility wise the only thing I'll be (initially) able to guarantee is ubuntu 14.04.
Though I'll be working to improve that asap.
http://steamcommunity.com/groups/steamu ... 243644036/
http://repo.steampowered.com/download/
I wonder if it will be made extremely very clear that the Linux build is an very early version? If not - be prepared to get an lot of (bad, hateful) comments from people that actually think it is an finished product! Especially on the Steam forum (but it will spark off to this forum too).
I strongly advise to put an big fat bold BETA or ALPHA in the name or be prepared to get completely slaughtered! That would be an shame really..
That said, it is nice to try out the first results of the port. I mainly work with Ubuntu 14.04 as this is an LTS version, so I got the "good" version. Without joystick the game will be not very playable for me yet (I never got along with mouse steering), but still nice to see the advances and limitations of the present build. Good work!
But - as I said, please, please, please be very clear about that it's not an finished port yet. The last thing we need now is an new hate-explosion on the Steam forum, just when things have calmed down a little over there...
I strongly advise to put an big fat bold BETA or ALPHA in the name or be prepared to get completely slaughtered! That would be an shame really..
That said, it is nice to try out the first results of the port. I mainly work with Ubuntu 14.04 as this is an LTS version, so I got the "good" version. Without joystick the game will be not very playable for me yet (I never got along with mouse steering), but still nice to see the advances and limitations of the present build. Good work!
But - as I said, please, please, please be very clear about that it's not an finished port yet. The last thing we need now is an new hate-explosion on the Steam forum, just when things have calmed down a little over there...
Yes, I agree. Egosoft is always so shy in that matter. Steam also has an Alpha-Warning-Window for the store page.
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ