write to player logbook <Value>

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write to player logbook <Value>

Post by mark_a_condren » Fri, 17. Sep 10, 15:42

write to player logbook <Value>


<Value> = What you want written to the logbook.


Writes any <Value> as a message in the player's logbook.
References to objects will return the name of that object.
For example, writing [PlayerShip] will write the name of the current ship the player is flying.


Example:

if arrays $array.1 and $array.2 are equal
| write to player logbook "Both arrays are equal"
else
| write to player logbook "The arrays are not equal"
end


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Post by X2-Illuminatus » Thu, 14. Oct 10, 18:04

write to player logbook <Value>


<Value> = Was du gerne ins Logbuch geschrieben hättest.


Der Befehl schreibt jeden Wert <Value> als Nachricht ins Logbuch des Spielers.
Referenzen auf Objekte geben den Namen des Objekts zurück.
Schreibt man zum Beispiel [PlayerShip], wird der Name des aktuellen Spielerschiffs ins Logbuch geschrieben.


Beispiel:

if arrays $array.1 and $array.2 are equal
| write to player logbook "Beide Arrays sind gleich"
else
| write to player logbook "Die Arrays sind ungleich."
end


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