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Merroc
Joined: 16 Feb 2004 Posts: 3049 on topic Location: Netherlands

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Posted: Sat, 5. Nov 05, 00:42 Post subject: *SPOILER*Excel sheet with all the asteroids in the game (X³) updated for 2.0.x |
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**UPDATED FOR 2.0.x**
Well, well.. Logaan's script proved to withstand the test of time and the test of a new game . Hence a somewhat faster creation of a nice big informative sheet. The one that contains all asteroids!! (and their locations).
I made some improvements as opposed to the X2 one (the one you non-dutchies will like is the total vanishment of the Dutch ).
Now there are two pivot tables, one per type, the other per yield.
New in 1.4.03: A map of the universe with the average yield per asteroid type. (sum of all yields divided by the number of asteroids). To give an indication where you can find the best asteroids.
Be sure to check it out if you dont mind a *cough*small*cought* spoiler .
here it is (zip 145kb). Happy mobile mining!!
Note: the former versions are still on the server, find them in the parent directory of the file above.
_________________ Complex Calculations V3.0
Merroc's Asteroid List (TC 1.4)
Note: I swtiched provider, if a link in my post appears broken and links to www.xs4all.nl/... please contact me via PM.
Ill be back! - oh wait, i am back .
Last edited by Merroc on Sat, 23. Feb 08, 00:37; edited 4 times in total |
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Samata

Joined: 08 Apr 2004 Posts: 147 on topic

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Posted: Sat, 5. Nov 05, 01:11 Post subject: |
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Well done Merroc!
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SoothSayer
Joined: 27 Sep 2004 Posts: 165 on topic Location: US-Lone Star State

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Posted: Sat, 5. Nov 05, 01:18 Post subject: |
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Thanks to all. This is awesome. Now if only there was a new universe map...
I'm willing to bet someone is working on that as we type.
Thanks again. rclloyd <----off to setup some mining.
RL
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Jaagiis
Joined: 28 Oct 2005 Posts: 16 on topic Location: UK

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SoothSayer
Joined: 27 Sep 2004 Posts: 165 on topic Location: US-Lone Star State

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Posted: Sat, 5. Nov 05, 01:45 Post subject: |
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Jaagiis <---diamond in the rough. You're da man. Thank you!
RL
PS - and thx to Drow for creating...
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willbevan
Joined: 09 Dec 2003 Posts: 143 on topic

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Posted: Fri, 25. Nov 05, 21:57 Post subject: |
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<3 it
n1 sir 
_________________ <3 my mamouth |
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Rakeris

Joined: 31 Dec 2003 Posts: 324 on topic Location: Illinois, USA

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Posted: Sat, 31. Dec 05, 04:44 Post subject: |
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Great job! This saves me a lot of time of scanning all the roids in the universe!!
_________________ If it moves shoot it, if it doesn't pick it up. |
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Merroc
Joined: 16 Feb 2004 Posts: 3049 on topic Location: Netherlands

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Skillers
Joined: 24 Apr 2005 Posts: 537 on topic Location: Omicron Lyrae

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Posted: Sat, 31. Dec 05, 18:12 Post subject: |
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This is a great spreadsheet. Saves a lot of time.
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Githyanki
Joined: 13 Nov 2005 Posts: 46 on topic

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Posted: Sat, 31. Dec 05, 18:12 Post subject: |
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Do yields affect mine's, or only mobile mining?
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Skillers
Joined: 24 Apr 2005 Posts: 537 on topic Location: Omicron Lyrae

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Posted: Sat, 31. Dec 05, 18:13 Post subject: |
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Higher yeilds are better for mines. Think it decreases production time.
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Merroc
Joined: 16 Feb 2004 Posts: 3049 on topic Location: Netherlands

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Posted: Sat, 31. Dec 05, 18:17 Post subject: |
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| Githyanki wrote: |
| Do yields affect mine's, or only mobile mining? |
If you look at the Complete sheet, you will notice that every asteroid with a yield of 25 or more hae a yellowish background, while everything less has a grey background. This is done to easily spot which asteroids are good to put a mine on, because a station requiring ore or silicon use the production of 1 25 yield (ok, some claim its 26) mine.
_________________ Complex Calculations V3.0
Merroc's Asteroid List (TC 1.4)
Note: I swtiched provider, if a link in my post appears broken and links to www.xs4all.nl/... please contact me via PM.
Ill be back! - oh wait, i am back . |
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jlehtone Moderator

 
Joined: 23 Apr 2005 Posts: 14599 on topic Location: GalNet BBS

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Posted: Sat, 31. Dec 05, 22:50 Post subject: |
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| Merroc wrote: |
| Githyanki wrote: |
| Do yields affect mine's, or only mobile mining? |
If you look at the Complete sheet, you will notice that every asteroid with a yield of 25 or more hae a yellowish background, while everything less has a grey background. This is done to easily spot which asteroids are good to put a mine on, because a station requiring ore or silicon use the production of 1 25 yield (ok, some claim its 26) mine. |
For Ore, 25 is exactly sufficient, and for Silicon 25 is actually more than sufficient. More yield (and more crystal fabs) would be needed per SPP if there would be more than 100% sunlight anywhere.
See this for mine production math.
The point is, it is not a waste to build mines on low-yield asteroids. One such Mine L will not be able to support 5 weapon factories, as a mine on 25-yield would, but will support some, and a group of such mines will do the job. It just ain't integer addition, as the rest for complex matching is.
But a Q for mobile mining, how about all the smaller non-buildable roids added by 1.3?
_________________ X3R 2.5 + BP 3.1.07; Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand. |
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Merroc
Joined: 16 Feb 2004 Posts: 3049 on topic Location: Netherlands

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Posted: Sat, 31. Dec 05, 23:36 Post subject: |
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| jlehtone wrote: |
| But a Q for mobile mining, how about all the smaller non-buildable roids added by 1.3? |
To be honest, i have no idea. I knew there was a change in the asteroids, so i just reran the script and modified what i got from it. I have in no way checked ingame to see the situation. But since the script was pretty accurate in X² and X³ (pre 1.3), i may assume its no different now...
Then again, it only returned two subtypes, while I know there are more (since you can break them up and all). That leads me to believe that the smaller ones arent in the list. But on the other hand, i have no idea whether the smaller ones are actually in the game, prior for some player to bust the bigger ones up...
Im sure someone can check this and report back here. Since I probably dont have time for that (nor have i played X³ in quite some while...)
If there are some errors, im all to happy to try and modify the script in such a way, that i contains the little ones too (if that can be done).
_________________ Complex Calculations V3.0
Merroc's Asteroid List (TC 1.4)
Note: I swtiched provider, if a link in my post appears broken and links to www.xs4all.nl/... please contact me via PM.
Ill be back! - oh wait, i am back . |
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moggy2


Joined: 06 Nov 2002 Posts: 4586 on topic Location: Montréal

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