[Official] Technical Engine Development faq / blog

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Blz
Posts: 3
Joined: Thu, 1. Oct 20, 16:36

Re: [Official] Technical Engine Development faq / blog

Post by Blz » Thu, 1. Oct 20, 16:49

Hello everyone,
Question is:
Is X:Rebirth written on OpenGL?
wanna do "injectSMAA" (or similar soft) but that stuff is for d3d games
Any recommendations on how to enable SMAA in X:R (native FXAA is too blurry)?

Blz
Posts: 3
Joined: Thu, 1. Oct 20, 16:36

Re: [Official] Technical Engine Development faq / blog

Post by Blz » Thu, 1. Oct 20, 19:37

Done. Used ReShade

CBJ
EGOSOFT
EGOSOFT
Posts: 51739
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [Official] Technical Engine Development faq / blog

Post by CBJ » Fri, 2. Oct 20, 14:23

Blz wrote:
Thu, 1. Oct 20, 16:49
Is X:Rebirth written on OpenGL?
Just to answer this anyway:

X Rebirth for Windows uses DirectX 9.
X Rebirth for Linux/Mac uses OpenGL.
X Rebirth VR Edition uses Vulkan.

Blz
Posts: 3
Joined: Thu, 1. Oct 20, 16:36

Re: [Official] Technical Engine Development faq / blog

Post by Blz » Thu, 8. Oct 20, 11:54

CBJ wrote:
Fri, 2. Oct 20, 14:23
Blz wrote:
Thu, 1. Oct 20, 16:49
Is X:Rebirth written on OpenGL?
Just to answer this anyway:

X Rebirth for Windows uses DirectX 9.
X Rebirth for Linux/Mac uses OpenGL.
X Rebirth VR Edition uses Vulkan.
Thank's a lot, 'cause I was tweaking OpenGL version of shaders for few days and started to get suspicious why there is no gui (from RS not game itself)! ;)
...On Win7...

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