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giskard

Joined: 06 Nov 2002 Posts: 4860 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sat, 5. Nov 05, 03:29 Post subject: X3 Economy Guide Version 1.6 (Updated 10 Jan 06) |
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Hello all.
Updated 10 Jan 2006
This is a guide to the X3 economy and is now more or less complete. It will be updated to take into account any changes in future patches.
X3 Economy Guide For X3 Version 1.3
http://www.respawn.co.uk/content/view/317/70/
Russian Version of the guide.
http://www.*link disallowed*/x3/economy_guide.shtml
German Versions will appear here when completed.
http://www.x-tec-online.de/index_X.htm
Italian Version can be found here.
http://forum.egosoft.com/viewtopic.php?t=116242
Thanks to those who have done the translations, im sure it will help the players out there
The guide is starting to get pretty big now but if your wondering what manual trading is like in X3 then I really recommend you at least read the section called "Time to get Filthy Rich", in paticular the short story called "Trading for a Living by J R Heartly" which I wrote because traditional trading trips dont work for X3 like they did in X2 due to new features that keeps the universe constantly changing.
In the mean time enjoy the guide.
(Permission to host the guide above on any X fan site can be assumed as Given. Though it would be nice to hear from you if you use it).
Giskard
_________________ http://www.theengineeringguild.co.uk/
Last edited by giskard on Wed, 18. Jan 06, 22:40; edited 8 times in total |
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Yonder
Joined: 24 Mar 2004 Posts: 301 on topic

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Posted: Sat, 5. Nov 05, 04:06 Post subject: |
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This thing should probably not be allowed to fall to page 2 for at least a little while. Awesome job Giskard, I really like that one guide you have stickied btw.
_________________ X3: 3 TS, 2 M4, 5M5, 2.9millions credits
X2: 3 M6, 1 Tl, 11 M3, 2 M4, 3 M5, 4Tp, 14 TS, 16 factories.... And more to come! |
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giskard

Joined: 06 Nov 2002 Posts: 4860 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sat, 5. Nov 05, 04:18 Post subject: |
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Well that guide was a strictly basic game with no spoilers jobby.
This one is much more indept and although it seems pretty long now, it will get much longer before ive finished
I wanted to get the basic 3 trader types out there early and the complex kit work arounds too. The rest will wait until 1.3 i think.
Giskard
_________________ http://www.theengineeringguild.co.uk/
Last edited by giskard on Sat, 5. Nov 05, 04:26; edited 1 time in total |
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Tromador
Joined: 07 Jan 2004 Posts: 62 on topic

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Posted: Sat, 5. Nov 05, 04:25 Post subject: |
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That's interesting and useful.
It'll be interesting to know if one can, indeed, add mines into the complex - if so, I wonder if we need to locate areas where asteroids are in favourable locations. This doubly so if (to use your example) a 100% self sufficient missiles complex was desired, requring of both ore and silicon. Such a complex would also be *ENORMOUS*, possibly the single biggest structure in the X-Universe. I wonder if there are limits on size of complex or numbers of modules.
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giskard

Joined: 06 Nov 2002 Posts: 4860 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sat, 5. Nov 05, 04:29 Post subject: |
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Ive never hit a limit yet.
I once built an entire complex around an SPP and because energy wasnt a primary product (didnt know why at the time), i decided to keep adding stuff to it until the energy was used up.
Btw i got word that you can connect mines to complexes tonight.
I need to test it but it sounds very good to me
Giskard
_________________ http://www.theengineeringguild.co.uk/ |
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Electric_Kola

 
Joined: 29 May 2005 Posts: 798 on topic Location: UK / Canada

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Posted: Sat, 5. Nov 05, 05:06 Post subject: |
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Nice little guide there but I know it all already cause of you
P.S: Wheres the guineapig credits you promised? 
_________________ "There must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the universe can be said to be zero, From this it follows that the population of the universe is also zero, and that any people you may meet from time to time are merely the product of a deranged imagination" - Douglas Adams |
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giskard

Joined: 06 Nov 2002 Posts: 4860 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sat, 5. Nov 05, 05:11 Post subject: |
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Ive not roasted that piggy yet, wouldnt be fare to offer it uncooked.
No credits yet, besides credits in guides soon end up longer than the guide if your not carefuly. But if you want you i'll make you part of the guide by using you in an example of what to do or what not to do <GRIN>
RMK takes his freighter and goes xenon hunting, 10 seconds later he sits watching the main menu thinking. Ok that was a mistake, i should have used a paranid freighter hehehe.
Edit: actually using player names in the game does make it more personal. Better than credits anyway.
Giskard
_________________ http://www.theengineeringguild.co.uk/ |
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camera4 Guest
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Posted: Sat, 5. Nov 05, 05:16 Post subject: |
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Thank you giskard I have added your site to my faves list so I can read it later when the time is not 03:14. I should go to bed but my oldest daughter is leaving Scotland for a new life in in Australia at 05:00 (I'm her taxi) so there is not much point in going to bed now.
After perusing your site I can see I am in for a treat so thanks again for your efforts 
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strangelove
Joined: 23 Dec 2003 Posts: 129 on topic

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Posted: Sat, 5. Nov 05, 05:30 Post subject: |
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I just skimmed parts and it looks like it'll be a must read down the road once I've gotten my fill of exploring the economy on my own. Now we just need a really good X3 capture guide from Al and we'll be all set
Cheers!
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Yellowjack
Joined: 29 Mar 2003 Posts: 189 on topic Location: NSW,Oz

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Posted: Sat, 5. Nov 05, 06:45 Post subject: |
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Thanks for the guide gives me something to read whilst waiting. No good General goes into battle without intel.
And for Camera4 - No good sending a daughter to Oz mate we haven't got X3 yet! 
_________________ In the Spirit of ELITE |
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obi-HERMITMAN
Joined: 11 Feb 2004 Posts: 149 on topic Location: UK, Bolton

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Posted: Sat, 5. Nov 05, 07:49 Post subject: |
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excellent work, that'll come in handy when I start the trade and factory side of my career:D
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kevenh
Joined: 27 Dec 2004 Posts: 209 on topic Location: Royal County Of Berks

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Posted: Sat, 5. Nov 05, 12:39 Post subject: |
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Good work!
Don't forget to leave time to play X3 
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TSM

Joined: 01 Jul 2004 Posts: 1461 on topic Location: Lancashire,UK

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Posted: Sat, 5. Nov 05, 13:20 Post subject: |
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Nice guide Giskard when I get time to play X3 I will use it 
_________________
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(/\)arped


Joined: 24 Mar 2004 Posts: 1871 on topic

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Posted: Sat, 5. Nov 05, 13:25 Post subject: |
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Whoa good guide there.
Posting a link to it on FACTS, sure they'll appreciate it.
_________________ Warning: The above may be too painfully cynical for you. |
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Yskonyn

Joined: 03 Jun 2005 Posts: 73 on topic Location: Netherlands, Europe

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Posted: Sat, 5. Nov 05, 15:08 Post subject: |
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Hey Giskard, stop writing and play the damn game will you?!
You'll be having written more guides than I can possibly read while still leaving time to play in no time this way!
Keep up the good work, mate.
_________________ Yskonyn - |
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