Just to add, I am in no way attacking anyone, everyone is entitled to their opinion. I too just wish for some things in the game to be optional, from the start before a modder gets involved. Then they could please the great majority.

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http://www.amazon.co.uk/Through-Struggl ... +the+starsgreypanther wrote:Hardly amtie, neither heard of him or his book.![]()
Because such a game wouldn't be fun enough to attract enough buyers to possibly make a profit. We've got funsies sci-fi here at Egosoft and the genre the games cater for are already considered to be niches.g1i1ch wrote:After realizing the reality of it I'm wondering why no one does it. Making a real dark space with only slight colors and huge dark nebula fog that you can get lost in would make a pretty cool cold ominous experience. In a X universe game that would be pretty cool. It would have an ancient and alone feeling that chills.
Actually yes, it may be. I've explained this before, but I'll do it again with this particular context in mind.greypanther wrote:Is it really asking too much for the option; for choice?
Actually, "fantasy space" has an explanation (but not for X:R though). Space is black and to make a ship visibly invisible you just need to color it black too - it will be really hard to notice him.Fantasy space is overdone. I'm tired of it and I'm tired of seeing it in games I play. As a developer it's also too easy a design now. Any designer can generate nebula for concept art quickly. Everyone already knows how it'll work and feel. There's no challenge to it.
I don't disagree with you. I just said the reason for most unrealism is because the greater desire for fun > realism. If we have both, then awesome. But not many people can do that (otherwise we'd have a lot more KSPs out there).g1i1ch wrote:To me it would be fun and exciting to have a more realistic depiction of space. But that's just me. You may think it wouldn't be fun and that's fine. It's not as if the egosoft will read my post and completely remove everything.